[MC] Eagerly skip zero-sized .fill fragments
This doesn't change the output in any way, but we have a bunch of emitFill for padding. When emitting an array of floats we'd end up with DataFragment float1 FillFragment 0 DataFragment float2 FillFragment 0 ... and so on We never actually emit anything for those fills, neither in asm nor obj emission mode, they just consume RAM for no reason.
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