New interface function is added to VectorUtils
Value *getSplatValue(Value *Val); It complements the CreateVectorSplat(), which creates 2 instructions - insertelement and shuffle with all-zero mask. The new function recognizes the pattern - insertelement+shuffle and returns the splat value (or nullptr). It also returns a splat value form ConstantDataVector, for completeness. Differential Revision: http://reviews.llvm.org/D11124 llvm-svn: 246371
Loading
Please sign in to comment