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Commit dd4ad3d2 authored by Richard Smith's avatar Richard Smith
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Unrevert r280035 now that the clang-cl bug it exposed has been fixed by

r280133. Original commit message:

C++ Modules TS: driver support for building modules.

This works as follows: we add --precompile to the existing gamut of options for
specifying how far to go when compiling an input (-E, -c, -S, etc.). This flag
specifies that an input is taken to the precompilation step and no further, and
this can be specified when building a .pcm from a module interface or when
building a .pch from a header file.

The .cppm extension (and some related extensions) are implicitly recognized as
C++ module interface files. If --precompile is /not/ specified, the file is
compiled (via a .pcm) to a .o file containing the code for the module (and then
potentially also assembled and linked, if -S, -c, etc. are not specified). We
do not yet suppress the emission of object code for other users of the module
interface, so for now this will only work if everything in the .cppm file has
vague linkage.

As with the existing support for module-map modules, prebuilt modules can be
provided as compiler inputs either via the -fmodule-file= command-line argument
or via files named ModuleName.pcm in one of the directories specified via
-fprebuilt-module-path=.

This also exposes the -fmodules-ts cc1 flag in the driver. This is still
experimental, and in particular, the concrete syntax is subject to change as
the Modules TS evolves in the C++ committee. Unlike -fmodules, this flag does
not enable support for implicitly loading module maps nor building modules via
the module cache, but those features can be turned on separately and used in
conjunction with the Modules TS support.

llvm-svn: 280134
parent 8cd452d4
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