AMDGPU: Add offsets to MMO when lowering buffer intrinsics
Summary: Without offsets on the MachineMemOperands (MMOs), MachineInstr::mayAlias() will return true for all reads and writes to the same resource descriptor. This leads to O(N^2) complexity in the MachineScheduler when analyzing dependencies of buffer loads and stores. It also limits the SILoadStoreOptimizer from merging more instructions. This patch reduces the compile time of one pathological compute shader from 12 seconds to 1 second. Reviewers: arsenm, nhaehnle Reviewed By: arsenm Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, jfb, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D65097 llvm-svn: 374087
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