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//=== RecordLayoutBuilder.cpp - Helper class for building record layouts ---==//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#include "clang/AST/Attr.h"
#include "clang/AST/CXXInheritance.h"
#include "clang/AST/Decl.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/DeclObjC.h"
#include "clang/AST/Expr.h"
#include "clang/AST/RecordLayout.h"
#include "clang/Basic/TargetInfo.h"
#include "clang/Sema/SemaDiagnostic.h"
#include "llvm/Support/Format.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/Support/MathExtras.h"
/// BaseSubobjectInfo - Represents a single base subobject in a complete class.
/// For a class hierarchy like
///
/// class A { };
/// class B : A { };
/// class C : A, B { };
///
/// The BaseSubobjectInfo graph for C will have three BaseSubobjectInfo
/// instances, one for B and two for A.
///
/// If a base is virtual, it will only have one BaseSubobjectInfo allocated.
struct BaseSubobjectInfo {
  /// Class - The class for this base info.
  const CXXRecordDecl *Class;

  /// IsVirtual - Whether the BaseInfo represents a virtual base or not.
  /// Bases - Information about the base subobjects.
  llvm::SmallVector<BaseSubobjectInfo*, 4> Bases;

  /// PrimaryVirtualBaseInfo - Holds the base info for the primary virtual base
  /// of this base info (if one exists).
  BaseSubobjectInfo *PrimaryVirtualBaseInfo;

  // FIXME: Document.
  const BaseSubobjectInfo *Derived;
/// EmptySubobjectMap - Keeps track of which empty subobjects exist at different
/// offsets while laying out a C++ class.
class EmptySubobjectMap {
  ASTContext &Context;
  uint64_t CharWidth;
  
  /// Class - The class whose empty entries we're keeping track of.
  const CXXRecordDecl *Class;
  /// EmptyClassOffsets - A map from offsets to empty record decls.
  typedef llvm::SmallVector<const CXXRecordDecl *, 1> ClassVectorTy;
  typedef llvm::DenseMap<CharUnits, ClassVectorTy> EmptyClassOffsetsMapTy;
  EmptyClassOffsetsMapTy EmptyClassOffsets;
  
  /// MaxEmptyClassOffset - The highest offset known to contain an empty
  /// base subobject.
  CharUnits MaxEmptyClassOffset;
  /// ComputeEmptySubobjectSizes - Compute the size of the largest base or
  /// member subobject that is empty.
  void ComputeEmptySubobjectSizes();
  void AddSubobjectAtOffset(const CXXRecordDecl *RD, CharUnits Offset);
  void UpdateEmptyBaseSubobjects(const BaseSubobjectInfo *Info,
                                 CharUnits Offset, bool PlacingEmptyBase);
  void UpdateEmptyFieldSubobjects(const CXXRecordDecl *RD, 
                                  const CXXRecordDecl *Class,
                                  CharUnits Offset);
  void UpdateEmptyFieldSubobjects(const FieldDecl *FD, CharUnits Offset);
  /// AnyEmptySubobjectsBeyondOffset - Returns whether there are any empty
  /// subobjects beyond the given offset.
  bool AnyEmptySubobjectsBeyondOffset(CharUnits Offset) const {
    return Offset <= MaxEmptyClassOffset;
  }

  CharUnits 
  getFieldOffset(const ASTRecordLayout &Layout, unsigned FieldNo) const {
    uint64_t FieldOffset = Layout.getFieldOffset(FieldNo);
    assert(FieldOffset % CharWidth == 0 && 
           "Field offset not at char boundary!");

    return CharUnits::fromQuantity(FieldOffset / CharWidth);
  }

  CharUnits toCharUnits(uint64_t Offset) const {
    return CharUnits::fromQuantity(Offset / CharWidth);
  bool CanPlaceSubobjectAtOffset(const CXXRecordDecl *RD,
                                 CharUnits Offset) const;

  bool CanPlaceBaseSubobjectAtOffset(const BaseSubobjectInfo *Info,

  bool CanPlaceFieldSubobjectAtOffset(const CXXRecordDecl *RD, 
                                      const CXXRecordDecl *Class,
                                      CharUnits Offset) const;
  bool CanPlaceFieldSubobjectAtOffset(const FieldDecl *FD,
                                      CharUnits Offset) const;
  /// This holds the size of the largest empty subobject (either a base
  /// or a member). Will be zero if the record being built doesn't contain
  CharUnits SizeOfLargestEmptySubobject;
  EmptySubobjectMap(ASTContext &Context, const CXXRecordDecl *Class)
  : Context(Context), CharWidth(Context.getCharWidth()), Class(Class) {
      ComputeEmptySubobjectSizes();
  }

  /// CanPlaceBaseAtOffset - Return whether the given base class can be placed
  /// at the given offset.
  /// Returns false if placing the record will result in two components
  /// (direct or indirect) of the same type having the same offset.
  bool CanPlaceBaseAtOffset(const BaseSubobjectInfo *Info,

  /// CanPlaceFieldAtOffset - Return whether a field can be placed at the given
  /// offset.
  bool CanPlaceFieldAtOffset(const FieldDecl *FD, CharUnits Offset);

void EmptySubobjectMap::ComputeEmptySubobjectSizes() {
  // Check the bases.
  for (CXXRecordDecl::base_class_const_iterator I = Class->bases_begin(),
       E = Class->bases_end(); I != E; ++I) {
    const CXXRecordDecl *BaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());

    const ASTRecordLayout &Layout = Context.getASTRecordLayout(BaseDecl);
    if (BaseDecl->isEmpty()) {
      // If the class decl is empty, get its size.
      EmptySize = toCharUnits(Layout.getSize());
    } else {
      // Otherwise, we get the largest empty subobject for the decl.
      EmptySize = Layout.getSizeOfLargestEmptySubobject();
    }
    if (EmptySize > SizeOfLargestEmptySubobject)
      SizeOfLargestEmptySubobject = EmptySize;
  // Check the fields.
  for (CXXRecordDecl::field_iterator I = Class->field_begin(),
       E = Class->field_end(); I != E; ++I) {
    const FieldDecl *FD = *I;

    const RecordType *RT =
      Context.getBaseElementType(FD->getType())->getAs<RecordType>();
    // We only care about record types.
    if (!RT)
      continue;

    const CXXRecordDecl *MemberDecl = cast<CXXRecordDecl>(RT->getDecl());
    const ASTRecordLayout &Layout = Context.getASTRecordLayout(MemberDecl);
    if (MemberDecl->isEmpty()) {
      // If the class decl is empty, get its size.
      EmptySize = toCharUnits(Layout.getSize());
    } else {
      // Otherwise, we get the largest empty subobject for the decl.
      EmptySize = Layout.getSizeOfLargestEmptySubobject();
    }
    if (EmptySize > SizeOfLargestEmptySubobject)
      SizeOfLargestEmptySubobject = EmptySize;
bool
EmptySubobjectMap::CanPlaceSubobjectAtOffset(const CXXRecordDecl *RD, 
                                             CharUnits Offset) const {
  // We only need to check empty bases.
  if (!RD->isEmpty())
    return true;

  EmptyClassOffsetsMapTy::const_iterator I = EmptyClassOffsets.find(Offset);
  if (I == EmptyClassOffsets.end())
    return true;
  
  const ClassVectorTy& Classes = I->second;
  if (std::find(Classes.begin(), Classes.end(), RD) == Classes.end())
    return true;

  // There is already an empty class of the same type at this offset.
  return false;
}
  
void EmptySubobjectMap::AddSubobjectAtOffset(const CXXRecordDecl *RD, 
                                             CharUnits Offset) {
  // We only care about empty bases.
  if (!RD->isEmpty())
    return;

  ClassVectorTy& Classes = EmptyClassOffsets[Offset];
  assert(std::find(Classes.begin(), Classes.end(), RD) == Classes.end() &&
         "Duplicate empty class detected!");
  
  // Update the empty class offset.
  if (Offset > MaxEmptyClassOffset)
    MaxEmptyClassOffset = Offset;
bool
EmptySubobjectMap::CanPlaceBaseSubobjectAtOffset(const BaseSubobjectInfo *Info,
                                                 CharUnits Offset) {
  // We don't have to keep looking past the maximum offset that's known to
  // contain an empty class.
  if (!AnyEmptySubobjectsBeyondOffset(Offset))
  if (!CanPlaceSubobjectAtOffset(Info->Class, Offset))
  // Traverse all non-virtual bases.
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  const ASTRecordLayout &Layout = Context.getASTRecordLayout(Info->Class);
  for (unsigned I = 0, E = Info->Bases.size(); I != E; ++I) {
    BaseSubobjectInfo* Base = Info->Bases[I];
    if (Base->IsVirtual)
      continue;

    CharUnits BaseOffset = Offset + Layout.getBaseClassOffset(Base->Class);

    if (!CanPlaceBaseSubobjectAtOffset(Base, BaseOffset))
      return false;
  }

  if (Info->PrimaryVirtualBaseInfo) {
    BaseSubobjectInfo *PrimaryVirtualBaseInfo = Info->PrimaryVirtualBaseInfo;

    if (Info == PrimaryVirtualBaseInfo->Derived) {
      if (!CanPlaceBaseSubobjectAtOffset(PrimaryVirtualBaseInfo, Offset))
        return false;
    }
  }
  
  // Traverse all member variables.
  unsigned FieldNo = 0;
  for (CXXRecordDecl::field_iterator I = Info->Class->field_begin(), 
       E = Info->Class->field_end(); I != E; ++I, ++FieldNo) {
    const FieldDecl *FD = *I;
    if (FD->isBitField())
      continue;
  
    CharUnits FieldOffset = Offset + getFieldOffset(Layout, FieldNo);
    if (!CanPlaceFieldSubobjectAtOffset(FD, FieldOffset))
      return false;
  }
  
void EmptySubobjectMap::UpdateEmptyBaseSubobjects(const BaseSubobjectInfo *Info, 
                                                  bool PlacingEmptyBase) {
  if (!PlacingEmptyBase && Offset >= SizeOfLargestEmptySubobject) {
    // We know that the only empty subobjects that can conflict with empty
    // subobject of non-empty bases, are empty bases that can be placed at
    // offset zero. Because of this, we only need to keep track of empty base 
    // subobjects with offsets less than the size of the largest empty
    // subobject for our class.    
    return;
  }

  AddSubobjectAtOffset(Info->Class, Offset);
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  // Traverse all non-virtual bases.
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  const ASTRecordLayout &Layout = Context.getASTRecordLayout(Info->Class);
  for (unsigned I = 0, E = Info->Bases.size(); I != E; ++I) {
    BaseSubobjectInfo* Base = Info->Bases[I];
    if (Base->IsVirtual)
      continue;
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    CharUnits BaseOffset = Offset + Layout.getBaseClassOffset(Base->Class);
    UpdateEmptyBaseSubobjects(Base, BaseOffset, PlacingEmptyBase);
  if (Info->PrimaryVirtualBaseInfo) {
    BaseSubobjectInfo *PrimaryVirtualBaseInfo = Info->PrimaryVirtualBaseInfo;
    
    if (Info == PrimaryVirtualBaseInfo->Derived)
      UpdateEmptyBaseSubobjects(PrimaryVirtualBaseInfo, Offset,
                                PlacingEmptyBase);

  // Traverse all member variables.
  unsigned FieldNo = 0;
  for (CXXRecordDecl::field_iterator I = Info->Class->field_begin(), 
       E = Info->Class->field_end(); I != E; ++I, ++FieldNo) {
    const FieldDecl *FD = *I;
    if (FD->isBitField())
      continue;
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    CharUnits FieldOffset = Offset + getFieldOffset(Layout, FieldNo);
    UpdateEmptyFieldSubobjects(FD, FieldOffset);
bool EmptySubobjectMap::CanPlaceBaseAtOffset(const BaseSubobjectInfo *Info,
  // If we know this class doesn't have any empty subobjects we don't need to
  // bother checking.
  if (SizeOfLargestEmptySubobject.isZero())
  if (!CanPlaceBaseSubobjectAtOffset(Info, Offset))
    return false;

  // We are able to place the base at this offset. Make sure to update the
  // empty base subobject map.
  UpdateEmptyBaseSubobjects(Info, Offset, Info->Class->isEmpty());
bool
EmptySubobjectMap::CanPlaceFieldSubobjectAtOffset(const CXXRecordDecl *RD, 
                                                  const CXXRecordDecl *Class,
                                                  CharUnits Offset) const {
  // We don't have to keep looking past the maximum offset that's known to
  // contain an empty class.
  if (!AnyEmptySubobjectsBeyondOffset(Offset))
  if (!CanPlaceSubobjectAtOffset(RD, Offset))
    return false;
  
  const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);

  // Traverse all non-virtual bases.
  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
       E = RD->bases_end(); I != E; ++I) {
    if (I->isVirtual())
      continue;

    const CXXRecordDecl *BaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());

    CharUnits BaseOffset = Offset + Layout.getBaseClassOffset(BaseDecl);
    if (!CanPlaceFieldSubobjectAtOffset(BaseDecl, Class, BaseOffset))
      return false;
  }

  if (RD == Class) {
    // This is the most derived class, traverse virtual bases as well.
    for (CXXRecordDecl::base_class_const_iterator I = RD->vbases_begin(),
         E = RD->vbases_end(); I != E; ++I) {
      const CXXRecordDecl *VBaseDecl =
        cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
      
      CharUnits VBaseOffset = Offset + Layout.getVBaseClassOffset(VBaseDecl);
      if (!CanPlaceFieldSubobjectAtOffset(VBaseDecl, Class, VBaseOffset))
        return false;
    }
  }
    
  // Traverse all member variables.
  unsigned FieldNo = 0;
  for (CXXRecordDecl::field_iterator I = RD->field_begin(), E = RD->field_end();
       I != E; ++I, ++FieldNo) {
    const FieldDecl *FD = *I;
    if (FD->isBitField())
      continue;

    CharUnits FieldOffset = Offset + getFieldOffset(Layout, FieldNo);
    
    if (!CanPlaceFieldSubobjectAtOffset(FD, FieldOffset))
      return false;
  }

  return true;
}

bool
EmptySubobjectMap::CanPlaceFieldSubobjectAtOffset(const FieldDecl *FD,
                                                  CharUnits Offset) const {
  // We don't have to keep looking past the maximum offset that's known to
  // contain an empty class.
  if (!AnyEmptySubobjectsBeyondOffset(Offset))
  QualType T = FD->getType();
  if (const RecordType *RT = T->getAs<RecordType>()) {
    const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
    return CanPlaceFieldSubobjectAtOffset(RD, RD, Offset);
  }

  // If we have an array type we need to look at every element.
  if (const ConstantArrayType *AT = Context.getAsConstantArrayType(T)) {
    QualType ElemTy = Context.getBaseElementType(AT);
    const RecordType *RT = ElemTy->getAs<RecordType>();
    if (!RT)
      return true;
  
    const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
    const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);

    uint64_t NumElements = Context.getConstantArrayElementCount(AT);
    CharUnits ElementOffset = Offset;
    for (uint64_t I = 0; I != NumElements; ++I) {
      // We don't have to keep looking past the maximum offset that's known to
      // contain an empty class.
      if (!AnyEmptySubobjectsBeyondOffset(ElementOffset))
      if (!CanPlaceFieldSubobjectAtOffset(RD, RD, ElementOffset))
      ElementOffset += toCharUnits(Layout.getSize());
EmptySubobjectMap::CanPlaceFieldAtOffset(const FieldDecl *FD, 
                                         CharUnits Offset) {
  if (!CanPlaceFieldSubobjectAtOffset(FD, Offset))
    return false;
  
  // We are able to place the member variable at this offset.
  // Make sure to update the empty base subobject map.
  UpdateEmptyFieldSubobjects(FD, Offset);
  return true;
}

void EmptySubobjectMap::UpdateEmptyFieldSubobjects(const CXXRecordDecl *RD, 
                                                   const CXXRecordDecl *Class,
  // We know that the only empty subobjects that can conflict with empty
  // field subobjects are subobjects of empty bases that can be placed at offset
  // zero. Because of this, we only need to keep track of empty field 
  // subobjects with offsets less than the size of the largest empty
  // subobject for our class.
  if (Offset >= SizeOfLargestEmptySubobject)
    return;

  AddSubobjectAtOffset(RD, Offset);

  const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);

  // Traverse all non-virtual bases.
  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
       E = RD->bases_end(); I != E; ++I) {
    if (I->isVirtual())
      continue;

    const CXXRecordDecl *BaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());

    CharUnits BaseOffset = Offset + Layout.getBaseClassOffset(BaseDecl);
    UpdateEmptyFieldSubobjects(BaseDecl, Class, BaseOffset);
  }

  if (RD == Class) {
    // This is the most derived class, traverse virtual bases as well.
    for (CXXRecordDecl::base_class_const_iterator I = RD->vbases_begin(),
         E = RD->vbases_end(); I != E; ++I) {
      const CXXRecordDecl *VBaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
      
      CharUnits VBaseOffset = Offset + Layout.getVBaseClassOffset(VBaseDecl);
      UpdateEmptyFieldSubobjects(VBaseDecl, Class, VBaseOffset);
    }
  }
  
  // Traverse all member variables.
  unsigned FieldNo = 0;
  for (CXXRecordDecl::field_iterator I = RD->field_begin(), E = RD->field_end();
       I != E; ++I, ++FieldNo) {
    const FieldDecl *FD = *I;
    CharUnits FieldOffset = Offset + getFieldOffset(Layout, FieldNo);
    UpdateEmptyFieldSubobjects(FD, FieldOffset);
  }
}
  
void EmptySubobjectMap::UpdateEmptyFieldSubobjects(const FieldDecl *FD,
  QualType T = FD->getType();
  if (const RecordType *RT = T->getAs<RecordType>()) {
    const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
    UpdateEmptyFieldSubobjects(RD, RD, Offset);
    return;
  }

  // If we have an array type we need to update every element.
  if (const ConstantArrayType *AT = Context.getAsConstantArrayType(T)) {
    QualType ElemTy = Context.getBaseElementType(AT);
    const RecordType *RT = ElemTy->getAs<RecordType>();
    if (!RT)
      return;
    
    const CXXRecordDecl *RD = cast<CXXRecordDecl>(RT->getDecl());
    const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);
    
    uint64_t NumElements = Context.getConstantArrayElementCount(AT);
    CharUnits ElementOffset = Offset;
    
    for (uint64_t I = 0; I != NumElements; ++I) {
      // We know that the only empty subobjects that can conflict with empty
      // field subobjects are subobjects of empty bases that can be placed at 
      // offset zero. Because of this, we only need to keep track of empty field
      // subobjects with offsets less than the size of the largest empty
      // subobject for our class.
      if (ElementOffset >= SizeOfLargestEmptySubobject)
        return;

      UpdateEmptyFieldSubobjects(RD, RD, ElementOffset);
      ElementOffset += toCharUnits(Layout.getSize());
class RecordLayoutBuilder {
  // FIXME: Remove this and make the appropriate fields public.
  friend class clang::ASTContext;
  EmptySubobjectMap *EmptySubobjects;
  /// Size - The current size of the record layout.
  uint64_t Size;
  /// Alignment - The current alignment of the record layout.
  unsigned Alignment;
  /// \brief The alignment if attribute packed is not used.
  unsigned UnpackedAlignment;

  llvm::SmallVector<uint64_t, 16> FieldOffsets;

  /// Packed - Whether the record is packed or not.
  unsigned Packed : 1;

  unsigned IsUnion : 1;

  unsigned IsMac68kAlign : 1;

  /// UnfilledBitsInLastByte - If the last field laid out was a bitfield,
  /// this contains the number of bits in the last byte that can be used for
  /// an adjacent bitfield if necessary.
  unsigned char UnfilledBitsInLastByte;
  /// MaxFieldAlignment - The maximum allowed field alignment. This is set by
  /// #pragma pack.
  /// DataSize - The data size of the record being laid out.
  uint64_t DataSize;
  uint64_t NonVirtualSize;
  unsigned NonVirtualAlignment;
  /// PrimaryBase - the primary base class (if one exists) of the class
  /// we're laying out.
  const CXXRecordDecl *PrimaryBase;
  /// PrimaryBaseIsVirtual - Whether the primary base of the class we're laying
  /// out is virtual.
  bool PrimaryBaseIsVirtual;

  typedef llvm::DenseMap<const CXXRecordDecl *, CharUnits> BaseOffsetsMapTy;
  /// Bases - base classes and their offsets in the record.
  BaseOffsetsMapTy Bases;
  // VBases - virtual base classes and their offsets in the record.
  BaseOffsetsMapTy VBases;

  /// IndirectPrimaryBases - Virtual base classes, direct or indirect, that are
  /// primary base classes for some other direct or indirect base class.
  CXXIndirectPrimaryBaseSet IndirectPrimaryBases;
  /// FirstNearlyEmptyVBase - The first nearly empty virtual base class in
  /// inheritance graph order. Used for determining the primary base class.
  const CXXRecordDecl *FirstNearlyEmptyVBase;

  /// VisitedVirtualBases - A set of all the visited virtual bases, used to
  /// avoid visiting virtual bases more than once.
  llvm::SmallPtrSet<const CXXRecordDecl *, 4> VisitedVirtualBases;
  RecordLayoutBuilder(ASTContext &Context, EmptySubobjectMap *EmptySubobjects)
    : Context(Context), EmptySubobjects(EmptySubobjects), Size(0), Alignment(8),
      UnpackedAlignment(Alignment), Packed(false), IsUnion(false),
      IsMac68kAlign(false), UnfilledBitsInLastByte(0), MaxFieldAlignment(0),
      DataSize(0), NonVirtualSize(0), NonVirtualAlignment(8), PrimaryBase(0),
      PrimaryBaseIsVirtual(false), FirstNearlyEmptyVBase(0) { }
  // FIXME: Remove these.
  CharUnits toCharUnits(uint64_t Offset) const {
    return CharUnits::fromQuantity(Offset / Context.getCharWidth());
  }
  uint64_t toOffset(CharUnits Offset) const {
    return Offset.getQuantity() * Context.getCharWidth();
  }
  
  void Layout(const CXXRecordDecl *D);
  void Layout(const ObjCInterfaceDecl *D);

  void LayoutFields(const RecordDecl *D);
  void LayoutField(const FieldDecl *D);
  void LayoutWideBitField(uint64_t FieldSize, uint64_t TypeSize,
                          bool FieldPacked, const FieldDecl *D);
  void LayoutBitField(const FieldDecl *D);

  /// BaseSubobjectInfoAllocator - Allocator for BaseSubobjectInfo objects.
  llvm::SpecificBumpPtrAllocator<BaseSubobjectInfo> BaseSubobjectInfoAllocator;
  
  typedef llvm::DenseMap<const CXXRecordDecl *, BaseSubobjectInfo *>
    BaseSubobjectInfoMapTy;

  /// VirtualBaseInfo - Map from all the (direct or indirect) virtual bases
  /// of the class we're laying out to their base subobject info.
  BaseSubobjectInfoMapTy VirtualBaseInfo;
  
  /// NonVirtualBaseInfo - Map from all the direct non-virtual bases of the
  /// class we're laying out to their base subobject info.
  BaseSubobjectInfoMapTy NonVirtualBaseInfo;

  /// ComputeBaseSubobjectInfo - Compute the base subobject information for the
  /// bases of the given class.
  void ComputeBaseSubobjectInfo(const CXXRecordDecl *RD);

  /// ComputeBaseSubobjectInfo - Compute the base subobject information for a
  /// single class and all of its base classes.
  BaseSubobjectInfo *ComputeBaseSubobjectInfo(const CXXRecordDecl *RD, 
                                              bool IsVirtual,
                                              BaseSubobjectInfo *Derived);

  /// DeterminePrimaryBase - Determine the primary base of the given class.
  void DeterminePrimaryBase(const CXXRecordDecl *RD);

  void SelectPrimaryVBase(const CXXRecordDecl *RD);
  virtual uint64_t GetVirtualPointersSize(const CXXRecordDecl *RD) const;

  virtual bool IsNearlyEmpty(const CXXRecordDecl *RD) const;

  /// LayoutNonVirtualBases - Determines the primary base class (if any) and
  /// lays it out. Will then proceed to lay out all non-virtual base clasess.
  void LayoutNonVirtualBases(const CXXRecordDecl *RD);

  /// LayoutNonVirtualBase - Lays out a single non-virtual base.
  void LayoutNonVirtualBase(const BaseSubobjectInfo *Base);
  void AddPrimaryVirtualBaseOffsets(const BaseSubobjectInfo *Info,
                                    CharUnits Offset);

  /// LayoutVirtualBases - Lays out all the virtual bases.
  void LayoutVirtualBases(const CXXRecordDecl *RD,
                          const CXXRecordDecl *MostDerivedClass);

  /// LayoutVirtualBase - Lays out a single virtual base.
  void LayoutVirtualBase(const BaseSubobjectInfo *Base);
  /// LayoutBase - Will lay out a base and return the offset where it was
  /// placed, in chars.
  CharUnits LayoutBase(const BaseSubobjectInfo *Base);
  /// InitializeLayout - Initialize record layout for the given record decl.
  void InitializeLayout(const Decl *D);
  /// FinishLayout - Finalize record layout. Adjust record size based on the
  /// alignment.
  void FinishLayout(const NamedDecl *D);

  void UpdateAlignment(unsigned NewAlignment, unsigned UnpackedNewAlignment);
  void UpdateAlignment(unsigned NewAlignment) {
    UpdateAlignment(NewAlignment, NewAlignment);
  }

  void CheckFieldPadding(uint64_t Offset, uint64_t UnpaddedOffset,
                          uint64_t UnpackedOffset, unsigned UnpackedAlign,
                          bool isPacked, const FieldDecl *D);
  DiagnosticBuilder Diag(SourceLocation Loc, unsigned DiagID);
  RecordLayoutBuilder(const RecordLayoutBuilder&);   // DO NOT IMPLEMENT
  void operator=(const RecordLayoutBuilder&); // DO NOT IMPLEMENT
public:
  static const CXXMethodDecl *ComputeKeyFunction(const CXXRecordDecl *RD);

  virtual ~RecordLayoutBuilder() { }
} // end anonymous namespace
/// IsNearlyEmpty - Indicates when a class has a vtable pointer, but
/// no other data.
bool RecordLayoutBuilder::IsNearlyEmpty(const CXXRecordDecl *RD) const {
  // FIXME: Audit the corners
  if (!RD->isDynamicClass())
    return false;
  const ASTRecordLayout &BaseInfo = Context.getASTRecordLayout(RD);
  if (BaseInfo.getNonVirtualSize() == Context.Target.getPointerWidth(0))
RecordLayoutBuilder::SelectPrimaryVBase(const CXXRecordDecl *RD) {
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  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
         E = RD->bases_end(); I != E; ++I) {
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    assert(!I->getType()->isDependentType() &&
           "Cannot layout class with dependent bases.");
    const CXXRecordDecl *Base =
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      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
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    // Check if this is a nearly empty virtual base.
    if (I->isVirtual() && IsNearlyEmpty(Base)) {
      // If it's not an indirect primary base, then we've found our primary
      // base.
      if (!IndirectPrimaryBases.count(Base)) {
        PrimaryBase = Base;
        PrimaryBaseIsVirtual = true;
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      // Is this the first nearly empty virtual base?
      if (!FirstNearlyEmptyVBase)
        FirstNearlyEmptyVBase = Base;
uint64_t
RecordLayoutBuilder::GetVirtualPointersSize(const CXXRecordDecl *RD) const {
  return Context.Target.getPointerWidth(0);
}

/// DeterminePrimaryBase - Determine the primary base of the given class.
void RecordLayoutBuilder::DeterminePrimaryBase(const CXXRecordDecl *RD) {
  // If the class isn't dynamic, it won't have a primary base.
  if (!RD->isDynamicClass())
    return;
  // Compute all the primary virtual bases for all of our direct and
  // indirect bases, and record all their primary virtual base classes.
  RD->getIndirectPrimaryBases(IndirectPrimaryBases);
  // If the record has a dynamic base class, attempt to choose a primary base
  // class. It is the first (in direct base class order) non-virtual dynamic
  for (CXXRecordDecl::base_class_const_iterator i = RD->bases_begin(),
         e = RD->bases_end(); i != e; ++i) {
    // Ignore virtual bases.
    if (i->isVirtual())
      continue;
    const CXXRecordDecl *Base =
      cast<CXXRecordDecl>(i->getType()->getAs<RecordType>()->getDecl());

    if (Base->isDynamicClass()) {
      // We found it.
      PrimaryBase = Base;
      PrimaryBaseIsVirtual = false;
    }
  }

  // Otherwise, it is the first nearly empty virtual base that is not an
  // indirect primary virtual base class, if one exists.
  if (RD->getNumVBases() != 0) {
    SelectPrimaryVBase(RD);
  // Otherwise, it is the first nearly empty virtual base that is not an
  // indirect primary virtual base class, if one exists.
  if (FirstNearlyEmptyVBase) {
    PrimaryBase = FirstNearlyEmptyVBase;
    PrimaryBaseIsVirtual = true;
  // Otherwise there is no primary base class.
  assert(!PrimaryBase && "Should not get here with a primary base!");

  // Allocate the virtual table pointer at offset zero.
  assert(DataSize == 0 && "Vtable pointer must be at offset zero!");
  Size += GetVirtualPointersSize(RD);
  DataSize = Size;

  // Update the alignment.
  UpdateAlignment(Context.Target.getPointerAlign(0));
BaseSubobjectInfo *
RecordLayoutBuilder::ComputeBaseSubobjectInfo(const CXXRecordDecl *RD, 
                                              bool IsVirtual,
                                              BaseSubobjectInfo *Derived) {
  BaseSubobjectInfo *Info;
  
  if (IsVirtual) {
    // Check if we already have info about this virtual base.
    BaseSubobjectInfo *&InfoSlot = VirtualBaseInfo[RD];
    if (InfoSlot) {
      assert(InfoSlot->Class == RD && "Wrong class for virtual base info!");
      return InfoSlot;
    }

    // We don't, create it.
    InfoSlot = new (BaseSubobjectInfoAllocator.Allocate()) BaseSubobjectInfo;
    Info = InfoSlot;
  } else {
    Info = new (BaseSubobjectInfoAllocator.Allocate()) BaseSubobjectInfo;
  }
  
  Info->Class = RD;
  Info->IsVirtual = IsVirtual;
  Info->Derived = 0;
  Info->PrimaryVirtualBaseInfo = 0;
  
  const CXXRecordDecl *PrimaryVirtualBase = 0;
  BaseSubobjectInfo *PrimaryVirtualBaseInfo = 0;

  // Check if this base has a primary virtual base.
  if (RD->getNumVBases()) {
    const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);
    if (Layout.getPrimaryBaseWasVirtual()) {
      // This base does have a primary virtual base.
      PrimaryVirtualBase = Layout.getPrimaryBase();
      assert(PrimaryVirtualBase && "Didn't have a primary virtual base!");
      
      // Now check if we have base subobject info about this primary base.
      PrimaryVirtualBaseInfo = VirtualBaseInfo.lookup(PrimaryVirtualBase);
      
      if (PrimaryVirtualBaseInfo) {
        if (PrimaryVirtualBaseInfo->Derived) {
          // We did have info about this primary base, and it turns out that it
          // has already been claimed as a primary virtual base for another
          // base. 
          PrimaryVirtualBase = 0;        
        } else {
          // We can claim this base as our primary base.
          Info->PrimaryVirtualBaseInfo = PrimaryVirtualBaseInfo;
          PrimaryVirtualBaseInfo->Derived = Info;
        }
      }
    }
  }

  // Now go through all direct bases.
  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
       E = RD->bases_end(); I != E; ++I) {
    bool IsVirtual = I->isVirtual();
    
    const CXXRecordDecl *BaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
    
    Info->Bases.push_back(ComputeBaseSubobjectInfo(BaseDecl, IsVirtual, Info));
  }
  
  if (PrimaryVirtualBase && !PrimaryVirtualBaseInfo) {
    // Traversing the bases must have created the base info for our primary
    // virtual base.
    PrimaryVirtualBaseInfo = VirtualBaseInfo.lookup(PrimaryVirtualBase);
    assert(PrimaryVirtualBaseInfo &&
           "Did not create a primary virtual base!");
      
    // Claim the primary virtual base as our primary virtual base.
    Info->PrimaryVirtualBaseInfo = PrimaryVirtualBaseInfo;
    PrimaryVirtualBaseInfo->Derived = Info;
  }
  
  return Info;
}

void RecordLayoutBuilder::ComputeBaseSubobjectInfo(const CXXRecordDecl *RD) {
  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
       E = RD->bases_end(); I != E; ++I) {
    bool IsVirtual = I->isVirtual();

    const CXXRecordDecl *BaseDecl =
      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());
    
    // Compute the base subobject info for this base.
    BaseSubobjectInfo *Info = ComputeBaseSubobjectInfo(BaseDecl, IsVirtual, 0);

    if (IsVirtual) {
      // ComputeBaseInfo has already added this base for us.
      assert(VirtualBaseInfo.count(BaseDecl) &&
             "Did not add virtual base!");
    } else {
      // Add the base info to the map of non-virtual bases.
      assert(!NonVirtualBaseInfo.count(BaseDecl) &&
             "Non-virtual base already exists!");
      NonVirtualBaseInfo.insert(std::make_pair(BaseDecl, Info));
    }
  }
}

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void
RecordLayoutBuilder::LayoutNonVirtualBases(const CXXRecordDecl *RD) {
  // Then, determine the primary base class.
  // Compute base subobject info.
  ComputeBaseSubobjectInfo(RD);
  
  // If we have a primary base class, lay it out.
  if (PrimaryBase) {
    if (PrimaryBaseIsVirtual) {
      // If the primary virtual base was a primary virtual base of some other
      // base class we'll have to steal it.
      BaseSubobjectInfo *PrimaryBaseInfo = VirtualBaseInfo.lookup(PrimaryBase);
      PrimaryBaseInfo->Derived = 0;
      
      // We have a virtual primary base, insert it as an indirect primary base.
      IndirectPrimaryBases.insert(PrimaryBase);
      assert(!VisitedVirtualBases.count(PrimaryBase) &&
             "vbase already visited!");
      VisitedVirtualBases.insert(PrimaryBase);
      LayoutVirtualBase(PrimaryBaseInfo);
    } else {
      BaseSubobjectInfo *PrimaryBaseInfo = 
        NonVirtualBaseInfo.lookup(PrimaryBase);
      assert(PrimaryBaseInfo && 
             "Did not find base info for non-virtual primary base!");

      LayoutNonVirtualBase(PrimaryBaseInfo);
    }
  // Now lay out the non-virtual bases.
  for (CXXRecordDecl::base_class_const_iterator I = RD->bases_begin(),
         E = RD->bases_end(); I != E; ++I) {

    // Ignore virtual bases.
    if (I->isVirtual())
      continue;

      cast<CXXRecordDecl>(I->getType()->getAs<RecordType>()->getDecl());

    // Skip the primary base.
    if (BaseDecl == PrimaryBase && !PrimaryBaseIsVirtual)
    BaseSubobjectInfo *BaseInfo = NonVirtualBaseInfo.lookup(BaseDecl);
    assert(BaseInfo && "Did not find base info for non-virtual base!");

    LayoutNonVirtualBase(BaseInfo);
void RecordLayoutBuilder::LayoutNonVirtualBase(const BaseSubobjectInfo *Base) {
  CharUnits Offset = LayoutBase(Base);
  assert(!Bases.count(Base->Class) && "base offset already exists!");
  Bases.insert(std::make_pair(Base->Class, Offset));

  AddPrimaryVirtualBaseOffsets(Base, Offset);
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}