- Nov 14, 2011
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Chandler Carruth authored
time it is queried to compute the probability of a single successor. This makes computing the probability of every successor of a block in sequence... really really slow. ;] This switches to a linear walk of the successors rather than a quadratic one. One of several quadratic behaviors slowing this pass down. I'm not really thrilled with moving the sum code into the public interface of MBPI, but I don't (at the moment) have ideas for a better interface. My direction I'm thinking in for a better interface is to have MBPI actually retain much more state and make *all* of these queries cheap. That's a lot of work, and would require invasive changes. Until then, this seems like the least bad (ie, least quadratic) solution. Suggestions welcome. llvm-svn: 144530
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Chandler Carruth authored
correctly handle blocks whose successor weights sum to more than UINT32_MAX. This is slightly less efficient, but the entire thing is already linear on the number of successors. Calling it within any hot routine is a mistake, and indeed no one is calling it. It also simplifies the code. llvm-svn: 144527
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Chandler Carruth authored
the sum of the edge weights not overflowing uint32, and crashed when they did. This is generally safe as BranchProbabilityInfo tries to provide this guarantee. However, the CFG can get modified during codegen in a way that grows the *sum* of the edge weights. This doesn't seem unreasonable (imagine just adding more blocks all with the default weight of 16), but it is hard to come up with a case that actually triggers 32-bit overflow. Fortuately, the single-source GCC build is good at this. The solution isn't very pretty, but its no worse than the previous code. We're already summing all of the edge weights on each query, we can sum them, check for an overflow, compute a scale, and sum them again. I've included a *greatly* reduced test case out of the GCC source that triggers it. It's a pretty lame test, as it clearly is just barely triggering the overflow. I'd like to have something that is much more definitive, but I don't understand the fundamental pattern that triggers an explosion in the edge weight sums. The buggy code is duplicated within this file. I'll colapse them into a single implementation in a subsequent commit. llvm-svn: 144526
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Jakob Stoklund Olesen authored
llvm-svn: 144517
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Chandler Carruth authored
get loop info structures associated with them, and so we need some way to make forward progress selecting and placing basic blocks. The technique used here is pretty brutal -- it just scans the list of blocks looking for the first unplaced candidate. It keeps placing blocks like this until the CFG becomes tractable. The cost is somewhat unfortunate, it requires allocating a vector of all basic block pointers eagerly. I have some ideas about how to simplify and optimize this, but I'm trying to get the logic correct first. Thanks to Benjamin Kramer for the reduced test case out of GCC. Sadly there are other bugs that GCC is tickling that I'm reducing and working on now. llvm-svn: 144516
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Jakob Stoklund Olesen authored
It's more natural to use the actual end points. llvm-svn: 144515
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- Nov 13, 2011
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Chandler Carruth authored
when I was reading through the code for style. llvm-svn: 144513
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Jakob Stoklund Olesen authored
This makes no difference for normal defs, but early clobber dead defs now look like: [Slot_EarlyClobber; Slot_Dead) instead of: [Slot_EarlyClobber; Slot_Register). Live ranges for normal dead defs look like: [Slot_Register; Slot_Dead) as before. llvm-svn: 144512
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Jakob Stoklund Olesen authored
llvm-svn: 144507
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Chandler Carruth authored
when we fail to place all the blocks of a loop. Currently this is happening for unnatural loops, and this logic helps more immediately point to the problem. llvm-svn: 144504
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Jakob Stoklund Olesen authored
The old naming scheme (load/use/def/store) can be traced back to an old linear scan article, but the names don't match how slots are actually used. The load and store slots are not needed after the deferred spill code insertion framework was deleted. The use and def slots don't make any sense because we are using half-open intervals as is customary in C code, but the names suggest closed intervals. In reality, these slots were used to distinguish early-clobber defs from normal defs. The new naming scheme also has 4 slots, but the names match how the slots are really used. This is a purely mechanical renaming, but some of the code makes a lot more sense now. llvm-svn: 144503
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Chandler Carruth authored
branches that also may involve fallthrough. In the case of blocks with no fallthrough, we can still re-order the blocks profitably. For example instruction decoding will in some cases continue past an indirect jump, making laying out its most likely successor there profitable. Note, no test case. I don't know how to write a test case that exercises this logic, but it matches the described desired semantics in discussions with Jakob and others. If anyone has a nice example of IR that will trigger this, that would be lovely. Also note, there are still assertion failures in real world code with this. I'm digging into those next, now that I know this isn't the cause. llvm-svn: 144499
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Chandler Carruth authored
llvm-svn: 144498
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Chandler Carruth authored
llvm-svn: 144497
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Chandler Carruth authored
llvm-svn: 144496
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Chandler Carruth authored
second algorithm, but only loosely. It is more heavily based on the last discussion I had with Andy. It continues to walk from the inner-most loop outward, but there is a key difference. With this algorithm we ensure that as we visit each loop, the entire loop is merged into a single chain. At the end, the entire function is treated as a "loop", and merged into a single chain. This chain forms the desired sequence of blocks within the function. Switching to a single algorithm removes my biggest problem with the previous approaches -- they had different behavior depending on which system triggered the layout. Now there is exactly one algorithm and one basis for the decision making. The other key difference is how the chain is formed. This is based heavily on the idea Andy mentioned of keeping a worklist of blocks that are viable layout successors based on the CFG. Having this set allows us to consistently select the best layout successor for each block. It is expensive though. The code here remains very rough. There is a lot that needs to be done to clean up the code, and to make the runtime cost of this pass much lower. Very much WIP, but this was a giant chunk of code and I'd rather folks see it sooner than later. Everything remains behind a flag of course. I've added a couple of tests to exercise the issues that this iteration was motivated by: loop structure preservation. I've also fixed one test that was exhibiting the broken behavior of the previous version. llvm-svn: 144495
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NAKAMURA Takumi authored
llvm-svn: 144487
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Jakob Stoklund Olesen authored
This thing is looking a lot like a virtual register map now. llvm-svn: 144486
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Jakob Stoklund Olesen authored
Nobody cared, StackSlotColoring scans the instructions to find used stack slots. llvm-svn: 144485
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Jakob Stoklund Olesen authored
Most of this stuff was supporting the old deferred spill code insertion mechanism. Modern spillers just edit machine code in place. llvm-svn: 144484
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Jakob Stoklund Olesen authored
The information was only used by the register allocator in StackSlotColoring. llvm-svn: 144482
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Jakob Stoklund Olesen authored
It was off by default. The new register allocators don't have the problems that made it necessary to reallocate registers during stack slot coloring. llvm-svn: 144481
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Jakob Stoklund Olesen authored
And there was much rejoicing. llvm-svn: 144480
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Jakob Stoklund Olesen authored
The very complicated VirtRegRewriter is going away. llvm-svn: 144479
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Jakob Stoklund Olesen authored
This is dead code, all register allocators use InlineSpiller. llvm-svn: 144478
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Jakob Stoklund Olesen authored
The current register allocators all use the inline spiller. llvm-svn: 144477
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Jakob Stoklund Olesen authored
It is worth noting that the old spiller would split live ranges around basic blocks. The new spiller doesn't do that. PBQP should do its own live range splitting with SplitEditor::splitSingleBlock() if desired. See RAGreedy::tryBlockSplit(). llvm-svn: 144476
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- Nov 12, 2011
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Jakob Stoklund Olesen authored
RegAllocGreedy has been the default for six months now. Deleting RegAllocLinearScan makes it possible to also delete VirtRegRewriter and clean up the spiller code. llvm-svn: 144475
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Rafael Espindola authored
instance and a concrete inlined instance are the use of DW_TAG_subprogram instead of DW_TAG_inlined_subroutine and the who owns the tree. We were also omitting DW_AT_inline from the abstract roots. To fix this, make sure we mark abstract instance roots with DW_AT_inline even when we have only out-of-line instances referring to them with DW_AT_abstract_origin. FileCheck is not a very good tool for tests like this, maybe we should add a -verify mode to llvm-dwarfdump. llvm-svn: 144441
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Eli Friedman authored
llvm-svn: 144438
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Eli Friedman authored
Some cleanup and bulletproofing for node replacement in LegalizeDAG. To maintain LegalizeDAG invariants, whenever we a node is replaced, we must attempt to delete it, and if it still has uses after it is replaced (which can happen in rare cases due to CSE), we must revisit it. llvm-svn: 144432
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- Nov 11, 2011
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Nicolas Geoffray authored
Add a custom safepoint method, in order for language implementers to decide which machine instruction gets to be a safepoint. llvm-svn: 144399
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Eric Christopher authored
llvm-svn: 144360
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Eric Christopher authored
addr DIE when adding to the dwarf accelerator tables. llvm-svn: 144354
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- Nov 10, 2011
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Rafael Espindola authored
it first. This is a more general fix to pr11300. llvm-svn: 144324
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Eric Christopher authored
as well. llvm-svn: 144319
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Eric Christopher authored
forward decls and have names into the dwarf accelerator types table. llvm-svn: 144306
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Eric Christopher authored
multiple dies per function and support C++ basenames. llvm-svn: 144304
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Evan Cheng authored
instruction lower optimization" in the pre-RA scheduler. The optimization, rather the hack, was done before MI use-list was available. Now we should be able to implement it in a better way, perhaps in the two-address pass until a MI scheduler is available. Now that the scheduler has to backtrack to handle call sequences. Adding artificial scheduling constraints is just not safe. Furthermore, the hack is not taking all the other scheduling decisions into consideration so it's just as likely to pessimize code. So I view disabling this optimization goodness regardless of PR11314. llvm-svn: 144267
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Jakob Stoklund Olesen authored
The TII.foldMemoryOperand hook preserves implicit operands from the original instruction. This is not what we want when those implicit operands refer to the register being spilled. Implicit operands referring to other registers are preserved. This fixes PR11347. llvm-svn: 144247
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