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//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
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#include "clang/Analysis/PathSensitive/ValueState.h"
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#include "llvm/ADT/SmallSet.h"
using namespace clang;
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bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {
// Retrieve the NE-set associated with the given symbol.
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const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym);
// See if V is present in the NE-set.
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return T ? T->contains(&V) : false;
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}
const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
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ConstEqTy::data_type* T = ConstEq.lookup(sym);
return T ? *T : NULL;
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}
const ValueState*
ValueStateManager::RemoveDeadBindings(const ValueState* St, Stmt* Loc,
const LiveVariables& Liveness,
DeadSymbolsTy& DeadSymbols) {
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
// tells us are live. We then see what Decls they may reference, and keep
// those around. This code more than likely can be made faster, and the
// frequency of which this method is called should be experimented with
// for optimum performance.
llvm::SmallVector<ValueDecl*, 10> WList;
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llvm::SmallPtrSet<ValueDecl*, 10> Marked;
llvm::SmallSet<SymbolID, 20> MarkedSymbols;
ValueState NewSt = *St;
// Drop bindings for subexpressions.
NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env);
// Iterate over the block-expr bindings.
for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end();
I!=E ; ++I) {
Expr* BlkExpr = I.getKey();
if (Liveness.isLive(Loc, BlkExpr)) {
RVal X = I.getData();
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if (isa<lval::DeclVal>(X)) {
lval::DeclVal LV = cast<lval::DeclVal>(X);
WList.push_back(LV.getDecl());
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for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
SI != SE; ++SI) {
MarkedSymbols.insert(*SI);
}
else {
RVal X = I.getData();
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if (X.isUndef() && cast<UndefinedVal>(X).getData())
continue;
NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr);
}
// Iterate over the variable bindings.
for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
if (Liveness.isLive(Loc, I.getKey())) {
WList.push_back(I.getKey());
RVal X = I.getData();
for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
SI != SE; ++SI) {
MarkedSymbols.insert(*SI);
}
}
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// Perform the mark-and-sweep.
while (!WList.empty()) {
ValueDecl* V = WList.back();
WList.pop_back();
if (Marked.count(V))
continue;
Marked.insert(V);
RVal X = GetRVal(St, lval::DeclVal(cast<VarDecl>(V)));
for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
SI != SE; ++SI) {
MarkedSymbols.insert(*SI);
}
const lval::DeclVal& LVD = cast<lval::DeclVal>(X);
WList.push_back(LVD.getDecl());
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// Remove dead variable bindings.
for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
if (!Marked.count(I.getKey())) {
NewSt.St = StMgr->Remove(NewSt.St, lval::DeclVal(I.getKey()));
RVal X = I.getData();
for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
SI != SE; ++SI)
if (!MarkedSymbols.count(*SI)) DeadSymbols.insert(*SI);
}
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// Remove dead symbols.
for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {
SymbolID sym = I.getKey();
if (!MarkedSymbols.count(sym)) {
DeadSymbols.insert(sym);
NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
}
}
for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
SymbolID sym = I.getKey();
if (!MarkedSymbols.count(sym)) {
DeadSymbols.insert(sym);
NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
}
}
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return getPersistentState(NewSt);
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const ValueState* ValueStateManager::SetRVal(const ValueState* St, LVal LV,
RVal V) {
Store OldStore = St->getStore();
Store NewStore = StMgr->SetRVal(OldStore, LV, V);
if (NewStore == OldStore)
return St;
ValueState NewSt = *St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
}
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const ValueState* ValueStateManager::Unbind(const ValueState* St, LVal LV) {
Store OldStore = St->getStore();
Store NewStore = StMgr->Remove(OldStore, LV);
if (NewStore == OldStore)
return St;
ValueState NewSt = *St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
const ValueState* ValueStateManager::AddNE(const ValueState* St, SymbolID sym,
const llvm::APSInt& V) {
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// First, retrieve the NE-set associated with the given symbol.
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ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym);
ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
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// Now add V to the NE set.
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S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
ValueState NewSt = *St;
NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S);
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// Get the persistent copy.
return getPersistentState(NewSt);
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}
const ValueState* ValueStateManager::AddEQ(const ValueState* St, SymbolID sym,
const llvm::APSInt& V) {
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// Create a new state with the old binding replaced.
ValueState NewSt = *St;
NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V);
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// Get the persistent copy.
return getPersistentState(NewSt);
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}
const ValueState* ValueStateManager::getInitialState() {
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ValueState StateImpl(EnvMgr.getInitialEnvironment(),
StMgr->getInitialStore(),
CNEFactory.GetEmptyMap(),
CEFactory.GetEmptyMap());
return getPersistentState(StateImpl);
}
const ValueState* ValueStateManager::getPersistentState(ValueState& State) {
llvm::FoldingSetNodeID ID;
State.Profile(ID);
void* InsertPos;
if (ValueState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
return I;
ValueState* I = (ValueState*) Alloc.Allocate<ValueState>();
new (I) ValueState(State);
StateSet.InsertNode(I, InsertPos);
return I;
}
void ValueState::printDOT(std::ostream& Out, CheckerStatePrinter* P) const {
print(Out, P, "\\l", "\\|");
void ValueState::printStdErr(CheckerStatePrinter* P) const {
print(*llvm::cerr, P);
}
void ValueState::print(std::ostream& Out, CheckerStatePrinter* P,
const char* nl, const char* sep) const {
// Print Variable Bindings
bool isFirst = true;
for (vb_iterator I = vb_begin(), E = vb_end(); I != E; ++I) {
if (isFirst) isFirst = false;
Out << ' ' << I.getKey()->getName() << " : ";
I.getData().print(Out);
}
// Print Subexpression bindings.
isFirst = true;
for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Sub-Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print block-expression bindings.
isFirst = true;
for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Block-level Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print equality constraints.
if (!ConstEq.isEmpty()) {
Out << nl << sep << "'==' constraints:";
for (ConstEqTy::iterator I = ConstEq.begin(),
E = ConstEq.end(); I!=E; ++I) {
Out << nl << " $" << I.getKey()
<< " : " << I.getData()->toString();
}
}
// Print != constraints.
if (!ConstNotEq.isEmpty()) {
Out << nl << sep << "'!=' constraints:";
for (ConstNotEqTy::iterator I = ConstNotEq.begin(),
EI = ConstNotEq.end(); I != EI; ++I) {
Out << nl << " $" << I.getKey() << " : ";
isFirst = true;
IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end();
for ( ; J != EJ; ++J) {
if (isFirst) isFirst = false;
else Out << ", ";
Out << (*J)->toString();
}
}
}
// Print checker-specific data.
if (P && CheckerState)
P->PrintCheckerState(Out, CheckerState, nl, sep);