Add support for two-level tiling
By default we only use one level of tiling for loops, but in general tiling for multiple levels is trivial for us. Hence, we add a set of options that allow people to play with a second level of tiling. If this is profitable for some cases we can work on heuristics that allow us to identify these cases and use two-level tiling for them. llvm-svn: 245563
Loading
Please sign in to comment