Add a call to SBDebugger:Destroy() at the end of the self-hosted
version of this script. We picked up a bug at some point in March where scripts that fail to call SBDebugger::Destroy() will crash in the Debugger C++ dtor. I want to track the change down which introduced the change - but this script should be calling SBDebugger::Destroy() in the first place, so do that. llvm-svn: 233779
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