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Commit 46a28a95 authored by Jonas Devlieghere's avatar Jonas Devlieghere
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[lldb] Create a property to store the REPL language

Until the introduction of the C++ REPL, there was always a single REPL
language. Several places relied on this assumption through
repl_languages.GetSingularLanguage. Now that this is no longer the case,
we need a way to specify a selected/preferred REPL language. This patch
does that with the help of a debugger property, taking inspiration from
how we store the scripting language.

Differential revision: https://reviews.llvm.org/D116697
parent 2819e5de
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