[X86] Remove 128-bit lane handling from the main loop of...
[X86] Remove 128-bit lane handling from the main loop of matchVectorShuffleAsByteRotate. Instead check for is128LaneRepeatedSuffleMask before the loop and just loop over the repeated mask. I plan to use the loop to support VALIGND/Q shuffles so this makes it easier to reuse. llvm-svn: 284912
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