[mlir][vector] Separate high-D insert/extract strided slice rewrite
Right now `populateVectorInsertExtractStridedSliceTransforms` contains two categories of patterns, one for decomposing high-D insert/extract strided slices, the other for lowering them to shuffle ops. They are at different levels---the former is in the middle, while the latter is a step of final lowering. Split them to give users more control of which pattern to pick. This means break down the previous `VectorExtractStridedSliceOpRewritePattern`, which is doing two things together. Also renamed those patterns to be clearer. Reviewed By: ThomasRaoux Differential Revision: https://reviews.llvm.org/D123137
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