DAG: Undo and->or combine with FrameIndexes
This pattern shows up when lowering byval copies on AMDGPU. The byval object access is split into 4-byte chunks, adding a constant offset to the FixedStack base. When some of the offsets turn into ors, this prevents combining the constant offsets. This makes it not apparent that the object is there when matching addressing modes, so it ends up using a scratch wave offset relative access and the lengthy frame index expansion for that. llvm-svn: 309775
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