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Commit 2669a76f authored by Matt Arsenault's avatar Matt Arsenault
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AMDGPU: Fix MMO when splitting spill

The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.

llvm-svn: 287806
parent fa6339f3
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