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Commit a246dccc authored by Nicolai Haehnle's avatar Nicolai Haehnle
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AMDGPU: Fix an interaction between WQM and polygon stippling

Summary:
This fixes a rare bug in polygon stippling with non-monolithic pixel shaders.

The underlying problem is as follows: the prolog part contains the polygon
stippling sequence, i.e. a kill. The main part then enables WQM based on the
_reduced_ exec mask, effectively undoing most of the polygon stippling.

Since we cannot know whether polygon stippling will be used, the main part
of a non-monolithic shader must always return to exact mode to fix this
problem.

Reviewers: arsenm, tstellarAMD, mareko

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D23131

llvm-svn: 280589
parent ff94d250
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