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Commit 119d3d80 authored by Nicolai Haehnle's avatar Nicolai Haehnle
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AMDGPU: llvm.SI.fs.constant is a source of divergence

Summary:
This intrinsic is used to get flat-shaded fragment shader inputs. Those are
uniform across a primitive, but a fragment shader wave may process pixels from
multiple primitives (as indicated by the prim_mask), and so that's where
divergence can arise.

Reviewers: arsenm, tstellarAMD

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D19747

llvm-svn: 268259
parent e951a1d7
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