R600/SI: Fix READLANE and WRITELANE lane select for VI
VOP2 declares vsrc1, but VOP3 declares src1. We can't use the same "ins" if the operands have different names in VOP2 and VOP3 encodings. This fixes a hang in geometry shaders which spill M0 on VI. (BTW it doesn't look like M0 needs spilling and the spilling seems duplicated 3 times) llvm-svn: 229752
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