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  1. Apr 06, 2011
  2. Apr 04, 2011
    • Greg Clayton's avatar
      Added a speed test to the GDBRemoteCommunicationClient and · 9b1e1cdf
      Greg Clayton authored
      GDBRemoteCommunicationServer classes. This involved adding a new packet
      named "qSpeedTest" which can test the speed of a packet send/response pairs
      using a wide variety of send/recv packet sizes.
      
      Added a few new connection classes: one for shared memory, and one for using
      mach messages (Apple only). The mach message stuff is experimental and not 
      working yet, but added so I don't lose the code. The shared memory stuff
      uses pretty standard calls to setup shared memory.
      
      llvm-svn: 128837
      9b1e1cdf
  3. Mar 30, 2011
    • Greg Clayton's avatar
      Many improvements to the Platform base class and subclasses. The base Platform · 32e0a750
      Greg Clayton authored
      class now implements the Host functionality for a lot of things that make 
      sense by default so that subclasses can check:
      
      int
      PlatformSubclass::Foo ()
      {
          if (IsHost())
              return Platform::Foo (); // Let the platform base class do the host specific stuff
          
          // Platform subclass specific code...
          int result = ...
          return result;
      }
      
      Added new functions to the platform:
      
          virtual const char *Platform::GetUserName (uint32_t uid);
          virtual const char *Platform::GetGroupName (uint32_t gid);
      
      The user and group names are cached locally so that remote platforms can avoid
      sending packets multiple times to resolve this information.
      
      Added the parent process ID to the ProcessInfo class. 
      
      Added a new ProcessInfoMatch class which helps us to match processes up
      and changed the Host layer over to using this new class. The new class allows
      us to search for processs:
      1 - by name (equal to, starts with, ends with, contains, and regex)
      2 - by pid
      3 - And further check for parent pid == value, uid == value, gid == value, 
          euid == value, egid == value, arch == value, parent == value.
          
      This is all hookup up to the "platform process list" command which required
      adding dumping routines to dump process information. If the Host class 
      implements the process lookup routines, you can now lists processes on 
      your local machine:
      
      machine1.foo.com % lldb
      (lldb) platform process list 
      PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
      ====== ====== ========== ========== ========== ========== ======================== ============================
      99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
      94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
      94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari
      94727  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Xcode
      92742  92710  username   usergroup  username   usergroup  i386-apple-darwin        debugserver
      
      
      This of course also works remotely with the lldb-platform:
      
      machine1.foo.com % lldb-platform --listen 1234
      
      machine2.foo.com % lldb
      (lldb) platform create remote-macosx
        Platform: remote-macosx
       Connected: no
      (lldb) platform connect connect://localhost:1444
        Platform: remote-macosx
          Triple: x86_64-apple-darwin
      OS Version: 10.6.7 (10J869)
          Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
        Hostname: machine1.foo.com
       Connected: yes
      (lldb) platform process list 
      PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
      ====== ====== ========== ========== ========== ========== ======================== ============================
      99556  244    username   usergroup  username   usergroup  x86_64-apple-darwin      trustevaluation
      99548  65539  username   usergroup  username   usergroup  x86_64-apple-darwin      lldb
      99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
      94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
      94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari
      
      The lldb-platform implements everything with the Host:: layer, so this should
      "just work" for linux. I will probably be adding more stuff to the Host layer
      for launching processes and attaching to processes so that this support should
      eventually just work as well.
      
      Modified the target to be able to be created with an architecture that differs
      from the main executable. This is needed for iOS debugging since we can have
      an "armv6" binary which can run on an "armv7" machine, so we want to be able
      to do:
      
      % lldb
      (lldb) platform create remote-ios
      (lldb) file --arch armv7 a.out
      
      Where "a.out" is an armv6 executable. The platform then can correctly decide
      to open all "armv7" images for all dependent shared libraries.
      
      Modified the disassembly to show the current PC value. Example output:
      
      (lldb) disassemble --frame
      a.out`main:
         0x1eb7:  pushl  %ebp
         0x1eb8:  movl   %esp, %ebp
         0x1eba:  pushl  %ebx
         0x1ebb:  subl   $20, %esp
         0x1ebe:  calll  0x1ec3                   ; main + 12 at test.c:18
         0x1ec3:  popl   %ebx
      -> 0x1ec4:  calll  0x1f12                   ; getpid
         0x1ec9:  movl   %eax, 4(%esp)
         0x1ecd:  leal   199(%ebx), %eax
         0x1ed3:  movl   %eax, (%esp)
         0x1ed6:  calll  0x1f18                   ; printf
         0x1edb:  leal   213(%ebx), %eax
         0x1ee1:  movl   %eax, (%esp)
         0x1ee4:  calll  0x1f1e                   ; puts
         0x1ee9:  calll  0x1f0c                   ; getchar
         0x1eee:  movl   $20, (%esp)
         0x1ef5:  calll  0x1e6a                   ; sleep_loop at test.c:6
         0x1efa:  movl   $12, %eax
         0x1eff:  addl   $20, %esp
         0x1f02:  popl   %ebx
         0x1f03:  leave
         0x1f04:  ret
         
      This can be handy when dealing with the new --line options that was recently
      added:
      
      (lldb) disassemble --line
      a.out`main + 13 at test.c:19
         18  	{
      -> 19  		printf("Process: %i\n\n", getpid());
         20  	    puts("Press any key to continue..."); getchar();
      -> 0x1ec4:  calll  0x1f12                   ; getpid
         0x1ec9:  movl   %eax, 4(%esp)
         0x1ecd:  leal   199(%ebx), %eax
         0x1ed3:  movl   %eax, (%esp)
         0x1ed6:  calll  0x1f18                   ; printf
      
      Modified the ModuleList to have a lookup based solely on a UUID. Since the
      UUID is typically the MD5 checksum of a binary image, there is no need
      to give the path and architecture when searching for a pre-existing
      image in an image list.
      
      Now that we support remote debugging a bit better, our lldb_private::Module
      needs to be able to track what the original path for file was as the platform
      knows it, as well as where the file is locally. The module has the two 
      following functions to retrieve both paths:
      
      const FileSpec &Module::GetFileSpec () const;
      const FileSpec &Module::GetPlatformFileSpec () const;
      
      llvm-svn: 128563
      32e0a750
  4. Mar 26, 2011
  5. Mar 24, 2011
    • Greg Clayton's avatar
      Fixed the LLDB build so that we can have private types, private enums and · e0d378b3
      Greg Clayton authored
      public types and public enums. This was done to keep the SWIG stuff from
      parsing all sorts of enums and types that weren't needed, and allows us to
      abstract our API better.
      
      llvm-svn: 128239
      e0d378b3
    • Greg Clayton's avatar
      Did a lot more work on abtracting and organizing the platforms. · 1cb6496e
      Greg Clayton authored
      On Mac OS X we now have 3 platforms:
      PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
                       but this implements all the common functionality between
                       remote-macosx and remote-ios. It also allows for another
                       platform to be used (remote-gdb-server for now) when doing
                       remote connections. Keeping this pluggable will allow for
                       flexibility.
      PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
      PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
                          cached SDK locations on the host.
      
      A new agnostic platform has been created:
      PlatformRemoteGDBServer - this implements the platform using the GDB remote 
                                protocol and uses the built in lldb_private::Host
                                static functions to implement many queries.
      
      llvm-svn: 128193
      1cb6496e
  6. Mar 23, 2011
    • Stephen Wilson's avatar
      linux: PlatformLinux improvements · ecc11474
      Stephen Wilson authored
          
      Add a few missing virtual methods to PlatformLinux and have it register itself
      with PluginManager.
      
      llvm-svn: 128128
      ecc11474
    • Greg Clayton's avatar
      Added new platform commands: · d314e810
      Greg Clayton authored
      platform connect <args>
      platform disconnect
      
      Each platform can decide the args they want to use for "platform connect". I 
      will need to add a function that gets the connect options for the current
      platform as each one can have different options and argument counts.
      
      Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
      Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
      up being used by one or more actual platforms. It can also be specialized and
      allow for platform specific commands.
      
      llvm-svn: 128123
      d314e810
  7. Mar 20, 2011
    • Greg Clayton's avatar
      Split all of the core of LLDB.framework/lldb.so into a · 7a5388bf
      Greg Clayton authored
      static archive that can be linked against. LLDB.framework/lldb.so
      exports a very controlled API. Splitting the API into a static
      library allows other tools (debugserver for now) to use the power
      of the LLDB debugger core, yet not export it as its API is not
      portable or maintainable. The Host layer and many of the other
      internal only APIs can now be statically linked against.
      
      Now LLDB.framework/lldb.so links against "liblldb-core.a" instead
      of compiling the .o files only for the shared library. This fix
      is only for compiling with Xcode as the Makefile based build already
      does this.
      
      The Xcode projecdt compiler has been changed to LLVM. Anyone using
      Xcode 3 will need to manually change the compiler back to GCC 4.2,
      or update to Xcode 4.
      
      llvm-svn: 127963
      7a5388bf
  8. Mar 19, 2011
    • Greg Clayton's avatar
      Added more platform support. There are now some new commands: · ded470d3
      Greg Clayton authored
      platform status -- gets status information for the selected platform
      platform create <platform-name> -- creates a new instance of a remote platform
      platform list -- list all available platforms
      platform select -- select a platform instance as the current platform (not working yet)
      
      When using "platform create" it will create a remote platform and make it the
      selected platform. For instances for iPhone OS debugging on Mac OS X one can 
      do:
      
      (lldb) platform create remote-ios --sdk-version=4.0
      Remote platform: iOS platform
      SDK version: 4.0
      SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0"
      Not connected to a remote device.
      (lldb) file ~/Documents/a.out
      Current executable set to '~/Documents/a.out' (armv6).
      (lldb) image list
      [  0] /Volumes/work/gclayton/Documents/devb/attach/a.out
      [  1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld
      [  2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib
      
      
      Note that this is all happening prior to running _or_ connecting to a remote
      platform. Once connected to a remote platform the OS version might change which
      means we will need to update our dependecies. Also once we run, we will need
      to match up the actualy binaries with the actualy UUID's to files in the
      SDK, or download and cache them locally.
      
      This is just the start of the remote platforms, but this modification is the
      first iteration in getting the platforms really doing something.
      
      llvm-svn: 127934
      ded470d3
  9. Mar 10, 2011
    • Stephen Wilson's avatar
      Add Makefile support for the Platform plugins. · 16362652
      Stephen Wilson authored
      This patch supports building the Linux platform plugin, and should also support
      the MacOSX plugin as well (the MacOSX side has not been tested, unfortunately).
      A small typo was corrected in lldb.cpp to initialize the new platform code on
      Linux.
      
      llvm-svn: 127393
      16362652
  10. Mar 08, 2011
    • Greg Clayton's avatar
      LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide · e996fd30
      Greg Clayton authored
      an interface to a local or remote debugging platform. By default each host OS
      that supports LLDB should be registering a "default" platform that will be
      used unless a new platform is selected. Platforms are responsible for things
      such as:
      - getting process information by name or by processs ID
      - finding platform files. This is useful for remote debugging where there is 
        an SDK with files that might already or need to be cached for debug access.
      - getting a list of platform supported architectures in the exact order they
        should be selected. This helps the native x86 platform on MacOSX select the
        correct x86_64/i386 slice from universal binaries.
      - Connect to remote platforms for remote debugging
      - Resolving an executable including finding an executable inside platform
        specific bundles (macosx uses .app bundles that contain files) and also
        selecting the appropriate slice of universal files for a given platform.
      
      So by default there is always a local platform, but remote platforms can be
      connected to. I will soon be adding a new "platform" command that will support
      the following commands:
      (lldb) platform connect --name machine1 macosx connect://host:port
      Connected to "machine1" platform.
      (lldb) platform disconnect macosx
      
      This allows LLDB to be well setup to do remote debugging and also once 
      connected process listing and finding for things like:
      (lldb) process attach --name x<TAB>
      
      The currently selected platform plug-in can now auto complete any available
      processes that start with "x". The responsibilities for the platform plug-in
      will soon grow and expand.
      
      llvm-svn: 127286
      e996fd30
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