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//=- AnalysisBasedWarnings.cpp - Sema warnings based on libAnalysis -*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines analysis_warnings::[Policy,Executor].
// Together they are used by Sema to issue warnings based on inexpensive
// static analysis algorithms in libAnalysis.
//
//===----------------------------------------------------------------------===//
#include "clang/Sema/AnalysisBasedWarnings.h"
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#include "clang/Sema/SemaInternal.h"
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#include "clang/Sema/ScopeInfo.h"
#include "clang/Basic/SourceManager.h"
#include "clang/Basic/SourceLocation.h"
#include "clang/Lex/Preprocessor.h"
#include "clang/Lex/Lexer.h"
#include "clang/AST/DeclObjC.h"
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#include "clang/AST/ExprObjC.h"
#include "clang/AST/ExprCXX.h"
#include "clang/AST/StmtObjC.h"
#include "clang/AST/StmtCXX.h"
#include "clang/AST/EvaluatedExprVisitor.h"
#include "clang/AST/StmtVisitor.h"
#include "clang/AST/RecursiveASTVisitor.h"
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#include "clang/Analysis/AnalysisContext.h"
#include "clang/Analysis/CFG.h"
#include "clang/Analysis/Analyses/ReachableCode.h"
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#include "clang/Analysis/Analyses/CFGReachabilityAnalysis.h"
#include "clang/Analysis/Analyses/ThreadSafety.h"
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#include "clang/Analysis/CFGStmtMap.h"
#include "clang/Analysis/Analyses/UninitializedValues.h"
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#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/ImmutableMap.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Casting.h"
#include <algorithm>
#include <iterator>
#include <vector>
#include <deque>
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using namespace clang;
//===----------------------------------------------------------------------===//
// Unreachable code analysis.
//===----------------------------------------------------------------------===//
namespace {
class UnreachableCodeHandler : public reachable_code::Callback {
Sema &S;
public:
UnreachableCodeHandler(Sema &s) : S(s) {}
void HandleUnreachable(SourceLocation L, SourceRange R1, SourceRange R2) {
S.Diag(L, diag::warn_unreachable) << R1 << R2;
}
};
}
/// CheckUnreachable - Check for unreachable code.
static void CheckUnreachable(Sema &S, AnalysisDeclContext &AC) {
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UnreachableCodeHandler UC(S);
reachable_code::FindUnreachableCode(AC, UC);
}
//===----------------------------------------------------------------------===//
// Check for missing return value.
//===----------------------------------------------------------------------===//
enum ControlFlowKind {
UnknownFallThrough,
NeverFallThrough,
MaybeFallThrough,
AlwaysFallThrough,
NeverFallThroughOrReturn
};
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/// CheckFallThrough - Check that we don't fall off the end of a
/// Statement that should return a value.
///
/// \returns AlwaysFallThrough iff we always fall off the end of the statement,
/// MaybeFallThrough iff we might or might not fall off the end,
/// NeverFallThroughOrReturn iff we never fall off the end of the statement or
/// return. We assume NeverFallThrough iff we never fall off the end of the
/// statement but we may return. We assume that functions not marked noreturn
/// will return.
static ControlFlowKind CheckFallThrough(AnalysisDeclContext &AC) {
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CFG *cfg = AC.getCFG();
if (cfg == 0) return UnknownFallThrough;
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// The CFG leaves in dead things, and we don't want the dead code paths to
// confuse us, so we mark all live things first.
llvm::BitVector live(cfg->getNumBlockIDs());
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unsigned count = reachable_code::ScanReachableFromBlock(&cfg->getEntry(),
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live);
bool AddEHEdges = AC.getAddEHEdges();
if (!AddEHEdges && count != cfg->getNumBlockIDs())
// When there are things remaining dead, and we didn't add EH edges
// from CallExprs to the catch clauses, we have to go back and
// mark them as live.
for (CFG::iterator I = cfg->begin(), E = cfg->end(); I != E; ++I) {
CFGBlock &b = **I;
if (!live[b.getBlockID()]) {
if (b.pred_begin() == b.pred_end()) {
if (b.getTerminator() && isa<CXXTryStmt>(b.getTerminator()))
// When not adding EH edges from calls, catch clauses
// can otherwise seem dead. Avoid noting them as dead.
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count += reachable_code::ScanReachableFromBlock(&b, live);
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continue;
}
}
}
// Now we know what is live, we check the live precessors of the exit block
// and look for fall through paths, being careful to ignore normal returns,
// and exceptional paths.
bool HasLiveReturn = false;
bool HasFakeEdge = false;
bool HasPlainEdge = false;
bool HasAbnormalEdge = false;
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// Ignore default cases that aren't likely to be reachable because all
// enums in a switch(X) have explicit case statements.
CFGBlock::FilterOptions FO;
FO.IgnoreDefaultsWithCoveredEnums = 1;
for (CFGBlock::filtered_pred_iterator
I = cfg->getExit().filtered_pred_start_end(FO); I.hasMore(); ++I) {
const CFGBlock& B = **I;
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if (!live[B.getBlockID()])
continue;
// Skip blocks which contain an element marked as no-return. They don't
// represent actually viable edges into the exit block, so mark them as
// abnormal.
if (B.hasNoReturnElement()) {
HasAbnormalEdge = true;
continue;
}
// Destructors can appear after the 'return' in the CFG. This is
// normal. We need to look pass the destructors for the return
// statement (if it exists).
CFGBlock::const_reverse_iterator ri = B.rbegin(), re = B.rend();
for ( ; ri != re ; ++ri)
if (isa<CFGStmt>(*ri))
// No more CFGElements in the block?
if (ri == re) {
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if (B.getTerminator() && isa<CXXTryStmt>(B.getTerminator())) {
HasAbnormalEdge = true;
continue;
}
// A labeled empty statement, or the entry block...
HasPlainEdge = true;
continue;
}
CFGStmt CS = cast<CFGStmt>(*ri);
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if (isa<ReturnStmt>(S)) {
HasLiveReturn = true;
continue;
}
if (isa<ObjCAtThrowStmt>(S)) {
HasFakeEdge = true;
continue;
}
if (isa<CXXThrowExpr>(S)) {
HasFakeEdge = true;
continue;
}
if (isa<MSAsmStmt>(S)) {
// TODO: Verify this is correct.
HasFakeEdge = true;
HasLiveReturn = true;
continue;
}
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if (isa<CXXTryStmt>(S)) {
HasAbnormalEdge = true;
continue;
}
if (std::find(B.succ_begin(), B.succ_end(), &cfg->getExit())
== B.succ_end()) {
HasAbnormalEdge = true;
continue;
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}
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