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// Now let's see if the last couple of instructions happens to have freed up
// a register.
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
unsigned PhysReg = FindFreeRegister(MII, MBB, RC, TRI, AllocatableRegs);
if (!PhysReg)
return false;
MachineFunction &MF = *MBB.getParent();
TRI = MF.getTarget().getRegisterInfo();
MachineInstr &MI = *MII;
if (!FoldsStackSlotModRef(MI, SS, PhysReg, TII, TRI, VRM))
return false;
// If the next instruction also folds the same SS modref and can be unfoled,
// then it's worthwhile to issue a load from SS into the free register and
// then unfold these instructions.
if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
return false;
// Load from SS to the spare physical register.
TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(PhysReg);
// Remember it's available.
Spills.addAvailable(SS, PhysReg);
MaybeDeadStores[SS] = NULL;
// Unfold current MI.
SmallVector<MachineInstr*, 4> NewMIs;
if (!TII->unfoldMemoryOperand(MF, &MI, VirtReg, false, false, NewMIs))
assert(0 && "Unable unfold the load / store folding instruction!");
assert(NewMIs.size() == 1);
AssignPhysToVirtReg(NewMIs[0], VirtReg, PhysReg);
VRM.transferRestorePts(&MI, NewMIs[0]);
MII = MBB.insert(MII, NewMIs[0]);
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
++NumModRefUnfold;
// Unfold next instructions that fold the same SS.
do {
MachineInstr &NextMI = *NextMII;
NextMII = next(NextMII);
NewMIs.clear();
if (!TII->unfoldMemoryOperand(MF, &NextMI, VirtReg, false, false, NewMIs))
assert(0 && "Unable unfold the load / store folding instruction!");
assert(NewMIs.size() == 1);
AssignPhysToVirtReg(NewMIs[0], VirtReg, PhysReg);
VRM.transferRestorePts(&NextMI, NewMIs[0]);
MBB.insert(NextMII, NewMIs[0]);
InvalidateKills(NextMI, TRI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&NextMI);
MBB.erase(&NextMI);
++NumModRefUnfold;
} while (FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM));
// Store the value back into SS.
TII->storeRegToStackSlot(MBB, NextMII, PhysReg, true, SS, RC);
MachineInstr *StoreMI = prior(NextMII);
VRM.addSpillSlotUse(SS, StoreMI);
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
return true;
}
/// OptimizeByUnfold - Turn a store folding instruction into a load folding
/// instruction. e.g.
/// xorl %edi, %eax
/// movl %eax, -32(%ebp)
/// movl -36(%ebp), %eax
/// orl %eax, -32(%ebp)
/// ==>
/// xorl %edi, %eax
/// orl -36(%ebp), %eax
/// mov %eax, -32(%ebp)
/// This enables unfolding optimization for a subsequent instruction which will
/// also eliminate the newly introduced store instruction.
bool OptimizeByUnfold(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
std::vector<MachineInstr*> &MaybeDeadStores,
AvailableSpills &Spills,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
MachineFunction &MF = *MBB.getParent();
MachineInstr &MI = *MII;
unsigned UnfoldedOpc = 0;
unsigned UnfoldPR = 0;
unsigned UnfoldVR = 0;
int FoldedSS = VirtRegMap::NO_STACK_SLOT;
VirtRegMap::MI2VirtMapTy::const_iterator I, End;
for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
// Only transform a MI that folds a single register.
if (UnfoldedOpc)
return false;
UnfoldVR = I->second.first;
VirtRegMap::ModRef MR = I->second.second;
// MI2VirtMap be can updated which invalidate the iterator.
// Increment the iterator first.
++I;
if (VRM.isAssignedReg(UnfoldVR))
continue;
// If this reference is not a use, any previous store is now dead.
// Otherwise, the store to this stack slot is not dead anymore.
FoldedSS = VRM.getStackSlot(UnfoldVR);
MachineInstr* DeadStore = MaybeDeadStores[FoldedSS];
if (DeadStore && (MR & VirtRegMap::isModRef)) {
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS);
if (!PhysReg || !DeadStore->readsRegister(PhysReg))
continue;
UnfoldPR = PhysReg;
UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(),
false, true);
}
}
if (!UnfoldedOpc) {
if (!UnfoldVR)
return false;
// Look for other unfolding opportunities.
return OptimizeByUnfold2(UnfoldVR, FoldedSS, MBB, MII,
MaybeDeadStores, Spills, RegKills, KillOps, VRM);
}
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isReg() || MO.getReg() == 0 || !MO.isUse())
continue;
unsigned VirtReg = MO.getReg();
if (TargetRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg())
continue;
if (VRM.isAssignedReg(VirtReg)) {
unsigned PhysReg = VRM.getPhys(VirtReg);
if (PhysReg && TRI->regsOverlap(PhysReg, UnfoldPR))
return false;
} else if (VRM.isReMaterialized(VirtReg))
continue;
int SS = VRM.getStackSlot(VirtReg);
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
if (PhysReg) {
if (TRI->regsOverlap(PhysReg, UnfoldPR))
return false;
continue;
}
if (VRM.hasPhys(VirtReg)) {
PhysReg = VRM.getPhys(VirtReg);
if (!TRI->regsOverlap(PhysReg, UnfoldPR))
continue;
}
// Ok, we'll need to reload the value into a register which makes
// it impossible to perform the store unfolding optimization later.
// Let's see if it is possible to fold the load if the store is
// unfolded. This allows us to perform the store unfolding
// optimization.
SmallVector<MachineInstr*, 4> NewMIs;
if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
assert(NewMIs.size() == 1);
MachineInstr *NewMI = NewMIs.back();
NewMIs.clear();
int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false);
assert(Idx != -1);
SmallVector<unsigned, 1> Ops;
Ops.push_back(Idx);
MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
if (FoldedMI) {
VRM.addSpillSlotUse(SS, FoldedMI);
if (!VRM.hasPhys(UnfoldVR))
VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
MII = MBB.insert(MII, FoldedMI);
InvalidateKills(MI, TRI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
MF.DeleteMachineInstr(NewMI);
return true;
}
MF.DeleteMachineInstr(NewMI);
}
}
return false;
}
/// CommuteToFoldReload -
/// Look for
/// r1 = load fi#1
/// r1 = op r1, r2<kill>
/// store r1, fi#1
///
/// If op is commutable and r2 is killed, then we can xform these to
/// r2 = op r2, fi#1
/// store r2, fi#1
bool CommuteToFoldReload(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
unsigned VirtReg, unsigned SrcReg, int SS,
AvailableSpills &Spills,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
const TargetRegisterInfo *TRI,
VirtRegMap &VRM) {
if (MII == MBB.begin() || !MII->killsRegister(SrcReg))
return false;
MachineFunction &MF = *MBB.getParent();
MachineInstr &MI = *MII;
MachineBasicBlock::iterator DefMII = prior(MII);
MachineInstr *DefMI = DefMII;
const TargetInstrDesc &TID = DefMI->getDesc();
unsigned NewDstIdx;
if (DefMII != MBB.begin() &&
TID.isCommutable() &&
TII->CommuteChangesDestination(DefMI, NewDstIdx)) {
MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx);
unsigned NewReg = NewDstMO.getReg();
if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg))
return false;
MachineInstr *ReloadMI = prior(DefMII);
int FrameIdx;
unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx);
if (DestReg != SrcReg || FrameIdx != SS)
return false;
int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false);
if (UseIdx == -1)
return false;
unsigned DefIdx;
if (!MI.isRegTiedToDefOperand(UseIdx, &DefIdx))
return false;
assert(DefMI->getOperand(DefIdx).isReg() &&
DefMI->getOperand(DefIdx).getReg() == SrcReg);
// Now commute def instruction.
MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
if (!CommutedMI)
return false;
SmallVector<unsigned, 1> Ops;
Ops.push_back(NewDstIdx);
MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
// Not needed since foldMemoryOperand returns new MI.
MF.DeleteMachineInstr(CommutedMI);
if (!FoldedMI)
return false;
VRM.addSpillSlotUse(SS, FoldedMI);
VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
// Insert new def MI and spill MI.
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
TII->storeRegToStackSlot(MBB, &MI, NewReg, true, SS, RC);
MII = prior(MII);
MachineInstr *StoreMI = MII;
VRM.addSpillSlotUse(SS, StoreMI);
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
MII = MBB.insert(MII, FoldedMI); // Update MII to backtrack.
// Delete all 3 old instructions.
InvalidateKills(*ReloadMI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(ReloadMI);
MBB.erase(ReloadMI);
InvalidateKills(*DefMI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(DefMI);
MBB.erase(DefMI);
InvalidateKills(MI, TRI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
// If NewReg was previously holding value of some SS, it's now clobbered.
// This has to be done now because it's a physical register. When this
// instruction is re-visited, it's ignored.
Spills.ClobberPhysReg(NewReg);
++NumCommutes;
return true;
}
return false;
}
/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
/// the last store to the same slot is now dead. If so, remove the last store.
void SpillRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
int Idx, unsigned PhysReg, int StackSlot,
const TargetRegisterClass *RC,
bool isAvailable, MachineInstr *&LastStore,
AvailableSpills &Spills,
SmallSet<MachineInstr*, 4> &ReMatDefs,
BitVector &RegKills,
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
MachineInstr *StoreMI = next(MII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
DOUT << "Store:\t" << *StoreMI;
// If there is a dead store to this stack slot, nuke it now.
if (LastStore) {
DOUT << "Removed dead store:\t" << *LastStore;
++NumDSE;
SmallVector<unsigned, 2> KillRegs;
InvalidateKills(*LastStore, TRI, RegKills, KillOps, &KillRegs);
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MachineBasicBlock::iterator PrevMII = LastStore;
bool CheckDef = PrevMII != MBB.begin();
if (CheckDef)
--PrevMII;
VRM.RemoveMachineInstrFromMaps(LastStore);
MBB.erase(LastStore);
if (CheckDef) {
// Look at defs of killed registers on the store. Mark the defs
// as dead since the store has been deleted and they aren't
// being reused.
for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
bool HasOtherDef = false;
if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
MachineInstr *DeadDef = PrevMII;
if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
// FIXME: This assumes a remat def does not have side
// effects.
VRM.RemoveMachineInstrFromMaps(DeadDef);
MBB.erase(DeadDef);
++NumDRM;
}
}
}
}
}
LastStore = next(MII);
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
// in PhysReg.
Spills.ModifyStackSlotOrReMat(StackSlot);
Spills.ClobberPhysReg(PhysReg);
Spills.addAvailable(StackSlot, PhysReg, isAvailable);
++NumStores;
}
/// TransferDeadness - A identity copy definition is dead and it's being
/// removed. Find the last def or use and mark it as dead / kill.
void TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
unsigned Reg, BitVector &RegKills,
Evan Cheng
committed
std::vector<MachineOperand*> &KillOps,
VirtRegMap &VRM) {
SmallPtrSet<MachineInstr*, 4> Seens;
SmallVector<std::pair<MachineInstr*, int>,8> Refs;
for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
RE = RegInfo->reg_end(); RI != RE; ++RI) {
MachineInstr *UDMI = &*RI;
if (UDMI->getParent() != MBB)
continue;
DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
if (DI == DistanceMap.end() || DI->second > CurDist)
continue;
Evan Cheng
committed
if (Seens.insert(UDMI))
Refs.push_back(std::make_pair(UDMI, DI->second));
}
Evan Cheng
committed
if (Refs.empty())
return;
std::sort(Refs.begin(), Refs.end(), RefSorter());
while (!Refs.empty()) {
MachineInstr *LastUDMI = Refs.back().first;
Refs.pop_back();
MachineOperand *LastUD = NULL;
for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = LastUDMI->getOperand(i);
if (!MO.isReg() || MO.getReg() != Reg)
continue;
if (!LastUD || (LastUD->isUse() && MO.isDef()))
LastUD = &MO;
if (LastUDMI->isRegTiedToDefOperand(i))
Evan Cheng
committed
break;
}
Evan Cheng
committed
if (LastUD->isDef()) {
// If the instruction has no side effect, delete it and propagate
// backward further. Otherwise, mark is dead and we are done.
const TargetInstrDesc &TID = LastUDMI->getDesc();
if (TID.mayStore() || TID.isCall() || TID.isTerminator() ||
TID.hasUnmodeledSideEffects()) {
LastUD->setIsDead();
break;
}
VRM.RemoveMachineInstrFromMaps(LastUDMI);
MBB->erase(LastUDMI);
} else {
LastUD->setIsKill();
RegKills.set(Reg);
KillOps[Reg] = LastUD;
Evan Cheng
committed
break;
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}
}
}
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avid reloading vregs.
void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
LiveIntervals *LIs,
AvailableSpills &Spills, BitVector &RegKills,
std::vector<MachineOperand*> &KillOps) {
DOUT << "\n**** Local spiller rewriting MBB '"
<< MBB.getBasicBlock()->getName() << "':\n";
MachineFunction &MF = *MBB.getParent();
// MaybeDeadStores - When we need to write a value back into a stack slot,
// keep track of the inserted store. If the stack slot value is never read
// (because the value was used from some available register, for example), and
// subsequently stored to, the original store is dead. This map keeps track
// of inserted stores that are not used. If we see a subsequent store to the
// same stack slot, the original store is deleted.
std::vector<MachineInstr*> MaybeDeadStores;
MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
// ReMatDefs - These are rematerializable def MIs which are not deleted.
SmallSet<MachineInstr*, 4> ReMatDefs;
// Clear kill info.
SmallSet<unsigned, 2> KilledMIRegs;
RegKills.reset();
KillOps.clear();
KillOps.resize(TRI->getNumRegs(), NULL);
unsigned Dist = 0;
DistanceMap.clear();
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
MII != E; ) {
MachineBasicBlock::iterator NextMII = next(MII);
VirtRegMap::MI2VirtMapTy::const_iterator I, End;
bool Erased = false;
bool BackTracked = false;
if (OptimizeByUnfold(MBB, MII,
MaybeDeadStores, Spills, RegKills, KillOps, VRM))
NextMII = next(MII);
MachineInstr &MI = *MII;
if (VRM.hasEmergencySpills(&MI)) {
// Spill physical register(s) in the rare case the allocator has run out
// of registers to allocate.
SmallSet<int, 4> UsedSS;
std::vector<unsigned> &EmSpills = VRM.getEmergencySpills(&MI);
for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) {
unsigned PhysReg = EmSpills[i];
const TargetRegisterClass *RC =
TRI->getPhysicalRegisterRegClass(PhysReg);
assert(RC && "Unable to determine register class!");
int SS = VRM.getEmergencySpillSlot(RC);
if (UsedSS.count(SS))
assert(0 && "Need to spill more than one physical registers!");
UsedSS.insert(SS);
TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
MachineInstr *StoreMI = prior(MII);
VRM.addSpillSlotUse(SS, StoreMI);
TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
MachineInstr *LoadMI = next(MII);
VRM.addSpillSlotUse(SS, LoadMI);
++NumPSpills;
}
NextMII = next(MII);
}
// Insert restores here if asked to.
if (VRM.isRestorePt(&MI)) {
std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI);
for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
unsigned VirtReg = RestoreRegs[e-i-1]; // Reverse order.
if (!VRM.getPreSplitReg(VirtReg))
continue; // Split interval spilled again.
unsigned Phys = VRM.getPhys(VirtReg);
RegInfo->setPhysRegUsed(Phys);
// Check if the value being restored if available. If so, it must be
// from a predecessor BB that fallthrough into this BB. We do not
// expect:
// BB1:
// r1 = load fi#1
// ...
// = r1<kill>
// ... # r1 not clobbered
// ...
// = load fi#1
bool DoReMat = VRM.isReMaterialized(VirtReg);
int SSorRMId = DoReMat
? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
if (InReg == Phys) {
// If the value is already available in the expected register, save
// a reload / remat.
if (SSorRMId)
DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
else
DOUT << "Reusing SS#" << SSorRMId;
DOUT << " from physreg "
<< TRI->getName(InReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< TRI->getName(Phys) << "\n";
++NumOmitted;
continue;
} else if (InReg && InReg != Phys) {
if (SSorRMId)
DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
else
DOUT << "Reusing SS#" << SSorRMId;
DOUT << " from physreg "
<< TRI->getName(InReg) << " for vreg"
<< VirtReg <<" by copying it into physreg "
<< TRI->getName(Phys) << "\n";
// If the reloaded / remat value is available in another register,
// copy it to the desired register.
TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
// Mark is killed.
MachineInstr *CopyMI = prior(MII);
MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
KillOpnd->setIsKill();
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
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DOUT << '\t' << *CopyMI;
++NumCopified;
continue;
}
if (VRM.isReMaterialized(VirtReg)) {
ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
MachineInstr *LoadMI = prior(MII);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
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DOUT << '\t' << *prior(MII);
}
}
// Insert spills here if asked to.
if (VRM.isSpillPt(&MI)) {
std::vector<std::pair<unsigned,bool> > &SpillRegs =
VRM.getSpillPtSpills(&MI);
for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
unsigned VirtReg = SpillRegs[i].first;
bool isKill = SpillRegs[i].second;
if (!VRM.getPreSplitReg(VirtReg))
continue; // Split interval spilled again.
const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
unsigned Phys = VRM.getPhys(VirtReg);
int StackSlot = VRM.getStackSlot(VirtReg);
TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
MachineInstr *StoreMI = next(MII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
DOUT << "Store:\t" << *StoreMI;
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
}
NextMII = next(MII);
}
/// ReusedOperands - Keep track of operand reuse in case we need to undo
/// reuse.
ReuseInfo ReusedOperands(MI, TRI);
SmallVector<unsigned, 4> VirtUseOps;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isReg() || MO.getReg() == 0)
continue; // Ignore non-register operands.
unsigned VirtReg = MO.getReg();
if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
// Ignore physregs for spilling, but remember that it is used by this
// function.
RegInfo->setPhysRegUsed(VirtReg);
continue;
}
// We want to process implicit virtual register uses first.
if (MO.isImplicit())
// If the virtual register is implicitly defined, emit a implicit_def
// before so scavenger knows it's "defined".
VirtUseOps.insert(VirtUseOps.begin(), i);
else
VirtUseOps.push_back(i);
}
// Process all of the spilled uses and all non spilled reg references.
SmallVector<int, 2> PotentialDeadStoreSlots;
KilledMIRegs.clear();
for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
unsigned i = VirtUseOps[j];
MachineOperand &MO = MI.getOperand(i);
unsigned VirtReg = MO.getReg();
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
"Not a virtual register?");
unsigned SubIdx = MO.getSubReg();
if (VRM.isAssignedReg(VirtReg)) {
// This virtual register was assigned a physreg!
unsigned Phys = VRM.getPhys(VirtReg);
RegInfo->setPhysRegUsed(Phys);
if (MO.isDef())
ReusedOperands.markClobbered(Phys);
unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
if (VRM.isImplicitlyDefined(VirtReg))
BuildMI(MBB, &MI, MI.getDebugLoc(),
TII->get(TargetInstrInfo::IMPLICIT_DEF), RReg);
continue;
}
// This virtual register is now known to be a spilled value.
if (!MO.isUse())
continue; // Handle defs in the loop below (handle use&def here though)
bool AvoidReload = false;
if (LIs->hasInterval(VirtReg)) {
LiveInterval &LI = LIs->getInterval(VirtReg);
if (!LI.liveAt(LIs->getUseIndex(LI.beginNumber())))
// Must be defined by an implicit def. It should not be spilled. Note,
// this is for correctness reason. e.g.
// 8 %reg1024<def> = IMPLICIT_DEF
// 12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
// The live range [12, 14) are not part of the r1024 live interval since
// it's defined by an implicit def. It will not conflicts with live
// interval of r1025. Now suppose both registers are spilled, you can
// easily see a situation where both registers are reloaded before
// the INSERT_SUBREG and both target registers that would overlap.
AvoidReload = true;
}
bool DoReMat = VRM.isReMaterialized(VirtReg);
int SSorRMId = DoReMat
? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
int ReuseSlot = SSorRMId;
// Check to see if this stack slot is available.
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
// If this is a sub-register use, make sure the reuse register is in the
// right register class. For example, for x86 not all of the 32-bit
// registers have accessible sub-registers.
// Similarly so for EXTRACT_SUBREG. Consider this:
// EDI = op
// MOV32_mr fi#1, EDI
// ...
// = EXTRACT_SUBREG fi#1
// fi#1 is available in EDI, but it cannot be reused because it's not in
// the right register file.
if (PhysReg && !AvoidReload &&
(SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
if (!RC->contains(PhysReg))
PhysReg = 0;
}
if (PhysReg && !AvoidReload) {
// This spilled operand might be part of a two-address operand. If this
// is the case, then changing it will necessarily require changing the
// def part of the instruction as well. However, in some cases, we
// aren't allowed to modify the reused register. If none of these cases
// apply, reuse it.
bool CanReuse = true;
bool isTied = MI.isRegTiedToDefOperand(i);
if (isTied) {
// Okay, we have a two address operand. We can reuse this physreg as
// long as we are allowed to clobber the value and there isn't an
// earlier def that has already clobbered the physreg.
CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
Spills.canClobberPhysReg(PhysReg);
}
if (CanReuse) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
else
DOUT << "Reusing SS#" << ReuseSlot;
DOUT << " from physreg "
<< TRI->getName(PhysReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< TRI->getName(VRM.getPhys(VirtReg)) << "\n";
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
// The only technical detail we have is that we don't know that
// PhysReg won't be clobbered by a reloaded stack slot that occurs
// later in the instruction. In particular, consider 'op V1, V2'.
// If V1 is available in physreg R0, we would choose to reuse it
// here, instead of reloading it into the register the allocator
// indicated (say R1). However, V2 might have to be reloaded
// later, and it might indicate that it needs to live in R0. When
// this occurs, we need to have information available that
// indicates it is safe to use R1 for the reload instead of R0.
//
// To further complicate matters, we might conflict with an alias,
// or R0 and R1 might not be compatible with each other. In this
// case, we actually insert a reload for V1 in R1, ensuring that
// we can get at R0 or its alias.
ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
VRM.getPhys(VirtReg), VirtReg);
if (isTied)
// Only mark it clobbered if this is a use&def operand.
ReusedOperands.markClobbered(PhysReg);
++NumReused;
if (MI.getOperand(i).isKill() &&
ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
// The store of this spilled value is potentially dead, but we
// won't know for certain until we've confirmed that the re-use
// above is valid, which means waiting until the other operands
// are processed. For now we just track the spill slot, we'll
// remove it after the other operands are processed if valid.
PotentialDeadStoreSlots.push_back(ReuseSlot);
}
// Mark is isKill if it's there no other uses of the same virtual
// register and it's not a two-address operand. IsKill will be
// unset if reg is reused.
if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
continue;
} // CanReuse
// Otherwise we have a situation where we have a two-address instruction
// whose mod/ref operand needs to be reloaded. This reload is already
// available in some register "PhysReg", but if we used PhysReg as the
// operand to our 2-addr instruction, the instruction would modify
// PhysReg. This isn't cool if something later uses PhysReg and expects
// to get its initial value.
//
// To avoid this problem, and to avoid doing a load right after a store,
// we emit a copy from PhysReg into the designated register for this
// operand.
unsigned DesignatedReg = VRM.getPhys(VirtReg);
assert(DesignatedReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
Spills, MaybeDeadStores, RegKills, KillOps, VRM);
// If the mapped designated register is actually the physreg we have
// incoming, we don't need to inserted a dead copy.
if (DesignatedReg == PhysReg) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
else
DOUT << "Reusing SS#" << ReuseSlot;
DOUT << " from physreg " << TRI->getName(PhysReg)
<< " for vreg" << VirtReg
<< " instead of reloading into same physreg.\n";
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
ReusedOperands.markClobbered(RReg);
++NumReused;
continue;
}
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
RegInfo->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
MachineInstr *CopyMI = prior(MII);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
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// This invalidates DesignatedReg.
Spills.ClobberPhysReg(DesignatedReg);
Spills.addAvailable(ReuseSlot, DesignatedReg);
unsigned RReg =
SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
DOUT << '\t' << *prior(MII);
++NumReused;
continue;
} // if (PhysReg)
// Otherwise, reload it and remember that we have it.
PhysReg = VRM.getPhys(VirtReg);
assert(PhysReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
Spills, MaybeDeadStores, RegKills, KillOps, VRM);
RegInfo->setPhysRegUsed(PhysReg);
ReusedOperands.markClobbered(PhysReg);
if (AvoidReload)
++NumAvoided;
else {
if (DoReMat) {
ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
} else {
const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
MachineInstr *LoadMI = prior(MII);
VRM.addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
// Any stores to this stack slot are not dead anymore.
if (!DoReMat)
MaybeDeadStores[SSorRMId] = NULL;
Spills.addAvailable(SSorRMId, PhysReg);
// Assumes this is the last use. IsKill will be unset if reg is reused
// unless it's a two-address operand.
if (!MI.isRegTiedToDefOperand(i) &&
KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
UpdateKills(*prior(MII), TRI, RegKills, KillOps);
DOUT << '\t' << *prior(MII);
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
}
// Ok - now we can remove stores that have been confirmed dead.
for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
// This was the last use and the spilled value is still available
// for reuse. That means the spill was unnecessary!
int PDSSlot = PotentialDeadStoreSlots[j];
MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
if (DeadStore) {
DOUT << "Removed dead store:\t" << *DeadStore;
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(DeadStore);
MBB.erase(DeadStore);
MaybeDeadStores[PDSSlot] = NULL;
++NumDSE;
}
}
DOUT << '\t' << MI;
// If we have folded references to memory operands, make sure we clear all
// physical registers that may contain the value of the spilled virtual
// register
SmallSet<int, 2> FoldedSS;
for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
unsigned VirtReg = I->second.first;
VirtRegMap::ModRef MR = I->second.second;
DOUT << "Folded vreg: " << VirtReg << " MR: " << MR;
// MI2VirtMap be can updated which invalidate the iterator.
// Increment the iterator first.
++I;
int SS = VRM.getStackSlot(VirtReg);
if (SS == VirtRegMap::NO_STACK_SLOT)
continue;
FoldedSS.insert(SS);
DOUT << " - StackSlot: " << SS << "\n";
// If this folded instruction is just a use, check to see if it's a
// straight load from the virt reg slot.
if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
int FrameIdx;
unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
if (DestReg && FrameIdx == SS) {
// If this spill slot is available, turn it into a copy (or nothing)
// instead of leaving it as a load!
if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
DOUT << "Promoted Load To Copy: " << MI;
if (DestReg != InReg) {
const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg);
unsigned SubIdx = DefMO->getSubReg();
// Revisit the copy so we make sure to notice the effects of the
// operation on the destreg (either needing to RA it if it's
// virtual or needing to clobber any values if it's physical).
NextMII = &MI;
--NextMII; // backtrack to the copy.
// Propagate the sub-register index over.
if (SubIdx) {
DefMO = NextMII->findRegisterDefOperand(DestReg);
DefMO->setSubReg(SubIdx);
}
// Mark is killed.
MachineOperand *KillOpnd = NextMII->findRegisterUseOperand(InReg);
KillOpnd->setIsKill();
BackTracked = true;
} else {
DOUT << "Removing now-noop copy: " << MI;
// Unset last kill since it's being reused.
InvalidateKill(InReg, TRI, RegKills, KillOps);
Spills.disallowClobberPhysReg(InReg);
}
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
goto ProcessNextInst;
}
} else {
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
SmallVector<MachineInstr*, 4> NewMIs;
if (PhysReg &&
TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
MBB.insert(MII, NewMIs[0]);
InvalidateKills(MI, TRI, RegKills, KillOps);
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VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
--NextMII; // backtrack to the unfolded instruction.
BackTracked = true;
goto ProcessNextInst;
}
}
}
// If this reference is not a use, any previous store is now dead.
// Otherwise, the store to this stack slot is not dead anymore.
MachineInstr* DeadStore = MaybeDeadStores[SS];
if (DeadStore) {
bool isDead = !(MR & VirtRegMap::isRef);
MachineInstr *NewStore = NULL;
if (MR & VirtRegMap::isModRef) {
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
SmallVector<MachineInstr*, 4> NewMIs;
// We can reuse this physreg as long as we are allowed to clobber
// the value and there isn't an earlier def that has already clobbered
// the physreg.
if (PhysReg &&
!ReusedOperands.isClobbered(PhysReg) &&
Spills.canClobberPhysReg(PhysReg) &&
!TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
MachineOperand *KillOpnd =
DeadStore->findRegisterUseOperand(PhysReg, true);
// Note, if the store is storing a sub-register, it's possible the
// super-register is needed below.
if (KillOpnd && !KillOpnd->getSubReg() &&
TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
MBB.insert(MII, NewMIs[0]);
NewStore = NewMIs[1];
MBB.insert(MII, NewStore);
VRM.addSpillSlotUse(SS, NewStore);
InvalidateKills(MI, TRI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
--NextMII;
--NextMII; // backtrack to the unfolded instruction.
BackTracked = true;
isDead = true;
++NumSUnfold;
}
}
}
if (isDead) { // Previous store is dead.
// If we get here, the store is dead, nuke it now.
DOUT << "Removed dead store:\t" << *DeadStore;
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);