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if (getSubtarget()->hasSSE41()) {
V[0] = DAG.getUNDEF(VT);
for (unsigned i = 0; i < NumElems; ++i)
if (Op.getOperand(i).getOpcode() != ISD::UNDEF)
V[0] = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, VT, V[0],
Op.getOperand(i), DAG.getIntPtrConstant(i));
return V[0];
}
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// Otherwise, expand into a number of unpckl*
// e.g. for v4f32
// Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
// : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
// Step 2: unpcklps X, Y ==> <3, 2, 1, 0>
for (unsigned i = 0; i < NumElems; ++i)
V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Op.getOperand(i));
NumElems >>= 1;
while (NumElems != 0) {
for (unsigned i = 0; i < NumElems; ++i)
V[i] = getUnpackl(DAG, dl, VT, V[i], V[i + NumElems]);
NumElems >>= 1;
}
return V[0];
}
X86TargetLowering::LowerCONCAT_VECTORS(SDValue Op, SelectionDAG &DAG) const {
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// We support concatenate two MMX registers and place them in a MMX
// register. This is better than doing a stack convert.
DebugLoc dl = Op.getDebugLoc();
EVT ResVT = Op.getValueType();
assert(Op.getNumOperands() == 2);
assert(ResVT == MVT::v2i64 || ResVT == MVT::v4i32 ||
ResVT == MVT::v8i16 || ResVT == MVT::v16i8);
int Mask[2];
SDValue InVec = DAG.getNode(ISD::BIT_CONVERT,dl, MVT::v1i64, Op.getOperand(0));
SDValue VecOp = DAG.getNode(X86ISD::MOVQ2DQ, dl, MVT::v2i64, InVec);
InVec = Op.getOperand(1);
if (InVec.getOpcode() == ISD::SCALAR_TO_VECTOR) {
unsigned NumElts = ResVT.getVectorNumElements();
VecOp = DAG.getNode(ISD::BIT_CONVERT, dl, ResVT, VecOp);
VecOp = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, ResVT, VecOp,
InVec.getOperand(0), DAG.getIntPtrConstant(NumElts/2+1));
} else {
InVec = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v1i64, InVec);
SDValue VecOp2 = DAG.getNode(X86ISD::MOVQ2DQ, dl, MVT::v2i64, InVec);
Mask[0] = 0; Mask[1] = 2;
VecOp = DAG.getVectorShuffle(MVT::v2i64, dl, VecOp, VecOp2, Mask);
}
return DAG.getNode(ISD::BIT_CONVERT, dl, ResVT, VecOp);
}
// v8i16 shuffles - Prefer shuffles in the following order:
// 1. [all] pshuflw, pshufhw, optional move
// 2. [ssse3] 1 x pshufb
// 3. [ssse3] 2 x pshufb + 1 x por
// 4. [all] mov + pshuflw + pshufhw + N x (pextrw + pinsrw)
SDValue LowerVECTOR_SHUFFLEv8i16(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG,
const X86TargetLowering &TLI) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
SmallVector<int, 8> MaskVals;
// Determine if more than 1 of the words in each of the low and high quadwords
// of the result come from the same quadword of one of the two inputs. Undef
// mask values count as coming from any quadword, for better codegen.
SmallVector<unsigned, 4> LoQuad(4);
SmallVector<unsigned, 4> HiQuad(4);
BitVector InputQuads(4);
for (unsigned i = 0; i < 8; ++i) {
SmallVectorImpl<unsigned> &Quad = i < 4 ? LoQuad : HiQuad;
int EltIdx = SVOp->getMaskElt(i);
MaskVals.push_back(EltIdx);
if (EltIdx < 0) {
++Quad[0];
++Quad[1];
++Quad[2];
++Quad[3];
continue;
}
++Quad[EltIdx / 4];
InputQuads.set(EltIdx / 4);
}
unsigned MaxQuad = 1;
for (unsigned i = 0; i < 4; ++i) {
if (LoQuad[i] > MaxQuad) {
BestLoQuad = i;
MaxQuad = LoQuad[i];
}
}
MaxQuad = 1;
for (unsigned i = 0; i < 4; ++i) {
if (HiQuad[i] > MaxQuad) {
BestHiQuad = i;
MaxQuad = HiQuad[i];
}
}
// For SSSE3, If all 8 words of the result come from only 1 quadword of each
// of the two input vectors, shuffle them into one input vector so only a
// single pshufb instruction is necessary. If There are more than 2 input
// quads, disable the next transformation since it does not help SSSE3.
bool V1Used = InputQuads[0] || InputQuads[1];
bool V2Used = InputQuads[2] || InputQuads[3];
if (TLI.getSubtarget()->hasSSSE3()) {
if (InputQuads.count() == 2 && V1Used && V2Used) {
BestLoQuad = InputQuads.find_first();
BestHiQuad = InputQuads.find_next(BestLoQuad);
}
if (InputQuads.count() > 2) {
BestLoQuad = -1;
BestHiQuad = -1;
}
}
// If BestLoQuad or BestHiQuad are set, shuffle the quads together and update
// the shuffle mask. If a quad is scored as -1, that means that it contains
// words from all 4 input quadwords.
SDValue NewV;
if (BestLoQuad >= 0 || BestHiQuad >= 0) {
SmallVector<int, 8> MaskV;
MaskV.push_back(BestLoQuad < 0 ? 0 : BestLoQuad);
MaskV.push_back(BestHiQuad < 0 ? 1 : BestHiQuad);
NewV = DAG.getVectorShuffle(MVT::v2i64, dl,
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DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V1),
DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V2), &MaskV[0]);
NewV = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, NewV);
// Rewrite the MaskVals and assign NewV to V1 if NewV now contains all the
// source words for the shuffle, to aid later transformations.
bool AllWordsInNewV = true;
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bool InOrder[2] = { true, true };
for (unsigned i = 0; i != 8; ++i) {
int idx = MaskVals[i];
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if (idx != (int)i)
InOrder[i/4] = false;
if (idx < 0 || (idx/4) == BestLoQuad || (idx/4) == BestHiQuad)
continue;
AllWordsInNewV = false;
break;
}
bool pshuflw = AllWordsInNewV, pshufhw = AllWordsInNewV;
if (AllWordsInNewV) {
for (int i = 0; i != 8; ++i) {
int idx = MaskVals[i];
if (idx < 0)
continue;
idx = MaskVals[i] = (idx / 4) == BestLoQuad ? (idx & 3) : (idx & 3) + 4;
if ((idx != i) && idx < 4)
pshufhw = false;
if ((idx != i) && idx > 3)
pshuflw = false;
}
V1 = NewV;
V2Used = false;
BestLoQuad = 0;
BestHiQuad = 1;
}
// If we've eliminated the use of V2, and the new mask is a pshuflw or
// pshufhw, that's as cheap as it gets. Return the new shuffle.
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if ((pshufhw && InOrder[0]) || (pshuflw && InOrder[1])) {
return DAG.getVectorShuffle(MVT::v8i16, dl, NewV,
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DAG.getUNDEF(MVT::v8i16), &MaskVals[0]);
// If we have SSSE3, and all words of the result are from 1 input vector,
// case 2 is generated, otherwise case 3 is generated. If no SSSE3
// is present, fall back to case 4.
if (TLI.getSubtarget()->hasSSSE3()) {
SmallVector<SDValue,16> pshufbMask;
// If we have elements from both input vectors, set the high bit of the
// shuffle mask element to zero out elements that come from V2 in the V1
// mask, and elements that come from V1 in the V2 mask, so that the two
// results can be OR'd together.
bool TwoInputs = V1Used && V2Used;
for (unsigned i = 0; i != 8; ++i) {
int EltIdx = MaskVals[i] * 2;
if (TwoInputs && (EltIdx >= 16)) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx, MVT::i8));
pshufbMask.push_back(DAG.getConstant(EltIdx+1, MVT::i8));
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V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V1);
V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
// Calculate the shuffle mask for the second input, shuffle it, and
// OR it with the first shuffled input.
pshufbMask.clear();
for (unsigned i = 0; i != 8; ++i) {
int EltIdx = MaskVals[i] * 2;
if (EltIdx < 16) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
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continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
pshufbMask.push_back(DAG.getConstant(EltIdx - 15, MVT::i8));
}
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V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V2);
V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
V1 = DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
}
// If BestLoQuad >= 0, generate a pshuflw to put the low elements in order,
// and update MaskVals with new element order.
BitVector InOrder(8);
if (BestLoQuad >= 0) {
SmallVector<int, 8> MaskV;
for (int i = 0; i != 4; ++i) {
int idx = MaskVals[i];
if (idx < 0) {
MaskV.push_back(-1);
InOrder.set(i);
} else if ((idx / 4) == BestLoQuad) {
MaskV.push_back(idx & 3);
InOrder.set(i);
} else {
MaskV.push_back(-1);
}
for (unsigned i = 4; i != 8; ++i)
MaskV.push_back(i);
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NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
&MaskV[0]);
// If BestHi >= 0, generate a pshufhw to put the high elements in order,
// and update MaskVals with the new element order.
if (BestHiQuad >= 0) {
SmallVector<int, 8> MaskV;
for (unsigned i = 0; i != 4; ++i)
MaskV.push_back(i);
for (unsigned i = 4; i != 8; ++i) {
int idx = MaskVals[i];
if (idx < 0) {
MaskV.push_back(-1);
InOrder.set(i);
} else if ((idx / 4) == BestHiQuad) {
MaskV.push_back((idx & 3) + 4);
InOrder.set(i);
} else {
MaskV.push_back(-1);
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NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
&MaskV[0]);
// In case BestHi & BestLo were both -1, which means each quadword has a word
// from each of the four input quadwords, calculate the InOrder bitvector now
// before falling through to the insert/extract cleanup.
if (BestLoQuad == -1 && BestHiQuad == -1) {
NewV = V1;
for (int i = 0; i != 8; ++i)
if (MaskVals[i] < 0 || MaskVals[i] == i)
InOrder.set(i);
}
// The other elements are put in the right place using pextrw and pinsrw.
for (unsigned i = 0; i != 8; ++i) {
if (InOrder[i])
continue;
int EltIdx = MaskVals[i];
if (EltIdx < 0)
continue;
SDValue ExtOp = (EltIdx < 8)
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? DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V1,
DAG.getIntPtrConstant(EltIdx))
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: DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V2,
DAG.getIntPtrConstant(EltIdx - 8));
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, ExtOp,
DAG.getIntPtrConstant(i));
// v16i8 shuffles - Prefer shuffles in the following order:
// 1. [ssse3] 1 x pshufb
// 2. [ssse3] 2 x pshufb + 1 x por
// 3. [all] v8i16 shuffle + N x pextrw + rotate + pinsrw
static
SDValue LowerVECTOR_SHUFFLEv16i8(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG,
const X86TargetLowering &TLI) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
SmallVector<int, 16> MaskVals;
SVOp->getMask(MaskVals);
// If we have SSSE3, case 1 is generated when all result bytes come from
// one of the inputs. Otherwise, case 2 is generated. If no SSSE3 is
// present, fall back to case 3.
// FIXME: kill V2Only once shuffles are canonizalized by getNode.
bool V1Only = true;
bool V2Only = true;
for (unsigned i = 0; i < 16; ++i) {
int EltIdx = MaskVals[i];
if (EltIdx < 0)
continue;
if (EltIdx < 16)
V2Only = false;
else
V1Only = false;
}
// If SSSE3, use 1 pshufb instruction per vector with elements in the result.
if (TLI.getSubtarget()->hasSSSE3()) {
SmallVector<SDValue,16> pshufbMask;
// If all result elements are from one input vector, then only translate
// undef mask values to 0x80 (zero out result) in the pshufb mask.
//
// Otherwise, we have elements from both input vectors, and must zero out
// elements that come from V2 in the first mask, and V1 in the second mask
// so that we can OR them together.
bool TwoInputs = !(V1Only || V2Only);
for (unsigned i = 0; i != 16; ++i) {
int EltIdx = MaskVals[i];
if (EltIdx < 0 || (TwoInputs && EltIdx >= 16)) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
}
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pshufbMask.push_back(DAG.getConstant(EltIdx, MVT::i8));
}
// If all the elements are from V2, assign it to V1 and return after
// building the first pshufb.
if (V2Only)
V1 = V2;
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V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
if (!TwoInputs)
return V1;
// Calculate the shuffle mask for the second input, shuffle it, and
// OR it with the first shuffled input.
pshufbMask.clear();
for (unsigned i = 0; i != 16; ++i) {
int EltIdx = MaskVals[i];
if (EltIdx < 16) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
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V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
return DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
// No SSSE3 - Calculate in place words and then fix all out of place words
// With 0-16 extracts & inserts. Worst case is 16 bytes out of order from
// the 16 different words that comprise the two doublequadword input vectors.
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V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V2);
SDValue NewV = V2Only ? V2 : V1;
for (int i = 0; i != 8; ++i) {
int Elt0 = MaskVals[i*2];
int Elt1 = MaskVals[i*2+1];
// This word of the result is all undef, skip it.
if (Elt0 < 0 && Elt1 < 0)
continue;
// This word of the result is already in the correct place, skip it.
if (V1Only && (Elt0 == i*2) && (Elt1 == i*2+1))
continue;
if (V2Only && (Elt0 == i*2+16) && (Elt1 == i*2+17))
continue;
SDValue Elt0Src = Elt0 < 16 ? V1 : V2;
SDValue Elt1Src = Elt1 < 16 ? V1 : V2;
SDValue InsElt;
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// If Elt0 and Elt1 are defined, are consecutive, and can be load
// using a single extract together, load it and store it.
if ((Elt0 >= 0) && ((Elt0 + 1) == Elt1) && ((Elt0 & 1) == 0)) {
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InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
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DAG.getIntPtrConstant(Elt1 / 2));
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
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DAG.getIntPtrConstant(i));
continue;
}
// If Elt1 is defined, extract it from the appropriate source. If the
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// source byte is not also odd, shift the extracted word left 8 bits
// otherwise clear the bottom 8 bits if we need to do an or.
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InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
DAG.getIntPtrConstant(Elt1 / 2));
if ((Elt1 & 1) == 0)
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InsElt = DAG.getNode(ISD::SHL, dl, MVT::i16, InsElt,
DAG.getConstant(8, TLI.getShiftAmountTy()));
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else if (Elt0 >= 0)
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InsElt = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt,
DAG.getConstant(0xFF00, MVT::i16));
}
// If Elt0 is defined, extract it from the appropriate source. If the
// source byte is not also even, shift the extracted word right 8 bits. If
// Elt1 was also defined, OR the extracted values together before
// inserting them in the result.
if (Elt0 >= 0) {
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SDValue InsElt0 = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16,
Elt0Src, DAG.getIntPtrConstant(Elt0 / 2));
if ((Elt0 & 1) != 0)
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InsElt0 = DAG.getNode(ISD::SRL, dl, MVT::i16, InsElt0,
DAG.getConstant(8, TLI.getShiftAmountTy()));
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else if (Elt1 >= 0)
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InsElt0 = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt0,
DAG.getConstant(0x00FF, MVT::i16));
InsElt = Elt1 >= 0 ? DAG.getNode(ISD::OR, dl, MVT::i16, InsElt, InsElt0)
}
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
DAG.getIntPtrConstant(i));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, NewV);
}
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/// RewriteAsNarrowerShuffle - Try rewriting v8i16 and v16i8 shuffles as 4 wide
/// ones, or rewriting v4i32 / v2f32 as 2 wide ones if possible. This can be
/// done when every pair / quad of shuffle mask elements point to elements in
/// the right sequence. e.g.
/// vector_shuffle <>, <>, < 3, 4, | 10, 11, | 0, 1, | 14, 15>
static
SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG,
const TargetLowering &TLI, DebugLoc dl) {
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EVT VT = SVOp->getValueType(0);
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
unsigned NumElems = VT.getVectorNumElements();
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unsigned NewWidth = (NumElems == 4) ? 2 : 4;
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EVT MaskVT = MVT::getIntVectorWithNumElements(NewWidth);
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EVT MaskEltVT = MaskVT.getVectorElementType();
EVT NewVT = MaskVT;
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switch (VT.getSimpleVT().SimpleTy) {
default: assert(false && "Unexpected!");
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case MVT::v4f32: NewVT = MVT::v2f64; break;
case MVT::v4i32: NewVT = MVT::v2i64; break;
case MVT::v8i16: NewVT = MVT::v4i32; break;
case MVT::v16i8: NewVT = MVT::v4i32; break;
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}
if (NewWidth == 2) {
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NewVT = MVT::v2i64;
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else
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NewVT = MVT::v2f64;
int Scale = NumElems / NewWidth;
SmallVector<int, 8> MaskVec;
for (unsigned i = 0; i < NumElems; i += Scale) {
int StartIdx = -1;
for (int j = 0; j < Scale; ++j) {
int EltIdx = SVOp->getMaskElt(i+j);
if (EltIdx < 0)
continue;
if (StartIdx == -1)
StartIdx = EltIdx - (EltIdx % Scale);
if (EltIdx != StartIdx + j)
}
if (StartIdx == -1)
MaskVec.push_back(-1);
else
MaskVec.push_back(StartIdx / Scale);
V1 = DAG.getNode(ISD::BIT_CONVERT, dl, NewVT, V1);
V2 = DAG.getNode(ISD::BIT_CONVERT, dl, NewVT, V2);
return DAG.getVectorShuffle(NewVT, dl, V1, V2, &MaskVec[0]);
/// getVZextMovL - Return a zero-extending vector move low node.
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///
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static SDValue getVZextMovL(EVT VT, EVT OpVT,
SDValue SrcOp, SelectionDAG &DAG,
const X86Subtarget *Subtarget, DebugLoc dl) {
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if (VT == MVT::v2f64 || VT == MVT::v4f32) {
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LoadSDNode *LD = NULL;
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if (!isScalarLoadToVector(SrcOp.getNode(), &LD))
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LD = dyn_cast<LoadSDNode>(SrcOp);
if (!LD) {
// movssrr and movsdrr do not clear top bits. Try to use movd, movq
// instead.
MVT ExtVT = (OpVT == MVT::v2f64) ? MVT::i64 : MVT::i32;
if ((ExtVT.SimpleTy != MVT::i64 || Subtarget->is64Bit()) &&
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SrcOp.getOpcode() == ISD::SCALAR_TO_VECTOR &&
SrcOp.getOperand(0).getOpcode() == ISD::BIT_CONVERT &&
SrcOp.getOperand(0).getOperand(0).getValueType() == ExtVT) {
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// PR2108
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OpVT = (OpVT == MVT::v2f64) ? MVT::v2i64 : MVT::v4i32;
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
DAG.getNode(X86ISD::VZEXT_MOVL, dl, OpVT,
DAG.getNode(ISD::SCALAR_TO_VECTOR, dl,
OpVT,
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}
}
}
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
DAG.getNode(X86ISD::VZEXT_MOVL, dl, OpVT,
DAG.getNode(ISD::BIT_CONVERT, dl,
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}
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/// LowerVECTOR_SHUFFLE_4wide - Handle all 4 wide cases with a number of
/// shuffles.
LowerVECTOR_SHUFFLE_4wide(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
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EVT VT = SVOp->getValueType(0);
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SmallVector<std::pair<int, int>, 8> Locs;
Locs.resize(4);
SmallVector<int, 8> Mask1(4U, -1);
SmallVector<int, 8> PermMask;
SVOp->getMask(PermMask);
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unsigned NumHi = 0;
unsigned NumLo = 0;
for (unsigned i = 0; i != 4; ++i) {
int Idx = PermMask[i];
if (Idx < 0) {
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Locs[i] = std::make_pair(-1, -1);
} else {
assert(Idx < 8 && "Invalid VECTOR_SHUFFLE index!");
if (Idx < 4) {
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Locs[i] = std::make_pair(0, NumLo);
Mask1[NumLo] = Idx;
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NumLo++;
} else {
Locs[i] = std::make_pair(1, NumHi);
if (2+NumHi < 4)
Mask1[2+NumHi] = Idx;
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NumHi++;
}
}
}
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if (NumLo <= 2 && NumHi <= 2) {
// If no more than two elements come from either vector. This can be
// implemented with two shuffles. First shuffle gather the elements.
// The second shuffle, which takes the first shuffle as both of its
// vector operands, put the elements into the right order.
V1 = DAG.getVectorShuffle(VT, dl, V1, V2, &Mask1[0]);
SmallVector<int, 8> Mask2(4U, -1);
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for (unsigned i = 0; i != 4; ++i) {
if (Locs[i].first == -1)
continue;
else {
unsigned Idx = (i < 2) ? 0 : 4;
Idx += Locs[i].first * 2 + Locs[i].second;
Mask2[i] = Idx;
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}
}
return DAG.getVectorShuffle(VT, dl, V1, V1, &Mask2[0]);
} else if (NumLo == 3 || NumHi == 3) {
// Otherwise, we must have three elements from one vector, call it X, and
// one element from the other, call it Y. First, use a shufps to build an
// intermediate vector with the one element from Y and the element from X
// that will be in the same half in the final destination (the indexes don't
// matter). Then, use a shufps to build the final vector, taking the half
// containing the element from Y from the intermediate, and the other half
// from X.
if (NumHi == 3) {
// Normalize it so the 3 elements come from V1.
CommuteVectorShuffleMask(PermMask, VT);
std::swap(V1, V2);
}
// Find the element from V2.
unsigned HiIndex;
for (HiIndex = 0; HiIndex < 3; ++HiIndex) {
int Val = PermMask[HiIndex];
if (Val < 0)
continue;
if (Val >= 4)
break;
}
Mask1[0] = PermMask[HiIndex];
Mask1[1] = -1;
Mask1[2] = PermMask[HiIndex^1];
Mask1[3] = -1;
V2 = DAG.getVectorShuffle(VT, dl, V1, V2, &Mask1[0]);
if (HiIndex >= 2) {
Mask1[0] = PermMask[0];
Mask1[1] = PermMask[1];
Mask1[2] = HiIndex & 1 ? 6 : 4;
Mask1[3] = HiIndex & 1 ? 4 : 6;
return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask1[0]);
} else {
Mask1[0] = HiIndex & 1 ? 2 : 0;
Mask1[1] = HiIndex & 1 ? 0 : 2;
Mask1[2] = PermMask[2];
Mask1[3] = PermMask[3];
if (Mask1[2] >= 0)
Mask1[2] += 4;
if (Mask1[3] >= 0)
Mask1[3] += 4;
return DAG.getVectorShuffle(VT, dl, V2, V1, &Mask1[0]);
}
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}
// Break it into (shuffle shuffle_hi, shuffle_lo).
Locs.clear();
SmallVector<int,8> LoMask(4U, -1);
SmallVector<int,8> HiMask(4U, -1);
SmallVector<int,8> *MaskPtr = &LoMask;
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unsigned MaskIdx = 0;
unsigned LoIdx = 0;
unsigned HiIdx = 2;
for (unsigned i = 0; i != 4; ++i) {
if (i == 2) {
MaskPtr = &HiMask;
MaskIdx = 1;
LoIdx = 0;
HiIdx = 2;
}
int Idx = PermMask[i];
if (Idx < 0) {
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Locs[i] = std::make_pair(-1, -1);
} else if (Idx < 4) {
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Locs[i] = std::make_pair(MaskIdx, LoIdx);
(*MaskPtr)[LoIdx] = Idx;
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LoIdx++;
} else {
Locs[i] = std::make_pair(MaskIdx, HiIdx);
(*MaskPtr)[HiIdx] = Idx;
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HiIdx++;
}
}
SDValue LoShuffle = DAG.getVectorShuffle(VT, dl, V1, V2, &LoMask[0]);
SDValue HiShuffle = DAG.getVectorShuffle(VT, dl, V1, V2, &HiMask[0]);
SmallVector<int, 8> MaskOps;
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for (unsigned i = 0; i != 4; ++i) {
if (Locs[i].first == -1) {
MaskOps.push_back(-1);
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} else {
unsigned Idx = Locs[i].first * 4 + Locs[i].second;
MaskOps.push_back(Idx);
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}
}
return DAG.getVectorShuffle(VT, dl, LoShuffle, HiShuffle, &MaskOps[0]);
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}
X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) const {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
SDValue V1 = Op.getOperand(0);
SDValue V2 = Op.getOperand(1);
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EVT VT = Op.getValueType();
DebugLoc dl = Op.getDebugLoc();
unsigned NumElems = VT.getVectorNumElements();
bool isMMX = VT.getSizeInBits() == 64;
bool V1IsUndef = V1.getOpcode() == ISD::UNDEF;
bool V2IsUndef = V2.getOpcode() == ISD::UNDEF;
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bool V1IsSplat = false;
bool V2IsSplat = false;
if (isZeroShuffle(SVOp))
return getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
// Promote splats to v4f32.
if (SVOp->isSplat()) {
return Op;
return PromoteSplat(SVOp, DAG, Subtarget->hasSSE2());
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// If the shuffle can be profitably rewritten as a narrower shuffle, then
// do it!
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if (VT == MVT::v8i16 || VT == MVT::v16i8) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
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if (NewOp.getNode())
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
LowerVECTOR_SHUFFLE(NewOp, DAG));
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} else if ((VT == MVT::v4i32 || (VT == MVT::v4f32 && Subtarget->hasSSE2()))) {
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// FIXME: Figure out a cleaner way to do this.
// Try to make use of movq to zero out the top part.
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if (ISD::isBuildVectorAllZeros(V2.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
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if (NewOp.getNode()) {
if (isCommutedMOVL(cast<ShuffleVectorSDNode>(NewOp), true, false))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(0),
DAG, Subtarget, dl);
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}
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} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, *this, dl);
if (NewOp.getNode() && X86::isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)))
return getVZextMovL(VT, NewOp.getValueType(), NewOp.getOperand(1),
DAG, Subtarget, dl);
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}
}
if (X86::isPSHUFDMask(SVOp))
return Op;
// Check if this can be converted into a logical shift.
bool isLeft = false;
unsigned ShAmt = 0;
bool isShift = getSubtarget()->hasSSE2() &&
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isVectorShift(SVOp, DAG, isLeft, ShVal, ShAmt);
if (isShift && ShVal.hasOneUse()) {
// If the shifted value has multiple uses, it may be cheaper to use
// v_set0 + movlhps or movhlps, etc.
EVT EltVT = VT.getVectorElementType();
ShAmt *= EltVT.getSizeInBits();
return getVShift(isLeft, VT, ShVal, ShAmt, DAG, *this, dl);
}
if (X86::isMOVLMask(SVOp)) {
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if (V1IsUndef)
return V2;
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if (ISD::isBuildVectorAllZeros(V1.getNode()))
return getVZextMovL(VT, VT, V2, DAG, Subtarget, dl);
if (!isMMX)
return Op;
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}
// FIXME: fold these into legal mask.
if (!isMMX && (X86::isMOVSHDUPMask(SVOp) ||
X86::isMOVSLDUPMask(SVOp) ||
X86::isMOVHLPSMask(SVOp) ||
X86::isMOVLPMask(SVOp)))
if (ShouldXformToMOVHLPS(SVOp) ||
ShouldXformToMOVLP(V1.getNode(), V2.getNode(), SVOp))
return CommuteVectorShuffle(SVOp, DAG);
if (isShift) {
// No better options. Use a vshl / vsrl.
EVT EltVT = VT.getVectorElementType();
ShAmt *= EltVT.getSizeInBits();
return getVShift(isLeft, VT, ShVal, ShAmt, DAG, *this, dl);
}
bool Commuted = false;
// FIXME: This should also accept a bitcast of a splat? Be careful, not
// 1,1,1,1 -> v8i16 though.
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V1IsSplat = isSplatVector(V1.getNode());
V2IsSplat = isSplatVector(V2.getNode());
// Canonicalize the splat or undef, if present, to be on the RHS.
if ((V1IsSplat || V1IsUndef) && !(V2IsSplat || V2IsUndef)) {
Op = CommuteVectorShuffle(SVOp, DAG);
SVOp = cast<ShuffleVectorSDNode>(Op);
V1 = SVOp->getOperand(0);
V2 = SVOp->getOperand(1);
std::swap(V1IsSplat, V2IsSplat);
std::swap(V1IsUndef, V2IsUndef);
Commuted = true;
if (isCommutedMOVL(SVOp, V2IsSplat, V2IsUndef)) {
// Shuffling low element of v1 into undef, just return v1.
return V1;
// If V2 is a splat, the mask may be malformed such as <4,3,3,3>, which
// the instruction selector will not match, so get a canonical MOVL with
// swapped operands to undo the commute.
return getMOVL(DAG, dl, VT, V2, V1);
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}
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if (X86::isUNPCKL_v_undef_Mask(SVOp) ||
X86::isUNPCKH_v_undef_Mask(SVOp) ||
X86::isUNPCKLMask(SVOp) ||
X86::isUNPCKHMask(SVOp))
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return Op;
if (V2IsSplat) {
// Normalize mask so all entries that point to V2 points to its first
// element then try to match unpck{h|l} again. If match, return a
// new vector_shuffle with the corrected mask.
SDValue NewMask = NormalizeMask(SVOp, DAG);
ShuffleVectorSDNode *NSVOp = cast<ShuffleVectorSDNode>(NewMask);
if (NSVOp != SVOp) {
if (X86::isUNPCKLMask(NSVOp, true)) {
return NewMask;
} else if (X86::isUNPCKHMask(NSVOp, true)) {
return NewMask;
}
}
}
if (Commuted) {
// Commute is back and try unpck* again.
// FIXME: this seems wrong.
SDValue NewOp = CommuteVectorShuffle(SVOp, DAG);
ShuffleVectorSDNode *NewSVOp = cast<ShuffleVectorSDNode>(NewOp);
if (X86::isUNPCKL_v_undef_Mask(NewSVOp) ||
X86::isUNPCKH_v_undef_Mask(NewSVOp) ||
X86::isUNPCKLMask(NewSVOp) ||
X86::isUNPCKHMask(NewSVOp))
return NewOp;
}
// FIXME: for mmx, bitcast v2i32 to v4i16 for shuffle.
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// Normalize the node to match x86 shuffle ops if needed
if (!isMMX && V2.getOpcode() != ISD::UNDEF && isCommutedSHUFP(SVOp))
return CommuteVectorShuffle(SVOp, DAG);
// Check for legal shuffle and return?
SmallVector<int, 16> PermMask;
SVOp->getMask(PermMask);
if (isShuffleMaskLegal(PermMask, VT))
return Op;
// Handle v8i16 specifically since SSE can do byte extraction and insertion.
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if (VT == MVT::v8i16) {
SDValue NewOp = LowerVECTOR_SHUFFLEv8i16(SVOp, DAG, *this);
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if (NewOp.getNode())
return NewOp;
}
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if (VT == MVT::v16i8) {
SDValue NewOp = LowerVECTOR_SHUFFLEv16i8(SVOp, DAG, *this);
if (NewOp.getNode())
return NewOp;
}
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// Handle all 4 wide cases with a number of shuffles except for MMX.
if (NumElems == 4 && !isMMX)
return LowerVECTOR_SHUFFLE_4wide(SVOp, DAG);
SDValue
X86TargetLowering::LowerEXTRACT_VECTOR_ELT_SSE4(SDValue Op,
SelectionDAG &DAG) const {
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EVT VT = Op.getValueType();
DebugLoc dl = Op.getDebugLoc();
if (VT.getSizeInBits() == 8) {
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SDValue Extract = DAG.getNode(X86ISD::PEXTRB, dl, MVT::i32,
Op.getOperand(0), Op.getOperand(1));
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SDValue Assert = DAG.getNode(ISD::AssertZext, dl, MVT::i32, Extract,
return DAG.getNode(ISD::TRUNCATE, dl, VT, Assert);
} else if (VT.getSizeInBits() == 16) {
unsigned Idx = cast<ConstantSDNode>(Op.getOperand(1))->getZExtValue();
// If Idx is 0, it's cheaper to do a move instead of a pextrw.
if (Idx == 0)
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return DAG.getNode(ISD::TRUNCATE, dl, MVT::i16,
DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i32,
DAG.getNode(ISD::BIT_CONVERT, dl,
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MVT::v4i32,
Op.getOperand(0)),
Op.getOperand(1)));
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SDValue Extract = DAG.getNode(X86ISD::PEXTRW, dl, MVT::i32,
Op.getOperand(0), Op.getOperand(1));
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SDValue Assert = DAG.getNode(ISD::AssertZext, dl, MVT::i32, Extract,
return DAG.getNode(ISD::TRUNCATE, dl, VT, Assert);
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} else if (VT == MVT::f32) {
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// EXTRACTPS outputs to a GPR32 register which will require a movd to copy
// the result back to FR32 register. It's only worth matching if the
// result has a single use which is a store or a bitcast to i32. And in
// the case of a store, it's not worth it if the index is a constant 0,
// because a MOVSSmr can be used instead, which is smaller and faster.
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if (!Op.hasOneUse())
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SDNode *User = *Op.getNode()->use_begin();
if ((User->getOpcode() != ISD::STORE ||
(isa<ConstantSDNode>(Op.getOperand(1)) &&
cast<ConstantSDNode>(Op.getOperand(1))->isNullValue())) &&
(User->getOpcode() != ISD::BIT_CONVERT ||
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User->getValueType(0) != MVT::i32))
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SDValue Extract = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i32,
DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v4i32,
Op.getOperand(0)),
Op.getOperand(1));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::f32, Extract);
} else if (VT == MVT::i32) {
// ExtractPS works with constant index.
if (isa<ConstantSDNode>(Op.getOperand(1)))
return Op;
X86TargetLowering::LowerEXTRACT_VECTOR_ELT(SDValue Op,
SelectionDAG &DAG) const {
if (!isa<ConstantSDNode>(Op.getOperand(1)))
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if (Subtarget->hasSSE41()) {
SDValue Res = LowerEXTRACT_VECTOR_ELT_SSE4(Op, DAG);
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if (Res.getNode())
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return Res;
}
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EVT VT = Op.getValueType();
DebugLoc dl = Op.getDebugLoc();
// TODO: handle v16i8.
if (VT.getSizeInBits() == 16) {
unsigned Idx = cast<ConstantSDNode>(Op.getOperand(1))->getZExtValue();
if (Idx == 0)
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return DAG.getNode(ISD::TRUNCATE, dl, MVT::i16,
DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i32,
DAG.getNode(ISD::BIT_CONVERT, dl,
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MVT::v4i32, Vec),
Op.getOperand(1)));
// Transform it so it match pextrw which produces a 32-bit result.
EVT EltVT = MVT::i32;
SDValue Extract = DAG.getNode(X86ISD::PEXTRW, dl, EltVT,
Op.getOperand(0), Op.getOperand(1));
SDValue Assert = DAG.getNode(ISD::AssertZext, dl, EltVT, Extract,
DAG.getValueType(VT));
return DAG.getNode(ISD::TRUNCATE, dl, VT, Assert);
} else if (VT.getSizeInBits() == 32) {
unsigned Idx = cast<ConstantSDNode>(Op.getOperand(1))->getZExtValue();
if (Idx == 0)
return Op;
// SHUFPS the element to the lowest double word, then movss.
int Mask[4] = { Idx, -1, -1, -1 };
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EVT VVT = Op.getOperand(0).getValueType();
SDValue Vec = DAG.getVectorShuffle(VVT, dl, Op.getOperand(0),
DAG.getUNDEF(VVT), Mask);
return DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, VT, Vec,
DAG.getIntPtrConstant(0));
} else if (VT.getSizeInBits() == 64) {
// FIXME: .td only matches this for <2 x f64>, not <2 x i64> on 32b
// FIXME: seems like this should be unnecessary if mov{h,l}pd were taught
// to match extract_elt for f64.
unsigned Idx = cast<ConstantSDNode>(Op.getOperand(1))->getZExtValue();
if (Idx == 0)
return Op;
// UNPCKHPD the element to the lowest double word, then movsd.
// Note if the lower 64 bits of the result of the UNPCKHPD is then stored
// to a f64mem, the whole operation is folded into a single MOVHPDmr.
int Mask[2] = { 1, -1 };
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EVT VVT = Op.getOperand(0).getValueType();
SDValue Vec = DAG.getVectorShuffle(VVT, dl, Op.getOperand(0),
DAG.getUNDEF(VVT), Mask);
return DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, VT, Vec,
DAG.getIntPtrConstant(0));
X86TargetLowering::LowerINSERT_VECTOR_ELT_SSE4(SDValue Op,
SelectionDAG &DAG) const {
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EVT VT = Op.getValueType();
EVT EltVT = VT.getVectorElementType();
DebugLoc dl = Op.getDebugLoc();
SDValue N0 = Op.getOperand(0);
SDValue N1 = Op.getOperand(1);
SDValue N2 = Op.getOperand(2);