Fixed a threading race condition where we could crash after calling Debugger::Terminate().
The issue was we have two global variables: one that contains a DebuggerList pointer and one that contains a std::mutex pointer. These get initialized in Debugger::Initialize(), and everywhere that uses these does: if (g_debugger_list_ptr && g_debugger_list_mutex_ptr) { std::lock_guard<std::recursive_mutex> guard(*g_debugger_list_mutex_ptr); // do work while mutex is locked } Debugger::Terminate() was deleting and nulling out g_debugger_list_ptr which meant we had a race condition where someone might do the if statement and it evaluates to true, then another thread calls Debugger::Terminate() and deletes and nulls out g_debugger_list_ptr while holding the mutex, and another thread then locks the mutex and tries to use g_debugger_list_ptr. The fix is to just not delete and null out the g_debugger_list_ptr variable. llvm-svn: 275119
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