DAG: Add computeKnownBitsForFrameIndex
Some of the AMDGPU stack addressing modes require knowing the sign bit is zero. We used to accomplish this by custom lowering frame indexes, and then putting an AssertZext around a TargetFrameIndex. This required specifically looking for the AssextZext + frame index pattern which was moderately disgusting. The same could probably be accomplished with a target specific node, but would still require special handling of frame indexes. llvm-svn: 317671
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