[x86] Flip the sentinel values used in the target shuffle mask decoding
to significantly more sane sentinels. Notably, everywhere else in the backend's representation of shuffles uses '-1' to represent undef. The target shuffle masks really shouldn't diverge from that, especially as in a few places they are manipulated by shared code. This causes us to lose some undef lanes in various test masks. I want to get these back, but technically it isn't invalid and there are a *lot* of bugs here so I want to try to establish a saner baseline for fixing some of the bugs by aligning the specific senitnel values used. llvm-svn: 218561
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