Skip to content
Commit 4f6bcefa authored by Tobias Grosser's avatar Tobias Grosser
Browse files

Do not scale tile loops

We now generate tile loops as:

 for (int c1 = 0; c1 <= 47; c1 += 1)
   for (int c2 = 0; c2 <= 47; c2 += 1)
     for (int c3 = 0; c3 <= 31; c3 += 1)
       for (int c4 = 0; c4 <= 31; c4 += 4)
         #pragma simd
         for (int c5 = c4; c5 <= c4 + 3; c5 += 1)
           Stmt_for_body3(32 * c1 + c3, 32 * c2 + c5);

instead of

 for (int c1 = 0; c1 <= 1535; c1 += 32)
   for (int c2 = 0; c2 <= 1535; c2 += 32)
     for (int c3 = 0; c3 <= 31; c3 += 1)
       for (int c4 = 0; c4 <= 31; c4 += 4)
         #pragma simd
         for (int c5 = c4; c5 <= c4 + 3; c5 += 1)
           Stmt_for_body3(c1 + c3, c2 + c5);

Run-time performance-wise this makes little difference, but this gives a large
reduction in compile time (10-30% on 17 LNT benchmarks). Apparently the isl
AST generator is not yet very efficient in generating the latter.

llvm-svn: 233675
parent 545b951d
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please to comment