[DX] Begin adding support for pipeline state
DirectX shader pipeline state validation information is a fairly complicated to serialize data structure. This patch adds the first bit of support for reading and writing the runtime info structure which comes first in the encoded data. Subsequent patches will flesh out the remaining fields of the data structure. There is no official documentation for the format, but the format is roughly documented in the code comment here: https://github.com/microsoft/DirectXShaderCompiler/blob/main/include/dxc /DxilContainer/DxilPipelineStateValidation.h#L731 Reviewed By: python3kgae Differential Revision: https://reviews.llvm.org/D141649
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