- Oct 08, 2009
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Jim Grosbach authored
llvm-svn: 83522
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- Aug 11, 2009
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Jim Grosbach authored
llvm-svn: 78666
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- Jul 09, 2009
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David Goodwin authored
llvm-svn: 75067
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- Jun 30, 2009
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David Goodwin authored
llvm-svn: 74543
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- Jun 06, 2009
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Dan Gohman authored
llvm-svn: 72969
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- Nov 08, 2008
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Evan Cheng authored
llvm-svn: 58877
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- Feb 10, 2008
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Dan Gohman authored
llvm-svn: 46930
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- Dec 29, 2007
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Chris Lattner authored
llvm-svn: 45418
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- Apr 23, 2007
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Dale Johannesen authored
llvm-svn: 36371
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- Mar 01, 2007
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Evan Cheng authored
- Some code clean up. llvm-svn: 34783
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Evan Cheng authored
llvm-svn: 34781
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- Feb 07, 2007
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Evan Cheng authored
that is the case, whenever we use it as a scratch register, save it to R12 first and then restore it after the use. This is a temporary and truly horrible workaround! llvm-svn: 33999
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- Jan 30, 2007
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Evan Cheng authored
spilled (if it is not already). - If LR is spilled, use BL to implement far jumps. LR is not used as a GPR in thumb mode so it can be clobbered if it is properly spilled / restored in prologue / epilogue. - If LR is force spilled but no far jump has been emitted, try undo'ing the spill by: push lr -> delete pop pc -> bx lr llvm-svn: 33650
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- Jan 29, 2007
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Evan Cheng authored
llvm-svn: 33632
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- Jan 25, 2007
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Evan Cheng authored
llvm-svn: 33496
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- Jan 20, 2007
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Evan Cheng authored
llvm-svn: 33389
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- Jan 19, 2007
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Evan Cheng authored
llvm-svn: 33353
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