AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch
We were using v_readlane_b32 with the lane set to zero, but this won't work if thread 0 is not active. Differential Revision: http://reviews.llvm.org/D19745 llvm-svn: 268295
Loading
Please sign in to comment