[flang] Correct bug in literal CHARACTER constant names
The names of CHARACTER strings were being truncated leading to invalid collisions and other failures. This change makes sure to use the entire string as the seed for the unique name. This patch is part of the upstreaming effort from fir-dev branch. Reviewed By: jeanPerier Differential Revision: https://reviews.llvm.org/D128884 Co-authored-by:Eric Schweitz <eschweitz@nvidia.com>
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