[SDAG] Refine MMO size when converting masked load/store to normal load/store
After D113888 / 32b6c17b the MMO size of a masked loads/store is unknown. When we are converting back to a standard load/store because the mask is known all ones, we can refine that to the correct size from the size of the vector being loaded/stored. Differential Revision: https://reviews.llvm.org/D114582
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