[X86][AVX] isHorizontalBinOp - relax no-lane-crossing limit for AVX1-only targets.
Instead of never accepting v8f32/v4f64 FHADD/FHSUB if the input shuffle masks cross lanes, perform the matching and determine if the post shuffle mask simplifies to a 'whole lane shuffle' mask - in which case we are guaranteed to cheaply perform this as a VPERM2F128 shuffle.
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