[HLSL] CodeGen HLSL Resource annotations
HLSL Resource types need special annotations that the backend will use to build out metadata and resource annotations that are required by DirectX and Vulkan drivers in order to provide correct data bindings for shader exeuction. This patch adds some of the required data for unordered-access-views (UAV) resource binding into the module flags. This data will evolve over time to cover all the required use cases, but this should get things started. Depends on D130018. Differential Revision: https://reviews.llvm.org/D130019
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