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unsigned SplitBefore = 0, SplitAfter = nextSplitPoint(1) - 1;
// MaxGap should always be max(GapWeight[SplitBefore..SplitAfter-1]).
// It is the spill weight that needs to be evicted.
float MaxGap = GapWeight[0];
for (unsigned i = 1; i != SplitAfter; ++i)
MaxGap = std::max(MaxGap, GapWeight[i]);
for (;;) {
// Live before/after split?
const bool LiveBefore = SplitBefore != 0 || BI.LiveIn;
const bool LiveAfter = SplitAfter != NumGaps || BI.LiveOut;
DEBUG(dbgs() << PrintReg(PhysReg, TRI) << ' '
<< Uses[SplitBefore] << '-' << Uses[SplitAfter]
<< " i=" << MaxGap);
// Stop before the interval gets so big we wouldn't be making progress.
if (!LiveBefore && !LiveAfter) {
DEBUG(dbgs() << " all\n");
break;
}
// Should the interval be extended or shrunk?
bool Shrink = true;
if (MaxGap < HUGE_VALF) {
// Estimate the new spill weight.
//
// Each instruction reads and writes the register, except the first
// instr doesn't read when !FirstLive, and the last instr doesn't write
// when !LastLive.
//
// We will be inserting copies before and after, so the total number of
// reads and writes is 2 * EstUses.
//
const unsigned EstUses = 2*(SplitAfter - SplitBefore) +
2*(LiveBefore + LiveAfter);
// Try to guess the size of the new interval. This should be trivial,
// but the slot index of an inserted copy can be a lot smaller than the
// instruction it is inserted before if there are many dead indexes
// between them.
//
// We measure the distance from the instruction before SplitBefore to
// get a conservative estimate.
//
// The final distance can still be different if inserting copies
// triggers a slot index renumbering.
//
const float EstWeight = normalizeSpillWeight(blockFreq * EstUses,
PrevSlot[SplitBefore].distance(Uses[SplitAfter]));
// Would this split be possible to allocate?
// Never allocate all gaps, we wouldn't be making progress.
float Diff = EstWeight - MaxGap;
DEBUG(dbgs() << " w=" << EstWeight << " d=" << Diff);
if (Diff > 0) {
Shrink = false;
if (Diff > BestDiff) {
DEBUG(dbgs() << " (best)");
BestDiff = Diff;
BestBefore = SplitBefore;
BestAfter = SplitAfter;
}
}
}
// Try to shrink.
if (Shrink) {
SplitBefore = nextSplitPoint(SplitBefore);
if (SplitBefore < SplitAfter) {
DEBUG(dbgs() << " shrink\n");
// Recompute the max when necessary.
if (GapWeight[SplitBefore - 1] >= MaxGap) {
MaxGap = GapWeight[SplitBefore];
for (unsigned i = SplitBefore + 1; i != SplitAfter; ++i)
MaxGap = std::max(MaxGap, GapWeight[i]);
}
continue;
}
MaxGap = 0;
}
// Try to extend the interval.
if (SplitAfter >= NumGaps) {
DEBUG(dbgs() << " end\n");
break;
}
DEBUG(dbgs() << " extend\n");
for (unsigned e = nextSplitPoint(SplitAfter + 1) - 1;
SplitAfter != e; ++SplitAfter)
MaxGap = std::max(MaxGap, GapWeight[SplitAfter]);
continue;
}
}
// Didn't find any candidates?
if (BestBefore == NumGaps)
return 0;
DEBUG(dbgs() << "Best local split range: " << Uses[BestBefore]
<< '-' << Uses[BestAfter] << ", " << BestDiff
<< ", " << (BestAfter - BestBefore + 1) << " instrs\n");
SmallVector<LiveInterval*, 4> SpillRegs;
LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
SplitEditor SE(*SA, *LIS, *VRM, *DomTree, LREdit);
SE.openIntv();
SlotIndex SegStart = SE.enterIntvBefore(Uses[BestBefore]);
SlotIndex SegStop = SE.leaveIntvAfter(Uses[BestAfter]);
SE.useIntv(SegStart, SegStop);
SE.closeIntv();
SE.finish();
//===----------------------------------------------------------------------===//
// Live Range Splitting
//===----------------------------------------------------------------------===//
/// trySplit - Try to split VirtReg or one of its interferences, making it
/// assignable.
/// @return Physreg when VirtReg may be assigned and/or new NewVRegs.
unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order,
SmallVectorImpl<LiveInterval*>&NewVRegs) {
SA->analyze(&VirtReg);
// Local intervals are handled separately.
if (LIS->intervalIsInOneMBB(VirtReg)) {
NamedRegionTimer T("Local Splitting", TimerGroupName, TimePassesIsEnabled);
return tryLocalSplit(VirtReg, Order, NewVRegs);
}
NamedRegionTimer T("Global Splitting", TimerGroupName, TimePassesIsEnabled);
// First try to split around a region spanning multiple blocks.
unsigned PhysReg = tryRegionSplit(VirtReg, Order, NewVRegs);
if (PhysReg || !NewVRegs.empty())
return PhysReg;
// Then isolate blocks with multiple uses.
SplitAnalysis::BlockPtrSet Blocks;
if (SA->getMultiUseBlocks(Blocks)) {
SmallVector<LiveInterval*, 4> SpillRegs;
LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
SplitEditor(*SA, *LIS, *VRM, *DomTree, LREdit).splitSingleBlocks(Blocks);
if (VerifyEnabled)
MF->verify(this, "After splitting live range around basic blocks");
}
// Don't assign any physregs.
return 0;
}
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//===----------------------------------------------------------------------===//
// Spilling
//===----------------------------------------------------------------------===//
/// calcInterferenceWeight - Calculate the combined spill weight of
/// interferences when assigning VirtReg to PhysReg.
float RAGreedy::calcInterferenceWeight(LiveInterval &VirtReg, unsigned PhysReg){
float Sum = 0;
for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
Q.collectInterferingVRegs();
if (Q.seenUnspillableVReg())
return HUGE_VALF;
for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i)
Sum += Q.interferingVRegs()[i]->weight;
}
return Sum;
}
/// trySpillInterferences - Try to spill interfering registers instead of the
/// current one. Only do it if the accumulated spill weight is smaller than the
/// current spill weight.
unsigned RAGreedy::trySpillInterferences(LiveInterval &VirtReg,
AllocationOrder &Order,
SmallVectorImpl<LiveInterval*> &NewVRegs) {
NamedRegionTimer T("Spill Interference", TimerGroupName, TimePassesIsEnabled);
unsigned BestPhys = 0;
float BestWeight = 0;
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Order.rewind();
while (unsigned PhysReg = Order.next()) {
float Weight = calcInterferenceWeight(VirtReg, PhysReg);
if (Weight == HUGE_VALF || Weight >= VirtReg.weight)
continue;
if (!BestPhys || Weight < BestWeight)
BestPhys = PhysReg, BestWeight = Weight;
}
// No candidates found.
if (!BestPhys)
return 0;
// Collect all interfering registers.
SmallVector<LiveInterval*, 8> Spills;
for (const unsigned *AI = TRI->getOverlaps(BestPhys); *AI; ++AI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
Spills.append(Q.interferingVRegs().begin(), Q.interferingVRegs().end());
for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
LiveInterval *VReg = Q.interferingVRegs()[i];
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unassign(*VReg, *AI);
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}
}
// Spill them all.
DEBUG(dbgs() << "spilling " << Spills.size() << " interferences with weight "
<< BestWeight << '\n');
for (unsigned i = 0, e = Spills.size(); i != e; ++i)
spiller().spill(Spills[i], NewVRegs, Spills);
return BestPhys;
}
//===----------------------------------------------------------------------===//
// Main Entry Point
//===----------------------------------------------------------------------===//
unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &NewVRegs) {
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// First try assigning a free register.
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AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
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if (!checkPhysRegInterference(VirtReg, PhysReg))
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// Try to reassign interferences.
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if (unsigned PhysReg = tryReassignOrEvict(VirtReg, Order, NewVRegs))
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return PhysReg;
assert(NewVRegs.empty() && "Cannot append to existing NewVRegs");
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// Try splitting VirtReg or interferences.
unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs);
if (PhysReg || !NewVRegs.empty())
// Try to spill another interfering reg with less spill weight.
PhysReg = trySpillInterferences(VirtReg, Order, NewVRegs);
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if (PhysReg)
return PhysReg;
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// Finally spill VirtReg itself.
NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
SmallVector<LiveInterval*, 1> pendingSpills;
spiller().spill(&VirtReg, NewVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
return 0;
}
bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
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if (VerifyEnabled)
MF->verify(this, "Before greedy register allocator");
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RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
Indexes = &getAnalysis<SlotIndexes>();
DomTree = &getAnalysis<MachineDominatorTree>();
ReservedRegs = TRI->getReservedRegs(*MF);
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SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
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Loops = &getAnalysis<MachineLoopInfo>();
LoopRanges = &getAnalysis<MachineLoopRanges>();
Bundles = &getAnalysis<EdgeBundles>();
SpillPlacer = &getAnalysis<SpillPlacement>();
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SA.reset(new SplitAnalysis(*VRM, *LIS, *Loops));
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allocatePhysRegs();
addMBBLiveIns(MF);
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LIS->addKillFlags();
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{
NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled);
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VRM->rewrite(Indexes);
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}
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}