- May 04, 2012
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Justin Holewinski authored
This patch adds a new NVPTX back-end to LLVM which supports code generation for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it. The new target machines are: nvptx (old ptx32) => 32-bit PTX nvptx64 (old ptx64) => 64-bit PTX The sources are based on the internal NVIDIA NVPTX back-end, and contain more functionality than the current PTX back-end currently provides. NV_CONTRIB llvm-svn: 156196
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- Mar 23, 2012
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Eric Christopher authored
llvm-svn: 153307
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- Dec 12, 2011
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Daniel Dunbar authored
subdirectories to traverse into. - Originally I wanted to avoid this and just autoscan, but this has one key flaw in that new subdirectories can not automatically trigger a rerun of the llvm-build tool. This is particularly a pain when switching back and forth between trees where one has added a subdirectory, as the dependencies will tend to be wrong. This will also eliminates FIXME implicitly. llvm-svn: 146436
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- Nov 11, 2011
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Daniel Dunbar authored
llvm-svn: 144415
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- Nov 10, 2011
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Daniel Dunbar authored
options to llvm-build, so the all-targets etc. components are defined properly. llvm-svn: 144255
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Daniel Dunbar authored
handle defining the "magic" target related components (like native, nativecodegen, and engine). - We still require these components to be in the project (currently in lib/Target) so that we have a place to document them and hopefully make it more obvious that they are "magic". llvm-svn: 144253
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- Nov 03, 2011
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Daniel Dunbar authored
llvm-svn: 143634
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