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InlineSpiller.cpp 45.9 KiB
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    --NumReloads;
  } else {
    ++NumSpillsRemoved;
    --NumSpills;
  }

/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
/// @param MI     Instruction using or defining the current register.
/// @param Ops    Operand indices from readsWritesVirtualRegister().
/// @param LoadMI Load instruction to use instead of stack slot when non-null.
/// @return       True on success, and MI will be erased.
bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
                                      const SmallVectorImpl<unsigned> &Ops,
                                      MachineInstr *LoadMI) {
  // TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
  // operands.
  SmallVector<unsigned, 8> FoldOps;
  for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
    unsigned Idx = Ops[i];
    MachineOperand &MO = MI->getOperand(Idx);
    if (MO.isImplicit()) {
      ImpReg = MO.getReg();
    // FIXME: Teach targets to deal with subregs.
    if (MO.getSubReg())
      return false;
    // We cannot fold a load instruction into a def.
    if (LoadMI && MO.isDef())
      return false;
    // Tied use operands should not be passed to foldMemoryOperand.
    if (!MI->isRegTiedToDefOperand(Idx))
      FoldOps.push_back(Idx);
  }

                LoadMI ? TII.foldMemoryOperand(MI, FoldOps, LoadMI)
                       : TII.foldMemoryOperand(MI, FoldOps, StackSlot);
  LIS.ReplaceMachineInstrInMaps(MI, FoldMI);

  // TII.foldMemoryOperand may have left some implicit operands on the
  // instruction.  Strip them.
  if (ImpReg)
    for (unsigned i = FoldMI->getNumOperands(); i; --i) {
      MachineOperand &MO = FoldMI->getOperand(i - 1);
      if (!MO.isReg() || !MO.isImplicit())
        break;
      if (MO.getReg() == ImpReg)
        FoldMI->RemoveOperand(i - 1);
    }

  DEBUG(dbgs() << "\tfolded:  " << LIS.getInstructionIndex(FoldMI) << '\t'
               << *FoldMI);
  if (!WasCopy)
    ++NumFolded;
  else if (Ops.front() == 0)
    ++NumSpills;
  else
    ++NumReloads;
/// insertReload - Insert a reload of NewLI.reg before MI.
void InlineSpiller::insertReload(LiveInterval &NewLI,
                                 MachineBasicBlock::iterator MI) {
  MachineBasicBlock &MBB = *MI->getParent();
  TII.loadRegFromStackSlot(MBB, MI, NewLI.reg, StackSlot,
                           MRI.getRegClass(NewLI.reg), &TRI);
  --MI; // Point to load instruction.
  SlotIndex LoadIdx = LIS.InsertMachineInstrInMaps(MI).getRegSlot();
  DEBUG(dbgs() << "\treload:  " << LoadIdx << '\t' << *MI);
  VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0,
  NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
}

/// insertSpill - Insert a spill of NewLI.reg after MI.
void InlineSpiller::insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
                                SlotIndex Idx, MachineBasicBlock::iterator MI) {
  MachineBasicBlock &MBB = *MI->getParent();
  TII.storeRegToStackSlot(MBB, ++MI, NewLI.reg, true, StackSlot,
                          MRI.getRegClass(NewLI.reg), &TRI);
  --MI; // Point to store instruction.
  SlotIndex StoreIdx = LIS.InsertMachineInstrInMaps(MI).getRegSlot();
  DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI);
  VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, LIS.getVNInfoAllocator());
  NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
/// spillAroundUses - insert spill code around each use of Reg.
void InlineSpiller::spillAroundUses(unsigned Reg) {
  DEBUG(dbgs() << "spillAroundUses " << PrintReg(Reg) << '\n');
  LiveInterval &OldLI = LIS.getInterval(Reg);
  // Iterate over instructions using Reg.
  for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Reg);
       MachineInstr *MI = RI.skipInstruction();) {

    // Debug values are not allowed to affect codegen.
    if (MI->isDebugValue()) {
      // Modify DBG_VALUE now that the value is in a spill slot.
      uint64_t Offset = MI->getOperand(1).getImm();
      const MDNode *MDPtr = MI->getOperand(2).getMetadata();
      DebugLoc DL = MI->getDebugLoc();
      if (MachineInstr *NewDV = TII.emitFrameIndexDebugValue(MF, StackSlot,
                                                           Offset, MDPtr, DL)) {
        DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
        MachineBasicBlock *MBB = MI->getParent();
        MBB->insert(MBB->erase(MI), NewDV);
      } else {
        DEBUG(dbgs() << "Removing debug info due to spill:" << "\t" << *MI);
        MI->eraseFromParent();
      }
      continue;
    }

    // Ignore copies to/from snippets. We'll delete them.
    if (SnippetCopies.count(MI))
      continue;

    if (coalesceStackAccess(MI, Reg))
    // Analyze instruction.
    bool Reads, Writes;
    SmallVector<unsigned, 8> Ops;
    tie(Reads, Writes) = MI->readsWritesVirtualRegister(Reg, &Ops);
    // Find the slot index where this instruction reads and writes OldLI.
    // This is usually the def slot, except for tied early clobbers.
    SlotIndex Idx = LIS.getInstructionIndex(MI).getRegSlot();
    if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true)))
      if (SlotIndex::isSameInstr(Idx, VNI->def))
        Idx = VNI->def;

    // Check for a sibling copy.
    unsigned SibReg = isFullCopyOf(MI, Reg);
      // This may actually be a copy between snippets.
      if (isRegToSpill(SibReg)) {
        DEBUG(dbgs() << "Found new snippet copy: " << *MI);
        SnippetCopies.insert(MI);
        continue;
      }
      if (Writes) {
        // Hoist the spill of a sib-reg copy.
        if (hoistSpill(OldLI, MI)) {
          // This COPY is now dead, the value is already in the stack slot.
          MI->getOperand(0).setIsDead();
          DeadDefs.push_back(MI);
          continue;
        }
      } else {
        // This is a reload for a sib-reg copy. Drop spills downstream.
        LiveInterval &SibLI = LIS.getInterval(SibReg);
        eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
        // The COPY will fold to a reload below.
      }
    // Attempt to fold memory ops.
    if (foldMemoryOperand(MI, Ops))
      continue;

    // Allocate interval around instruction.
    // FIXME: Infer regclass from instruction alone.
    LiveInterval &NewLI = Edit->createFrom(Reg, LIS, VRM);
    NewLI.markNotSpillable();


    // Rewrite instruction operands.
    bool hasLiveDef = false;
    for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
      MachineOperand &MO = MI->getOperand(Ops[i]);
      if (MO.isUse()) {
        if (!MI->isRegTiedToDefOperand(Ops[i]))
          MO.setIsKill();
      } else {
        if (!MO.isDead())
          hasLiveDef = true;
      }
    }
    DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);

    // FIXME: Use a second vreg if instruction has no tied ops.
    if (Writes) {
     if (hasLiveDef)
     else {
       // This instruction defines a dead value.  We don't need to spill it,
       // but do create a live range for the dead value.
       VNInfo *VNI = NewLI.getNextValue(Idx, 0, LIS.getVNInfoAllocator());
       NewLI.addRange(LiveRange(Idx, Idx.getNextSlot(), VNI));
     }
    }

    DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
  }
}
/// spillAll - Spill all registers remaining after rematerialization.
void InlineSpiller::spillAll() {
  // Update LiveStacks now that we are committed to spilling.
  if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
    StackSlot = VRM.assignVirt2StackSlot(Original);
    StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
    StackInt->getNextValue(SlotIndex(), 0, LSS.getVNInfoAllocator());
  } else
    StackInt = &LSS.getInterval(StackSlot);
  if (Original != Edit->getReg())
    VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);
  assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    StackInt->MergeRangesInAsValue(LIS.getInterval(RegsToSpill[i]),
                                   StackInt->getValNumInfo(0));
  DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');

  // Spill around uses of all RegsToSpill.
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    spillAroundUses(RegsToSpill[i]);

  // Hoisted spills may cause dead code.
  if (!DeadDefs.empty()) {
    DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
    Edit->eliminateDeadDefs(DeadDefs, LIS, VRM, TII);
  }

  // Finally delete the SnippetCopies.
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i) {
    for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(RegsToSpill[i]);
         MachineInstr *MI = RI.skipInstruction();) {
      assert(SnippetCopies.count(MI) && "Remaining use wasn't a snippet copy");
      // FIXME: Do this with a LiveRangeEdit callback.
      LIS.RemoveMachineInstrFromMaps(MI);
      MI->eraseFromParent();
    }
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    Edit->eraseVirtReg(RegsToSpill[i], LIS);
}

void InlineSpiller::spill(LiveRangeEdit &edit) {
  Edit = &edit;
  assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
         && "Trying to spill a stack slot.");
  // Share a stack slot among all descendants of Original.
  Original = VRM.getOriginal(edit.getReg());
  StackSlot = VRM.getStackSlot(Original);
  StackInt = 0;

  DEBUG(dbgs() << "Inline spilling "
               << MRI.getRegClass(edit.getReg())->getName()
               << ':' << edit.getParent() << "\nFrom original "
               << LIS.getInterval(Original) << '\n');
  assert(edit.getParent().isSpillable() &&
         "Attempting to spill already spilled value.");
  assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");

  collectRegsToSpill();
  analyzeSiblingValues();
  reMaterializeAll();

  // Remat may handle everything.
  if (!RegsToSpill.empty())
    spillAll();

  Edit->calculateRegClassAndHint(MF, LIS, Loops);