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/// true if Op is undef or if its value equal to the specified value.
static bool isUndefOrEqual(SDOperand Op, unsigned Val) {
if (Op.getOpcode() == ISD::UNDEF)
return true;
return cast<ConstantSDNode>(Op)->getValue() == Val;
/// isPSHUFDMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFD.
bool X86::isPSHUFDMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 2 && N->getNumOperands() != 4)
return false;
// Check if the value doesn't reference the second vector.
for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
if (cast<ConstantSDNode>(Arg)->getValue() >= e)
return false;
}
return true;
}
/// isPSHUFHWMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFHW.
bool X86::isPSHUFHWMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 8)
return false;
// Lower quadword copied in order.
for (unsigned i = 0; i != 4; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
if (cast<ConstantSDNode>(Arg)->getValue() != i)
return false;
}
// Upper quadword shuffled.
for (unsigned i = 4; i != 8; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val < 4 || Val > 7)
return false;
}
return true;
}
/// isPSHUFLWMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFLW.
bool X86::isPSHUFLWMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 8)
return false;
// Upper quadword copied in order.
for (unsigned i = 4; i != 8; ++i)
if (!isUndefOrEqual(N->getOperand(i), i))
return false;
// Lower quadword shuffled.
for (unsigned i = 0; i != 4; ++i)
if (!isUndefOrInRange(N->getOperand(i), 0, 4))
return true;
}
/// isSHUFPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to SHUFP*.
static bool isSHUFPMask(SDOperandPtr Elems, unsigned NumElems) {
if (NumElems != 2 && NumElems != 4) return false;
unsigned Half = NumElems / 2;
for (unsigned i = 0; i < Half; ++i)
if (!isUndefOrInRange(Elems[i], 0, NumElems))
return false;
for (unsigned i = Half; i < NumElems; ++i)
if (!isUndefOrInRange(Elems[i], NumElems, NumElems*2))
return false;
return true;
}
bool X86::isSHUFPMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return ::isSHUFPMask(N->op_begin(), N->getNumOperands());
}
/// isCommutedSHUFP - Returns true if the shuffle mask is exactly
/// the reverse of what x86 shuffles want. x86 shuffles requires the lower
/// half elements to come from vector 1 (which would equal the dest.) and
/// the upper half to come from vector 2.
static bool isCommutedSHUFP(SDOperandPtr Ops, unsigned NumOps) {
if (NumOps != 2 && NumOps != 4) return false;
unsigned Half = NumOps / 2;
for (unsigned i = 0; i < Half; ++i)
if (!isUndefOrInRange(Ops[i], NumOps, NumOps*2))
return false;
for (unsigned i = Half; i < NumOps; ++i)
if (!isUndefOrInRange(Ops[i], 0, NumOps))
return false;
return true;
}
static bool isCommutedSHUFP(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return isCommutedSHUFP(N->op_begin(), N->getNumOperands());
}
/// isMOVHLPSMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVHLPS.
bool X86::isMOVHLPSMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 4)
return false;
// Expect bit0 == 6, bit1 == 7, bit2 == 2, bit3 == 3
return isUndefOrEqual(N->getOperand(0), 6) &&
isUndefOrEqual(N->getOperand(1), 7) &&
isUndefOrEqual(N->getOperand(2), 2) &&
isUndefOrEqual(N->getOperand(3), 3);
}
/// isMOVHLPS_v_undef_Mask - Special case of isMOVHLPSMask for canonical form
/// of vector_shuffle v, v, <2, 3, 2, 3>, i.e. vector_shuffle v, undef,
/// <2, 3, 2, 3>
bool X86::isMOVHLPS_v_undef_Mask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 4)
return false;
// Expect bit0 == 2, bit1 == 3, bit2 == 2, bit3 == 3
return isUndefOrEqual(N->getOperand(0), 2) &&
isUndefOrEqual(N->getOperand(1), 3) &&
isUndefOrEqual(N->getOperand(2), 2) &&
isUndefOrEqual(N->getOperand(3), 3);
}
/// isMOVLPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVLP{S|D}.
bool X86::isMOVLPMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
unsigned NumElems = N->getNumOperands();
if (NumElems != 2 && NumElems != 4)
return false;
for (unsigned i = 0; i < NumElems/2; ++i)
if (!isUndefOrEqual(N->getOperand(i), i + NumElems))
return false;
for (unsigned i = NumElems/2; i < NumElems; ++i)
if (!isUndefOrEqual(N->getOperand(i), i))
return false;
return true;
}
/// isMOVHPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVHP{S|D}
/// and MOVLHPS.
bool X86::isMOVHPMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
unsigned NumElems = N->getNumOperands();
if (NumElems != 2 && NumElems != 4)
return false;
for (unsigned i = 0; i < NumElems/2; ++i)
if (!isUndefOrEqual(N->getOperand(i), i))
return false;
for (unsigned i = 0; i < NumElems/2; ++i) {
SDOperand Arg = N->getOperand(i + NumElems/2);
/// isUNPCKLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKL.
bool static isUNPCKLMask(SDOperandPtr Elts, unsigned NumElts,
bool V2IsSplat = false) {
if (NumElts != 2 && NumElts != 4 && NumElts != 8 && NumElts != 16)
return false;
for (unsigned i = 0, j = 0; i != NumElts; i += 2, ++j) {
SDOperand BitI = Elts[i];
SDOperand BitI1 = Elts[i+1];
if (V2IsSplat) {
if (isUndefOrEqual(BitI1, NumElts))
return false;
} else {
if (!isUndefOrEqual(BitI1, j + NumElts))
return false;
}
}
bool X86::isUNPCKLMask(SDNode *N, bool V2IsSplat) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return ::isUNPCKLMask(N->op_begin(), N->getNumOperands(), V2IsSplat);
}
/// isUNPCKHMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKH.
bool static isUNPCKHMask(SDOperandPtr Elts, unsigned NumElts,
bool V2IsSplat = false) {
if (NumElts != 2 && NumElts != 4 && NumElts != 8 && NumElts != 16)
return false;
for (unsigned i = 0, j = 0; i != NumElts; i += 2, ++j) {
SDOperand BitI = Elts[i];
SDOperand BitI1 = Elts[i+1];
if (!isUndefOrEqual(BitI, j + NumElts/2))
if (V2IsSplat) {
if (isUndefOrEqual(BitI1, NumElts))
return false;
} else {
if (!isUndefOrEqual(BitI1, j + NumElts/2 + NumElts))
return false;
}
}
return true;
}
bool X86::isUNPCKHMask(SDNode *N, bool V2IsSplat) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return ::isUNPCKHMask(N->op_begin(), N->getNumOperands(), V2IsSplat);
}
/// isUNPCKL_v_undef_Mask - Special case of isUNPCKLMask for canonical form
/// of vector_shuffle v, v, <0, 4, 1, 5>, i.e. vector_shuffle v, undef,
/// <0, 0, 1, 1>
bool X86::isUNPCKL_v_undef_Mask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
unsigned NumElems = N->getNumOperands();
if (NumElems != 2 && NumElems != 4 && NumElems != 8 && NumElems != 16)
return false;
for (unsigned i = 0, j = 0; i != NumElems; i += 2, ++j) {
SDOperand BitI = N->getOperand(i);
SDOperand BitI1 = N->getOperand(i+1);
if (!isUndefOrEqual(BitI, j))
return false;
if (!isUndefOrEqual(BitI1, j))
return false;
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/// isUNPCKH_v_undef_Mask - Special case of isUNPCKHMask for canonical form
/// of vector_shuffle v, v, <2, 6, 3, 7>, i.e. vector_shuffle v, undef,
/// <2, 2, 3, 3>
bool X86::isUNPCKH_v_undef_Mask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
unsigned NumElems = N->getNumOperands();
if (NumElems != 2 && NumElems != 4 && NumElems != 8 && NumElems != 16)
return false;
for (unsigned i = 0, j = NumElems / 2; i != NumElems; i += 2, ++j) {
SDOperand BitI = N->getOperand(i);
SDOperand BitI1 = N->getOperand(i + 1);
if (!isUndefOrEqual(BitI, j))
return false;
if (!isUndefOrEqual(BitI1, j))
return false;
}
return true;
}
/// isMOVLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSS,
/// MOVSD, and MOVD, i.e. setting the lowest element.
static bool isMOVLMask(SDOperandPtr Elts, unsigned NumElts) {
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if (NumElts != 2 && NumElts != 4)
return false;
if (!isUndefOrEqual(Elts[0], NumElts))
return false;
for (unsigned i = 1; i < NumElts; ++i) {
if (!isUndefOrEqual(Elts[i], i))
return false;
}
return true;
}
bool X86::isMOVLMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return ::isMOVLMask(N->op_begin(), N->getNumOperands());
}
/// isCommutedMOVL - Returns true if the shuffle mask is except the reverse
/// of what x86 movss want. X86 movs requires the lowest element to be lowest
/// element of vector 2 and the other elements to come from vector 1 in order.
static bool isCommutedMOVL(SDOperandPtr Ops, unsigned NumOps,
bool V2IsSplat = false,
bool V2IsUndef = false) {
if (NumOps != 2 && NumOps != 4 && NumOps != 8 && NumOps != 16)
if (!isUndefOrEqual(Ops[0], 0))
for (unsigned i = 1; i < NumOps; ++i) {
SDOperand Arg = Ops[i];
if (!(isUndefOrEqual(Arg, i+NumOps) ||
(V2IsUndef && isUndefOrInRange(Arg, NumOps, NumOps*2)) ||
(V2IsSplat && isUndefOrEqual(Arg, NumOps))))
return false;
}
return true;
}
static bool isCommutedMOVL(SDNode *N, bool V2IsSplat = false,
bool V2IsUndef = false) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
return isCommutedMOVL(N->op_begin(), N->getNumOperands(),
V2IsSplat, V2IsUndef);
}
/// isMOVSHDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSHDUP.
bool X86::isMOVSHDUPMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 4)
return false;
// Expect 1, 1, 3, 3
for (unsigned i = 0; i < 2; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val != 1) return false;
}
for (unsigned i = 2; i < 4; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val != 3) return false;
// Don't use movshdup if it can be done with a shufps.
return HasHi;
}
/// isMOVSLDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSLDUP.
bool X86::isMOVSLDUPMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 4)
return false;
// Expect 0, 0, 2, 2
for (unsigned i = 0; i < 2; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val != 0) return false;
}
for (unsigned i = 2; i < 4; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val != 2) return false;
// Don't use movshdup if it can be done with a shufps.
return HasHi;
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/// isIdentityMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a identity operation on the LHS or RHS.
static bool isIdentityMask(SDNode *N, bool RHS = false) {
unsigned NumElems = N->getNumOperands();
for (unsigned i = 0; i < NumElems; ++i)
if (!isUndefOrEqual(N->getOperand(i), i + (RHS ? NumElems : 0)))
return false;
return true;
}
/// isSplatMask - Return true if the specified VECTOR_SHUFFLE operand specifies
/// a splat of a single element.
static bool isSplatMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
// This is a splat operation if each element of the permute is the same, and
// if the value doesn't reference the second vector.
unsigned NumElems = N->getNumOperands();
SDOperand ElementBase;
unsigned i = 0;
for (; i != NumElems; ++i) {
SDOperand Elt = N->getOperand(i);
ElementBase = Elt;
break;
}
}
if (!ElementBase.Val)
return false;
for (; i != NumElems; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
if (Arg != ElementBase) return false;
}
// Make sure it is a splat of the first vector operand.
return cast<ConstantSDNode>(ElementBase)->getValue() < NumElems;
/// isSplatMask - Return true if the specified VECTOR_SHUFFLE operand specifies
/// a splat of a single element and it's a 2 or 4 element mask.
bool X86::isSplatMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
// We can only splat 64-bit, and 32-bit quantities with a single instruction.
if (N->getNumOperands() != 4 && N->getNumOperands() != 2)
return false;
return ::isSplatMask(N);
}
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/// isSplatLoMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a splat of zero element.
bool X86::isSplatLoMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
for (unsigned i = 0, e = N->getNumOperands(); i < e; ++i)
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if (!isUndefOrEqual(N->getOperand(i), 0))
return false;
return true;
}
/// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP*
/// instructions.
unsigned X86::getShuffleSHUFImmediate(SDNode *N) {
unsigned NumOperands = N->getNumOperands();
unsigned Shift = (NumOperands == 4) ? 2 : 1;
unsigned Mask = 0;
unsigned Val = 0;
SDOperand Arg = N->getOperand(NumOperands-i-1);
if (Arg.getOpcode() != ISD::UNDEF)
Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val >= NumOperands) Val -= NumOperands;
Mask |= Val;
return Mask;
}
/// getShufflePSHUFHWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFHW
/// instructions.
unsigned X86::getShufflePSHUFHWImmediate(SDNode *N) {
unsigned Mask = 0;
// 8 nodes, but we only care about the last 4.
for (unsigned i = 7; i >= 4; --i) {
unsigned Val = 0;
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() != ISD::UNDEF)
Val = cast<ConstantSDNode>(Arg)->getValue();
Mask |= (Val - 4);
if (i != 4)
Mask <<= 2;
}
return Mask;
}
/// getShufflePSHUFLWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFLW
/// instructions.
unsigned X86::getShufflePSHUFLWImmediate(SDNode *N) {
unsigned Mask = 0;
// 8 nodes, but we only care about the first 4.
for (int i = 3; i >= 0; --i) {
unsigned Val = 0;
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() != ISD::UNDEF)
Val = cast<ConstantSDNode>(Arg)->getValue();
Mask |= Val;
if (i != 0)
Mask <<= 2;
}
return Mask;
}
/// isPSHUFHW_PSHUFLWMask - true if the specified VECTOR_SHUFFLE operand
/// specifies a 8 element shuffle that can be broken into a pair of
/// PSHUFHW and PSHUFLW.
static bool isPSHUFHW_PSHUFLWMask(SDNode *N) {
assert(N->getOpcode() == ISD::BUILD_VECTOR);
if (N->getNumOperands() != 8)
return false;
// Lower quadword shuffled.
for (unsigned i = 0; i != 4; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val >= 4)
return false;
}
// Upper quadword shuffled.
for (unsigned i = 4; i != 8; ++i) {
SDOperand Arg = N->getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) continue;
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val < 4 || Val > 7)
return false;
}
return true;
}
/// CommuteVectorShuffle - Swap vector_shuffle operands as well as
static SDOperand CommuteVectorShuffle(SDOperand Op, SDOperand &V1,
SDOperand &V2, SDOperand &Mask,
SelectionDAG &DAG) {
MVT VT = Op.getValueType();
MVT MaskVT = Mask.getValueType();
MVT EltVT = MaskVT.getVectorElementType();
unsigned NumElems = Mask.getNumOperands();
SmallVector<SDOperand, 8> MaskVec;
for (unsigned i = 0; i != NumElems; ++i) {
SDOperand Arg = Mask.getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) {
MaskVec.push_back(DAG.getNode(ISD::UNDEF, EltVT));
continue;
}
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val < NumElems)
MaskVec.push_back(DAG.getConstant(Val + NumElems, EltVT));
else
MaskVec.push_back(DAG.getConstant(Val - NumElems, EltVT));
}
std::swap(V1, V2);
Mask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], NumElems);
return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V1, V2, Mask);
/// CommuteVectorShuffleMask - Change values in a shuffle permute mask assuming
/// the two vector operands have swapped position.
static
SDOperand CommuteVectorShuffleMask(SDOperand Mask, SelectionDAG &DAG) {
MVT MaskVT = Mask.getValueType();
MVT EltVT = MaskVT.getVectorElementType();
unsigned NumElems = Mask.getNumOperands();
SmallVector<SDOperand, 8> MaskVec;
for (unsigned i = 0; i != NumElems; ++i) {
SDOperand Arg = Mask.getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF) {
MaskVec.push_back(DAG.getNode(ISD::UNDEF, EltVT));
continue;
}
assert(isa<ConstantSDNode>(Arg) && "Invalid VECTOR_SHUFFLE mask!");
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val < NumElems)
MaskVec.push_back(DAG.getConstant(Val + NumElems, EltVT));
else
MaskVec.push_back(DAG.getConstant(Val - NumElems, EltVT));
}
return DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], NumElems);
}
/// ShouldXformToMOVHLPS - Return true if the node should be transformed to
/// match movhlps. The lower half elements should come from upper half of
/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order).
static bool ShouldXformToMOVHLPS(SDNode *Mask) {
unsigned NumElems = Mask->getNumOperands();
if (NumElems != 4)
return false;
for (unsigned i = 0, e = 2; i != e; ++i)
if (!isUndefOrEqual(Mask->getOperand(i), i+2))
return false;
for (unsigned i = 2; i != 4; ++i)
if (!isUndefOrEqual(Mask->getOperand(i), i+4))
return false;
return true;
}
/// isScalarLoadToVector - Returns true if the node is a scalar load that
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/// is promoted to a vector. It also returns the LoadSDNode by reference if
/// required.
static bool isScalarLoadToVector(SDNode *N, LoadSDNode **LD = NULL) {
if (N->getOpcode() == ISD::SCALAR_TO_VECTOR) {
N = N->getOperand(0).Val;
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if (ISD::isNON_EXTLoad(N)) {
if (LD)
*LD = cast<LoadSDNode>(N);
return true;
}
/// ShouldXformToMOVLP{S|D} - Return true if the node should be transformed to
/// match movlp{s|d}. The lower half elements should come from lower half of
/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order). And since V1 will become the source of the
/// MOVLP, it must be either a vector load or a scalar load to vector.
static bool ShouldXformToMOVLP(SDNode *V1, SDNode *V2, SDNode *Mask) {
if (!ISD::isNON_EXTLoad(V1) && !isScalarLoadToVector(V1))
return false;
// Is V2 is a vector load, don't do this transformation. We will try to use
// load folding shufps op.
if (ISD::isNON_EXTLoad(V2))
return false;
unsigned NumElems = Mask->getNumOperands();
if (NumElems != 2 && NumElems != 4)
return false;
for (unsigned i = 0, e = NumElems/2; i != e; ++i)
if (!isUndefOrEqual(Mask->getOperand(i), i))
return false;
for (unsigned i = NumElems/2; i != NumElems; ++i)
if (!isUndefOrEqual(Mask->getOperand(i), i+NumElems))
return false;
return true;
/// isSplatVector - Returns true if N is a BUILD_VECTOR node whose elements are
/// all the same.
static bool isSplatVector(SDNode *N) {
if (N->getOpcode() != ISD::BUILD_VECTOR)
return false;
SDOperand SplatValue = N->getOperand(0);
for (unsigned i = 1, e = N->getNumOperands(); i != e; ++i)
if (N->getOperand(i) != SplatValue)
return false;
return true;
}
/// isUndefShuffle - Returns true if N is a VECTOR_SHUFFLE that can be resolved
/// to an undef.
static bool isUndefShuffle(SDNode *N) {
if (N->getOpcode() != ISD::VECTOR_SHUFFLE)
return false;
SDOperand V1 = N->getOperand(0);
SDOperand V2 = N->getOperand(1);
SDOperand Mask = N->getOperand(2);
unsigned NumElems = Mask.getNumOperands();
for (unsigned i = 0; i != NumElems; ++i) {
SDOperand Arg = Mask.getOperand(i);
if (Arg.getOpcode() != ISD::UNDEF) {
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val < NumElems && V1.getOpcode() != ISD::UNDEF)
return false;
else if (Val >= NumElems && V2.getOpcode() != ISD::UNDEF)
return false;
}
}
return true;
}
/// isZeroNode - Returns true if Elt is a constant zero or a floating point
/// constant +0.0.
static inline bool isZeroNode(SDOperand Elt) {
return ((isa<ConstantSDNode>(Elt) &&
cast<ConstantSDNode>(Elt)->getValue() == 0) ||
(isa<ConstantFPSDNode>(Elt) &&
cast<ConstantFPSDNode>(Elt)->getValueAPF().isPosZero()));
}
/// isZeroShuffle - Returns true if N is a VECTOR_SHUFFLE that can be resolved
/// to an zero vector.
static bool isZeroShuffle(SDNode *N) {
if (N->getOpcode() != ISD::VECTOR_SHUFFLE)
return false;
SDOperand V1 = N->getOperand(0);
SDOperand V2 = N->getOperand(1);
SDOperand Mask = N->getOperand(2);
unsigned NumElems = Mask.getNumOperands();
for (unsigned i = 0; i != NumElems; ++i) {
SDOperand Arg = Mask.getOperand(i);
if (Arg.getOpcode() == ISD::UNDEF)
continue;
unsigned Idx = cast<ConstantSDNode>(Arg)->getValue();
if (Idx < NumElems) {
unsigned Opc = V1.Val->getOpcode();
if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V1.Val))
continue;
if (Opc != ISD::BUILD_VECTOR ||
!isZeroNode(V1.Val->getOperand(Idx)))
return false;
} else if (Idx >= NumElems) {
unsigned Opc = V2.Val->getOpcode();
if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V2.Val))
continue;
if (Opc != ISD::BUILD_VECTOR ||
!isZeroNode(V2.Val->getOperand(Idx - NumElems)))
return false;
}
}
return true;
}
/// getZeroVector - Returns a vector of specified type with all zero elements.
///
static SDOperand getZeroVector(MVT VT, bool HasSSE2, SelectionDAG &DAG) {
assert(VT.isVector() && "Expected a vector type");
// Always build zero vectors as <4 x i32> or <2 x i32> bitcasted to their dest
// type. This ensures they get CSE'd.
SDOperand Vec;
if (VT.getSizeInBits() == 64) { // MMX
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SDOperand Cst = DAG.getTargetConstant(0, MVT::i32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, MVT::v2i32, Cst, Cst);
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} else if (HasSSE2) { // SSE2
SDOperand Cst = DAG.getTargetConstant(0, MVT::i32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, MVT::v4i32, Cst, Cst, Cst, Cst);
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} else { // SSE1
SDOperand Cst = DAG.getTargetConstantFP(+0.0, MVT::f32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, MVT::v4f32, Cst, Cst, Cst, Cst);
}
return DAG.getNode(ISD::BIT_CONVERT, VT, Vec);
}
/// getOnesVector - Returns a vector of specified type with all bits set.
///
static SDOperand getOnesVector(MVT VT, SelectionDAG &DAG) {
assert(VT.isVector() && "Expected a vector type");
// Always build ones vectors as <4 x i32> or <2 x i32> bitcasted to their dest
// type. This ensures they get CSE'd.
SDOperand Cst = DAG.getTargetConstant(~0U, MVT::i32);
SDOperand Vec;
if (VT.getSizeInBits() == 64) // MMX
Vec = DAG.getNode(ISD::BUILD_VECTOR, MVT::v2i32, Cst, Cst);
else // SSE
Vec = DAG.getNode(ISD::BUILD_VECTOR, MVT::v4i32, Cst, Cst, Cst, Cst);
return DAG.getNode(ISD::BIT_CONVERT, VT, Vec);
}
/// NormalizeMask - V2 is a splat, modify the mask (if needed) so all elements
/// that point to V2 points to its first element.
static SDOperand NormalizeMask(SDOperand Mask, SelectionDAG &DAG) {
assert(Mask.getOpcode() == ISD::BUILD_VECTOR);
bool Changed = false;
SmallVector<SDOperand, 8> MaskVec;
unsigned NumElems = Mask.getNumOperands();
for (unsigned i = 0; i != NumElems; ++i) {
SDOperand Arg = Mask.getOperand(i);
if (Arg.getOpcode() != ISD::UNDEF) {
unsigned Val = cast<ConstantSDNode>(Arg)->getValue();
if (Val > NumElems) {
Arg = DAG.getConstant(NumElems, Arg.getValueType());
Changed = true;
}
}
MaskVec.push_back(Arg);
}
if (Changed)
Mask = DAG.getNode(ISD::BUILD_VECTOR, Mask.getValueType(),
&MaskVec[0], MaskVec.size());
return Mask;
}
/// getMOVLMask - Returns a vector_shuffle mask for an movs{s|d}, movd
/// operation of specified width.
static SDOperand getMOVLMask(unsigned NumElems, SelectionDAG &DAG) {
MVT MaskVT = MVT::getIntVectorWithNumElements(NumElems);
MVT BaseVT = MaskVT.getVectorElementType();
SmallVector<SDOperand, 8> MaskVec;
MaskVec.push_back(DAG.getConstant(NumElems, BaseVT));
for (unsigned i = 1; i != NumElems; ++i)
MaskVec.push_back(DAG.getConstant(i, BaseVT));
return DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], MaskVec.size());
}
/// getUnpacklMask - Returns a vector_shuffle mask for an unpackl operation
/// of specified width.
static SDOperand getUnpacklMask(unsigned NumElems, SelectionDAG &DAG) {
MVT MaskVT = MVT::getIntVectorWithNumElements(NumElems);
MVT BaseVT = MaskVT.getVectorElementType();
SmallVector<SDOperand, 8> MaskVec;
for (unsigned i = 0, e = NumElems/2; i != e; ++i) {
MaskVec.push_back(DAG.getConstant(i, BaseVT));
MaskVec.push_back(DAG.getConstant(i + NumElems, BaseVT));
}
return DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], MaskVec.size());
/// getUnpackhMask - Returns a vector_shuffle mask for an unpackh operation
/// of specified width.
static SDOperand getUnpackhMask(unsigned NumElems, SelectionDAG &DAG) {
MVT MaskVT = MVT::getIntVectorWithNumElements(NumElems);
MVT BaseVT = MaskVT.getVectorElementType();
unsigned Half = NumElems/2;
SmallVector<SDOperand, 8> MaskVec;
for (unsigned i = 0; i != Half; ++i) {
MaskVec.push_back(DAG.getConstant(i + Half, BaseVT));
MaskVec.push_back(DAG.getConstant(i + NumElems + Half, BaseVT));
}
return DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], MaskVec.size());
}
/// getSwapEltZeroMask - Returns a vector_shuffle mask for a shuffle that swaps
/// element #0 of a vector with the specified index, leaving the rest of the
/// elements in place.
static SDOperand getSwapEltZeroMask(unsigned NumElems, unsigned DestElt,
SelectionDAG &DAG) {
MVT MaskVT = MVT::getIntVectorWithNumElements(NumElems);
MVT BaseVT = MaskVT.getVectorElementType();
SmallVector<SDOperand, 8> MaskVec;
// Element #0 of the result gets the elt we are replacing.
MaskVec.push_back(DAG.getConstant(DestElt, BaseVT));
for (unsigned i = 1; i != NumElems; ++i)
MaskVec.push_back(DAG.getConstant(i == DestElt ? 0 : i, BaseVT));
return DAG.getNode(ISD::BUILD_VECTOR, MaskVT, &MaskVec[0], MaskVec.size());
}
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/// PromoteSplat - Promote a splat of v4f32, v8i16 or v16i8 to v4i32.
static SDOperand PromoteSplat(SDOperand Op, SelectionDAG &DAG, bool HasSSE2) {
MVT PVT = HasSSE2 ? MVT::v4i32 : MVT::v4f32;
MVT VT = Op.getValueType();
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if (PVT == VT)
return Op;
SDOperand V1 = Op.getOperand(0);
SDOperand Mask = Op.getOperand(2);
unsigned NumElems = Mask.getNumOperands();
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// Special handling of v4f32 -> v4i32.
if (VT != MVT::v4f32) {
Mask = getUnpacklMask(NumElems, DAG);
while (NumElems > 4) {
V1 = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V1, V1, Mask);
NumElems >>= 1;
}
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Mask = getZeroVector(MVT::v4i32, true, DAG);
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V1 = DAG.getNode(ISD::BIT_CONVERT, PVT, V1);
SDOperand Shuffle = DAG.getNode(ISD::VECTOR_SHUFFLE, PVT, V1,
DAG.getNode(ISD::UNDEF, PVT), Mask);
return DAG.getNode(ISD::BIT_CONVERT, VT, Shuffle);
}
/// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified
/// vector of zero or undef vector. This produces a shuffle where the low
/// element of V2 is swizzled into the zero/undef vector, landing at element
/// Idx. This produces a shuffle mask like 4,1,2,3 (idx=0) or 0,1,2,4 (idx=3).
static SDOperand getShuffleVectorZeroOrUndef(SDOperand V2, unsigned Idx,
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bool isZero, bool HasSSE2,
SelectionDAG &DAG) {
MVT VT = V2.getValueType();
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SDOperand V1 = isZero
? getZeroVector(VT, HasSSE2, DAG) : DAG.getNode(ISD::UNDEF, VT);
unsigned NumElems = V2.getValueType().getVectorNumElements();
MVT MaskVT = MVT::getIntVectorWithNumElements(NumElems);
MVT EVT = MaskVT.getVectorElementType();
SmallVector<SDOperand, 16> MaskVec;
for (unsigned i = 0; i != NumElems; ++i)
if (i == Idx) // If this is the insertion idx, put the low elt of V2 here.
MaskVec.push_back(DAG.getConstant(NumElems, EVT));
else
MaskVec.push_back(DAG.getConstant(i, EVT));
SDOperand Mask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT,
&MaskVec[0], MaskVec.size());
return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V1, V2, Mask);
}
/// getNumOfConsecutiveZeros - Return the number of elements in a result of
/// a shuffle that is zero.
static
unsigned getNumOfConsecutiveZeros(SDOperand Op, SDOperand Mask,
unsigned NumElems, bool Low,
SelectionDAG &DAG) {
unsigned NumZeros = 0;
for (unsigned i = 0; i < NumElems; ++i) {
unsigned Index = Low ? i : NumElems-i-1;
SDOperand Idx = Mask.getOperand(Index);
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if (Idx.getOpcode() == ISD::UNDEF) {
++NumZeros;
continue;
}
SDOperand Elt = DAG.getShuffleScalarElt(Op.Val, Index);
if (Elt.Val && isZeroNode(Elt))
++NumZeros;
else
break;
}
return NumZeros;
}
/// isVectorShift - Returns true if the shuffle can be implemented as a
/// logical left or right shift of a vector.
static bool isVectorShift(SDOperand Op, SDOperand Mask, SelectionDAG &DAG,
bool &isLeft, SDOperand &ShVal, unsigned &ShAmt) {
unsigned NumElems = Mask.getNumOperands();
isLeft = true;
unsigned NumZeros= getNumOfConsecutiveZeros(Op, Mask, NumElems, true, DAG);
if (!NumZeros) {
isLeft = false;
NumZeros = getNumOfConsecutiveZeros(Op, Mask, NumElems, false, DAG);
if (!NumZeros)
return false;
}
bool SeenV1 = false;
bool SeenV2 = false;
for (unsigned i = NumZeros; i < NumElems; ++i) {
unsigned Val = isLeft ? (i - NumZeros) : i;
SDOperand Idx = Mask.getOperand(isLeft ? i : (i - NumZeros));
if (Idx.getOpcode() == ISD::UNDEF)
continue;
unsigned Index = cast<ConstantSDNode>(Idx)->getValue();
if (Index < NumElems)
SeenV1 = true;
else {
Index -= NumElems;
SeenV2 = true;
}
if (Index != Val)
return false;
}
if (SeenV1 && SeenV2)
return false;
ShVal = SeenV1 ? Op.getOperand(0) : Op.getOperand(1);
ShAmt = NumZeros;
return true;
}
/// LowerBuildVectorv16i8 - Custom lower build_vector of v16i8.
///
static SDOperand LowerBuildVectorv16i8(SDOperand Op, unsigned NonZeros,
unsigned NumNonZero, unsigned NumZero,
if (NumNonZero > 8)
return SDOperand();