fix the buildvector->insertp[sd] logic to not always create a redundant
insertp[sd] $0, which is a noop. Before: _f32: ## @f32 pshufd $1, %xmm1, %xmm2 pshufd $1, %xmm0, %xmm3 addss %xmm2, %xmm3 addss %xmm1, %xmm0 ## kill: XMM0<def> XMM0<kill> XMM0<def> insertps $0, %xmm0, %xmm0 insertps $16, %xmm3, %xmm0 ret after: _f32: ## @f32 movdqa %xmm0, %xmm2 addss %xmm1, %xmm2 pshufd $1, %xmm1, %xmm1 pshufd $1, %xmm0, %xmm3 addss %xmm1, %xmm3 movdqa %xmm2, %xmm0 insertps $16, %xmm3, %xmm0 ret The extra movs are due to a random (poor) scheduling decision. llvm-svn: 112379
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