[HLSL] Add utility to convert environment to stage
We had a bunch of places in the code where we were translating triple environment enum cases to shader stage enum cases. The order of these enums needs to be kept in sync for the translation to be simple, but we were not properly handling out-of-bounds cases. In normal compilation out-of-bounds cases shouldn't be possible because the driver errors if you don't have a valid shader environment set, but in clang tooling that error doesn't get treated as fatal and parsing continues. This can result in crashes in clang tooling for out-of-range shader stages. To address this, this patch adds a constexpr method to handle the conversion which handles out-of-range values by converting them to `Invalid`. Since this new method is a constexpr, the tests for this are a group of static_asserts in the implementation file that verifies the correct conversion for each valid enum case and validates that other cases are converted to `Invalid`. Reviewed By: bogner Differential Revision: https://reviews.llvm.org/D135595
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