[mlir] skip 0-D vector in BubbleUpBitCastForStridedSliceInsert
InsertStridedSliceOp will not get 0-D vector result, so just skip 0-D vector in BubbleUpBitCastForStridedSliceInsert. Fixes #60214 https://github.com/llvm/llvm-project/issues/60214 Differential Revision: https://reviews.llvm.org/D142319
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