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Commit 2f885cbe authored by Matt Arsenault's avatar Matt Arsenault
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AMDGPU/GlobalISel: Fix move s.buffer.load to VALU

We were executing this in a waterfall loop as a placeholder, but this
should really be converted to a MUBUF load. Also execute in a
waterfall loop if the resource isn't an SGPR. This is a case where the
DAG handling was wrong because doing the right thing was too hard.

Currently, this will mishandle 96-bit loads. There's currently no way
to track the original memory size with an MMO, so these loads will be
widened andd the resulting memory size will be 128-bits.
parent 5c6b1a6d
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