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  8. May 13, 2004
    • Chris Lattner's avatar
      This was not meant to be committed · 0026512b
      Chris Lattner authored
      llvm-svn: 13565
      0026512b
    • Chris Lattner's avatar
      Fix a nasty bug that caused us to unroll EXTREMELY large loops due to overflow · c12c945c
      Chris Lattner authored
      in the size calculation.
      
      This is not something you want to see:
      Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - UNROLLING!
      
      The problem was that 2*2147483648 == 0.
      
      Now we get:
      Loop Unroll: F[main] Loop %no_exit Loop Size = 2 Trip Count = 2147483648 - TOO LARGE: 4294967296>100
      
      Thanks to some anonymous person playing with the demo page that repeatedly
      caused zion to go into swapping land.  That's one way to ensure you'll get
      a quick bugfix.  :)
      
      Testcase here: Transforms/LoopUnroll/2004-05-13-DontUnrollTooMuch.ll
      
      llvm-svn: 13564
      c12c945c
    • Chris Lattner's avatar
      Two more improvements for null pointer handling: storing a null pointer · 8e7aea02
      Chris Lattner authored
      and passing a null pointer into a function.
      
      For this testcase:
      
      void %test(int** %X) {
        store int* null, int** %X
        call void %test(int** null)
        ret void
      }
      
      we now generate this:
      
      test:
              sub %ESP, 12
              mov %EAX, DWORD PTR [%ESP + 16]
              mov DWORD PTR [%EAX], 0
              mov DWORD PTR [%ESP], 0
              call test
              add %ESP, 12
              ret
      
      instead of this:
      
      test:
              sub %ESP, 12
              mov %EAX, DWORD PTR [%ESP + 16]
              mov %ECX, 0
              mov DWORD PTR [%EAX], %ECX
              mov %EAX, 0
              mov DWORD PTR [%ESP], %EAX
              call test
              add %ESP, 12
              ret
      
      llvm-svn: 13558
      8e7aea02
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