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//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
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//  This file defines SymbolID, ExprBindKey, and ValueState*
//
//===----------------------------------------------------------------------===//

#include "clang/Analysis/PathSensitive/ValueState.h"
bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {

  // Retrieve the NE-set associated with the given symbol.
  const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym);

  // See if V is present in the NE-set.
}

const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
  ConstEqTy::data_type* T = ConstEq.lookup(sym);
  return T ? *T : NULL;  
ValueState*
ValueStateManager::RemoveDeadBindings(ValueState* St, Stmt* Loc,
                                      const LiveVariables& Liveness,
                                      DeadSymbolsTy& DeadSymbols) {  
  
  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
  // The roots are any Block-level exprs and Decls that our liveness algorithm
  // tells us are live.  We then see what Decls they may reference, and keep
  // those around.  This code more than likely can be made faster, and the
  // frequency of which this method is called should be experimented with
  // for optimum performance.
  
  llvm::SmallVector<ValueDecl*, 10> WList;
  llvm::SmallPtrSet<ValueDecl*, 10> Marked;  
  llvm::SmallSet<SymbolID, 20> MarkedSymbols;
  
  // Drop bindings for subexpressions.
  NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env);
  
  // Iterate over the block-expr bindings.
  for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end();
    if (Liveness.isLive(Loc, BlkExpr)) {
      
      if (isa<lval::DeclVal>(X)) {
        lval::DeclVal LV = cast<lval::DeclVal>(X);
        WList.push_back(LV.getDecl());
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
                                                        SI != SE; ++SI) {        
        MarkedSymbols.insert(*SI);
      }
      if (X.isUndef() && cast<UndefinedVal>(X).getData())
      NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr);
  // Iterate over the variable bindings.
  for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
    if (Liveness.isLive(Loc, I.getKey())) {
      
      RVal X = I.getData();
      
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
           SI != SE; ++SI) {        
        MarkedSymbols.insert(*SI);
      }
    }
  while (!WList.empty()) {
    ValueDecl* V = WList.back();
    WList.pop_back();
    
    if (Marked.count(V))
      continue;
    
    Marked.insert(V);
    
    RVal X = GetRVal(St, lval::DeclVal(cast<VarDecl>(V)));      
    for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
                                                       SI != SE; ++SI) {
      MarkedSymbols.insert(*SI);
    }
    if (!isa<lval::DeclVal>(X))
      continue;
    const lval::DeclVal& LVD = cast<lval::DeclVal>(X);
    WList.push_back(LVD.getDecl());
  for (ValueState::vb_iterator I = St->vb_begin(), E = St->vb_end(); I!=E ; ++I)
    if (!Marked.count(I.getKey())) {
      NewSt.VarBindings = Remove(NewSt, I.getKey());
      
      RVal X = I.getData();
      
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
           SI != SE; ++SI)
        if (!MarkedSymbols.count(*SI)) DeadSymbols.insert(*SI);
    }      
  for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {

    SymbolID sym = I.getKey();    
    
    if (!MarkedSymbols.count(sym)) {
      DeadSymbols.insert(sym);
      NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
    }
  }
  
  for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
    
    SymbolID sym = I.getKey();
    
    if (!MarkedSymbols.count(sym)) {
      DeadSymbols.insert(sym);
      NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
    }
  }
  return getPersistentState(NewSt);
RVal ValueStateManager::GetRVal(ValueState* St, LVal LV, QualType T) {
  if (isa<UnknownVal>(LV))
    return UnknownVal();
  switch (LV.getSubKind()) {
      ValueState::VarBindingsTy::data_type* T =
        St->VarBindings.lookup(cast<lval::DeclVal>(LV).getDecl());
      // FIXME: We should limit how far a "ContentsOf" will go...
      
      
      // FIXME: This is a broken representation of memory, and is prone
      //  to crashing the analyzer when addresses to symbolic values are
      //  passed through casts.  We need a better representation of symbolic
      //  memory (or just memory in general); probably we should do this
      //  as a plugin class (similar to GRTransferFuncs).
      
#if 0      
      const lval::SymbolVal& SV = cast<lval::SymbolVal>(LV);
      // Punt on "symbolic" function pointers.
      if (T->isFunctionType())
        return lval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
      else
        return nonlval::SymbolVal(SymMgr.getContentsOfSymbol(SV.getSymbol()));
    
    case lval::ConcreteIntKind:
      // Some clients may call GetRVal with such an option simply because
      // they are doing a quick scan through their LVals (potentially to
      // invalidate their bindings).  Just return Undefined.
      return UndefinedVal();
    case lval::StringLiteralValKind:
      // FIXME: Implement better support for fetching characters from strings.
      return UnknownVal();
      
      assert (false && "Invalid LVal.");
  return UnknownVal();
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ValueState* ValueStateManager::AddNE(ValueState* St, SymbolID sym,
                                     const llvm::APSInt& V) {
  // First, retrieve the NE-set associated with the given symbol.
  ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym);  
  ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
  S = ISetFactory.Add(S, &V);
  
  // Create a new state with the old binding replaced.
  NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S);
  return getPersistentState(NewSt);
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ValueState* ValueStateManager::AddEQ(ValueState* St, SymbolID sym,
                                     const llvm::APSInt& V) {
  // Create a new state with the old binding replaced.
  NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V);
  return getPersistentState(NewSt);
ValueState* ValueStateManager::SetRVal(ValueState* St, LVal LV, RVal V) {
  switch (LV.getSubKind()) {
      return V.isUnknown()
             ? UnbindVar(St, cast<lval::DeclVal>(LV).getDecl())
             : BindVar(St, cast<lval::DeclVal>(LV).getDecl(), V);
      assert ("SetRVal for given LVal type not yet implemented.");
void ValueStateManager::BindVar(ValueState& StImpl, VarDecl* D, RVal V) {
  StImpl.VarBindings = VBFactory.Add(StImpl.VarBindings, D, V);
}

ValueState* ValueStateManager::BindVar(ValueState* St, VarDecl* D, RVal V) {
  // Create a new state with the old binding removed.
  NewSt.VarBindings = VBFactory.Add(NewSt.VarBindings, D, V);
  return getPersistentState(NewSt);
ValueState* ValueStateManager::UnbindVar(ValueState* St, VarDecl* D) {
  
  // Create a new state with the old binding removed.
  NewSt.VarBindings = VBFactory.Remove(NewSt.VarBindings, D);
  return getPersistentState(NewSt);
void ValueStateManager::Unbind(ValueState& StImpl, LVal LV) {
  
  if (isa<lval::DeclVal>(LV))
    StImpl.VarBindings = VBFactory.Remove(StImpl.VarBindings,
                                          cast<lval::DeclVal>(LV).getDecl());
  
}

ValueState* ValueStateManager::getInitialState() {

  // Create a state with empty variable bindings.
  ValueState StateImpl(EnvMgr.getInitialEnvironment(),
                       VBFactory.GetEmptyMap(),
                       CNEFactory.GetEmptyMap(),
                       CEFactory.GetEmptyMap());
ValueState* ValueStateManager::getPersistentState(ValueState& State) {
  
  llvm::FoldingSetNodeID ID;
  State.Profile(ID);  
  if (ValueState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
  ValueState* I = (ValueState*) Alloc.Allocate<ValueState>();
  new (I) ValueState(State);  
  StateSet.InsertNode(I, InsertPos);
  return I;
}
void ValueState::printDOT(std::ostream& Out, CheckerStatePrinter* P) const {
  print(Out, P, "\\l", "\\|");
void ValueState::printStdErr(CheckerStatePrinter* P) const {
  print(*llvm::cerr, P);
}  

void ValueState::print(std::ostream& Out, CheckerStatePrinter* P,
                       const char* nl, const char* sep) const {
  Out << "Variables:" << nl;
  for (vb_iterator I = vb_begin(), E = vb_end(); I != E; ++I) {        
    else Out << nl;
    
    Out << ' ' << I.getKey()->getName() << " : ";
    I.getData().print(Out);
  }
  
  // Print Subexpression bindings.
  
  isFirst = true;
  
  for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) {        
      Out << nl << nl << "Sub-Expressions:" << nl;
    else { Out << nl; }
    
    Out << " (" << (void*) I.getKey() << ") ";
    I.getKey()->printPretty(Out);
    Out << " : ";
    I.getData().print(Out);
  }
  
  // Print block-expression bindings.
  
  isFirst = true;
  
  for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) {      
      Out << nl << nl << "Block-level Expressions:" << nl;
    else { Out << nl; }
    
    Out << " (" << (void*) I.getKey() << ") ";
    I.getKey()->printPretty(Out);
    Out << " : ";
    I.getData().print(Out);
  }
  
  // Print equality constraints.
  
    Out << nl << sep << "'==' constraints:";
    for (ConstEqTy::iterator I = ConstEq.begin(),
                             E = ConstEq.end();   I!=E; ++I) {
      Out << nl << " $" << I.getKey()
          << " : "   << I.getData()->toString();
    }
    Out << nl << sep << "'!=' constraints:";
    for (ConstNotEqTy::iterator I  = ConstNotEq.begin(),
                                EI = ConstNotEq.end();   I != EI; ++I) {
      Out << nl << " $" << I.getKey() << " : ";
      IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end();      
      
      for ( ; J != EJ; ++J) {        
        if (isFirst) isFirst = false;
        else Out << ", ";
      
        Out << (*J)->toString();
      }
    }
  }
  
  // Print checker-specific data.
  
  if (P && CheckerState)
    P->PrintCheckerState(Out, CheckerState, nl, sep);