[lldb] Create a property to store the REPL language
Until the introduction of the C++ REPL, there was always a single REPL language. Several places relied on this assumption through repl_languages.GetSingularLanguage. Now that this is no longer the case, we need a way to specify a selected/preferred REPL language. This patch does that with the help of a debugger property, taking inspiration from how we store the scripting language. Differential revision: https://reviews.llvm.org/D116697
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