Newer
Older
for (MBBI = MBB->begin(), MBBE = MBB->end(); MBBI!=MBBE; ++MBBI) {
if (!MBBI->isDebugValue())
break;
}
return (MBBI->isBranch());
/// IsBetterFallthrough - Return true if it would be clearly better to
/// fall-through to MBB1 than to fall through into MBB2. This has to return
/// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will
/// result in infinite loops.
static bool IsBetterFallthrough(MachineBasicBlock *MBB1,
MachineBasicBlock *MBB2) {
Chris Lattner
committed
// Right now, we use a simple heuristic. If MBB2 ends with a call, and
// MBB1 doesn't, we prefer to fall through into MBB1. This allows us to
// optimize branches that branch to either a return block or an assert block
// into a fallthrough to the return.
if (IsEmptyBlock(MBB1) || IsEmptyBlock(MBB2)) return false;
Christopher Lamb
committed
// If there is a clear successor ordering we make sure that one block
// will fall through to the next
if (MBB1->isSuccessor(MBB2)) return true;
if (MBB2->isSuccessor(MBB1)) return false;
// Neither block consists entirely of debug info (per IsEmptyBlock check),
// so we needn't test for falling off the beginning here.
MachineBasicBlock::iterator MBB1I = --MBB1->end();
while (MBB1I->isDebugValue())
--MBB1I;
MachineBasicBlock::iterator MBB2I = --MBB2->end();
while (MBB2I->isDebugValue())
--MBB2I;
return MBB2I->isCall() && !MBB1I->isCall();
Bill Wendling
committed
/// getBranchDebugLoc - Find and return, if any, the DebugLoc of the branch
/// instructions on the block. Always use the DebugLoc of the first
/// branching instruction found unless its absent, in which case use the
/// DebugLoc of the second if present.
static DebugLoc getBranchDebugLoc(MachineBasicBlock &MBB) {
MachineBasicBlock::iterator I = MBB.end();
if (I == MBB.begin())
return DebugLoc();
--I;
while (I->isDebugValue() && I != MBB.begin())
--I;
if (I->isBranch())
return I->getDebugLoc();
return DebugLoc();
}
/// OptimizeBlock - Analyze and optimize control flow related to the specified
/// block. This is never called on the entry block.
bool BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
bool MadeChange = false;
ReoptimizeBlock:
MachineFunction::iterator FallThrough = MBB;
++FallThrough;
// If this block is empty, make everyone use its fall-through, not the block
// explicitly. Landing pads should not do this since the landing-pad table
// points to this block. Blocks with their addresses taken shouldn't be
// optimized away.
if (IsEmptyBlock(MBB) && !MBB->isLandingPad() && !MBB->hasAddressTaken()) {
if (MBB->pred_empty()) return MadeChange;
// TODO: Simplify preds to not branch here if possible!
} else {
// Rewrite all predecessors of the old block to go to the fallthrough
// instead.
MachineBasicBlock *Pred = *(MBB->pred_end()-1);
Evan Cheng
committed
Pred->ReplaceUsesOfBlockWith(MBB, FallThrough);
}
// If MBB was the target of a jump table, update jump tables to go to the
// fallthrough instead.
if (MachineJumpTableInfo *MJTI = MF.getJumpTableInfo())
MJTI->ReplaceMBBInJumpTables(MBB, FallThrough);
MadeChange = true;
return MadeChange;
// Check to see if we can simplify the terminator of the block before this
// one.
MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(MBB));
MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0;
Owen Anderson
committed
SmallVector<MachineOperand, 4> PriorCond;
Chris Lattner
committed
bool PriorUnAnalyzable =
TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, true);
if (!PriorUnAnalyzable) {
// If the CFG for the prior block has extra edges, remove them.
Evan Cheng
committed
MadeChange |= PrevBB.CorrectExtraCFGEdges(PriorTBB, PriorFBB,
!PriorCond.empty());
// If the previous branch is conditional and both conditions go to the same
// destination, remove the branch, replacing it with an unconditional one or
// a fall-through.
if (PriorTBB && PriorTBB == PriorFBB) {
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(PrevBB);
if (PriorTBB != MBB)
TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond, dl);
MadeChange = true;
goto ReoptimizeBlock;
}
// If the previous block unconditionally falls through to this block and
// this block has no other predecessors, move the contents of this block
// into the prior block. This doesn't usually happen when SimplifyCFG
// has been used, but it can happen if tail merging splits a fall-through
// predecessor of a block.
// This has to check PrevBB->succ_size() because EH edges are ignored by
// AnalyzeBranch.
if (PriorCond.empty() && !PriorTBB && MBB->pred_size() == 1 &&
PrevBB.succ_size() == 1 &&
!MBB->hasAddressTaken() && !MBB->isLandingPad()) {
<< "From MBB: " << *MBB);
Devang Patel
committed
if (PrevBB.begin() != PrevBB.end()) {
MachineBasicBlock::iterator PrevBBIter = PrevBB.end();
--PrevBBIter;
MachineBasicBlock::iterator MBBIter = MBB->begin();
// Check if DBG_VALUE at the end of PrevBB is identical to the
Devang Patel
committed
while (PrevBBIter != PrevBB.begin() && MBBIter != MBB->end()
&& PrevBBIter->isDebugValue() && MBBIter->isDebugValue()) {
if (!MBBIter->isIdenticalTo(PrevBBIter))
break;
MachineInstr *DuplicateDbg = MBBIter;
++MBBIter; -- PrevBBIter;
DuplicateDbg->eraseFromParent();
}
}
PrevBB.splice(PrevBB.end(), MBB, MBB->begin(), MBB->end());
assert(PrevBB.succ_empty());
PrevBB.transferSuccessors(MBB);
MadeChange = true;
return MadeChange;
}
// If the previous branch *only* branches to *this* block (conditional or
// not) remove the branch.
if (PriorTBB == MBB && PriorFBB == 0) {
MadeChange = true;
goto ReoptimizeBlock;
}
// If the prior block branches somewhere else on the condition and here if
// the condition is false, remove the uncond second branch.
if (PriorFBB == MBB) {
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond, dl);
goto ReoptimizeBlock;
// If the prior block branches here on true and somewhere else on false, and
// if the branch condition is reversible, reverse the branch to create a
// fall-through.
if (PriorTBB == MBB) {
Owen Anderson
committed
SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
if (!TII->ReverseBranchCondition(NewPriorCond)) {
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->InsertBranch(PrevBB, PriorFBB, 0, NewPriorCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
// If this block has no successors (e.g. it is a return block or ends with
// a call to a no-return function like abort or __cxa_throw) and if the pred
// falls through into this block, and if it would otherwise fall through
// into the block after this, move this block to the end of the function.
Chris Lattner
committed
//
// We consider it more likely that execution will stay in the function (e.g.
// due to loops) than it is to exit it. This asserts in loops etc, moving
// the assert condition out of the loop body.
if (MBB->succ_empty() && !PriorCond.empty() && PriorFBB == 0 &&
Chris Lattner
committed
MachineFunction::iterator(PriorTBB) == FallThrough &&
!MBB->canFallThrough()) {
bool DoTransform = true;
// We have to be careful that the succs of PredBB aren't both no-successor
// blocks. If neither have successors and if PredBB is the second from
// last block in the function, we'd just keep swapping the two blocks for
// last. Only do the swap if one is clearly better to fall through than
// the other.
!IsBetterFallthrough(PriorTBB, MBB))
DoTransform = false;
if (DoTransform) {
// Reverse the branch so we will fall through on the previous true cond.
Owen Anderson
committed
SmallVector<MachineOperand, 4> NewPriorCond(PriorCond);
if (!TII->ReverseBranchCondition(NewPriorCond)) {
<< "To make fallthrough to: " << *PriorTBB << "\n");
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
TII->InsertBranch(PrevBB, MBB, 0, NewPriorCond, dl);
// Move this block to the end of the function.
MadeChange = true;
++NumBranchOpts;
return MadeChange;
}
}
}
}
// Analyze the branch in the current block.
MachineBasicBlock *CurTBB = 0, *CurFBB = 0;
Owen Anderson
committed
SmallVector<MachineOperand, 4> CurCond;
bool CurUnAnalyzable= TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond, true);
Chris Lattner
committed
if (!CurUnAnalyzable) {
// If the CFG for the prior block has extra edges, remove them.
Evan Cheng
committed
MadeChange |= MBB->CorrectExtraCFGEdges(CurTBB, CurFBB, !CurCond.empty());
// If this is a two-way branch, and the FBB branches to this block, reverse
// the condition so the single-basic-block loop is faster. Instead of:
// Loop: xxx; jcc Out; jmp Loop
// we want:
// Loop: xxx; jncc Loop; jmp Out
if (CurTBB && CurFBB && CurFBB == MBB && CurTBB != MBB) {
Owen Anderson
committed
SmallVector<MachineOperand, 4> NewCond(CurCond);
if (!TII->ReverseBranchCondition(NewCond)) {
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(*MBB);
TII->RemoveBranch(*MBB);
TII->InsertBranch(*MBB, CurFBB, CurTBB, NewCond, dl);
MadeChange = true;
++NumBranchOpts;
goto ReoptimizeBlock;
// If this branch is the only thing in its block, see if we can forward
// other blocks across it.
IsBranchOnlyBlock(MBB) && CurTBB != MBB &&
!MBB->hasAddressTaken()) {
Bill Wendling
committed
DebugLoc dl = getBranchDebugLoc(*MBB);
// This block may contain just an unconditional branch. Because there can
// be 'non-branch terminators' in the block, try removing the branch and
// then seeing if the block is empty.
TII->RemoveBranch(*MBB);
// If the only things remaining in the block are debug info, remove these
// as well, so this will behave the same as an empty block in non-debug
// mode.
if (!MBB->empty()) {
bool NonDebugInfoFound = false;
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
if (!I->isDebugValue()) {
NonDebugInfoFound = true;
break;
}
}
if (!NonDebugInfoFound)
// Make the block empty, losing the debug info (we could probably
// improve this in some cases.)
MBB->erase(MBB->begin(), MBB->end());
}
// If this block is just an unconditional branch to CurTBB, we can
// usually completely eliminate the block. The only case we cannot
// completely eliminate the block is when the block before this one
// falls through into MBB and we can't understand the prior block's branch
// condition.
if (MBB->empty()) {
bool PredHasNoFallThrough = !PrevBB.canFallThrough();
if (PredHasNoFallThrough || !PriorUnAnalyzable ||
!PrevBB.isSuccessor(MBB)) {
// If the prior block falls through into us, turn it into an
// explicit branch to us to make updates simpler.
if (!PredHasNoFallThrough && PrevBB.isSuccessor(MBB) &&
PriorTBB != MBB && PriorFBB != MBB) {
if (PriorTBB == 0) {
assert(PriorCond.empty() && PriorFBB == 0 &&
"Bad branch analysis");
PriorTBB = MBB;
} else {
assert(PriorFBB == 0 && "Machine CFG out of date!");
PriorFBB = MBB;
}
Bill Wendling
committed
DebugLoc pdl = getBranchDebugLoc(PrevBB);
TII->RemoveBranch(PrevBB);
Bill Wendling
committed
TII->InsertBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, pdl);
// Iterate through all the predecessors, revectoring each in-turn.
size_t PI = 0;
bool DidChange = false;
bool HasBranchToSelf = false;
while(PI != MBB->pred_size()) {
MachineBasicBlock *PMBB = *(MBB->pred_begin() + PI);
if (PMBB == MBB) {
// If this block has an uncond branch to itself, leave it.
++PI;
HasBranchToSelf = true;
} else {
DidChange = true;
PMBB->ReplaceUsesOfBlockWith(MBB, CurTBB);
// If this change resulted in PMBB ending in a conditional
// branch where both conditions go to the same destination,
// change this to an unconditional branch (and fix the CFG).
MachineBasicBlock *NewCurTBB = 0, *NewCurFBB = 0;
SmallVector<MachineOperand, 4> NewCurCond;
bool NewCurUnAnalyzable = TII->AnalyzeBranch(*PMBB, NewCurTBB,
NewCurFBB, NewCurCond, true);
if (!NewCurUnAnalyzable && NewCurTBB && NewCurTBB == NewCurFBB) {
Bill Wendling
committed
DebugLoc pdl = getBranchDebugLoc(*PMBB);
TII->RemoveBranch(*PMBB);
Bill Wendling
committed
TII->InsertBranch(*PMBB, NewCurTBB, 0, NewCurCond, pdl);
MadeChange = true;
++NumBranchOpts;
PMBB->CorrectExtraCFGEdges(NewCurTBB, 0, false);
}
// Change any jumptables to go to the new MBB.
if (MachineJumpTableInfo *MJTI = MF.getJumpTableInfo())
MJTI->ReplaceMBBInJumpTables(MBB, CurTBB);
if (DidChange) {
++NumBranchOpts;
MadeChange = true;
if (!HasBranchToSelf) return MadeChange;
}
// Add the branch back if the block is more than just an uncond branch.
TII->InsertBranch(*MBB, CurTBB, 0, CurCond, dl);
Chris Lattner
committed
}
// If the prior block doesn't fall through into this block, and if this
// block doesn't fall through into some other block, see if we can find a
// place to move this block where a fall-through will happen.
if (!PrevBB.canFallThrough()) {
// Now we know that there was no fall-through into this block, check to
// see if it has a fall-through into its successor.
bool CurFallsThru = MBB->canFallThrough();
if (!MBB->isLandingPad()) {
// Check all the predecessors of this block. If one of them has no fall
// throughs, move this block right after it.
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
E = MBB->pred_end(); PI != E; ++PI) {
// Analyze the branch at the end of the pred.
MachineBasicBlock *PredBB = *PI;
MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
MachineBasicBlock *PredTBB = 0, *PredFBB = 0;
SmallVector<MachineOperand, 4> PredCond;
if (PredBB != MBB && !PredBB->canFallThrough() &&
!TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)
&& (!CurFallsThru || !CurTBB || !CurFBB)
&& (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) {
// If the current block doesn't fall through, just move it.
// If the current block can fall through and does not end with a
// conditional branch, we need to append an unconditional jump to
// the (current) next block. To avoid a possible compile-time
// infinite loop, move blocks only backward in this case.
// Also, if there are already 2 branches here, we cannot add a third;
// this means we have the case
// Bcc next
// B elsewhere
// next:
if (CurFallsThru) {
MachineBasicBlock *NextBB = llvm::next(MachineFunction::iterator(MBB));
CurCond.clear();
Bill Wendling
committed
TII->InsertBranch(*MBB, NextBB, 0, CurCond, DebugLoc());
}
MBB->moveAfter(PredBB);
MadeChange = true;
goto ReoptimizeBlock;
}
Chris Lattner
committed
}
Chris Lattner
committed
// Check all successors to see if we can move this block before it.
for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
E = MBB->succ_end(); SI != E; ++SI) {
// Analyze the branch at the end of the block before the succ.
MachineBasicBlock *SuccBB = *SI;
MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;
// If this block doesn't already fall-through to that successor, and if
// the succ doesn't already have a block that can fall through into it,
// and if the successor isn't an EH destination, we can arrange for the
// fallthrough to happen.
if (SuccBB != MBB && &*SuccPrev != MBB &&
!SuccPrev->canFallThrough() && !CurUnAnalyzable &&
!SuccBB->isLandingPad()) {
Chris Lattner
committed
MBB->moveBefore(SuccBB);
MadeChange = true;
goto ReoptimizeBlock;
}
}
Chris Lattner
committed
// Okay, there is no really great place to put this block. If, however,
// the block before this one would be a fall-through if this block were
// removed, move this block to the end of the function.
MachineBasicBlock *PrevTBB = 0, *PrevFBB = 0;
SmallVector<MachineOperand, 4> PrevCond;
!TII->AnalyzeBranch(PrevBB, PrevTBB, PrevFBB, PrevCond, true) &&
Chris Lattner
committed
PrevBB.isSuccessor(FallThrough)) {
Chris Lattner
committed
MadeChange = true;
return MadeChange;
Chris Lattner
committed
}
}
return MadeChange;
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//===----------------------------------------------------------------------===//
// Hoist Common Code
//===----------------------------------------------------------------------===//
/// HoistCommonCode - Hoist common instruction sequences at the start of basic
/// blocks to their common predecessor.
bool BranchFolder::HoistCommonCode(MachineFunction &MF) {
bool MadeChange = false;
for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ) {
MachineBasicBlock *MBB = I++;
MadeChange |= HoistCommonCodeInSuccs(MBB);
}
return MadeChange;
}
/// findFalseBlock - BB has a fallthrough. Find its 'false' successor given
/// its 'true' successor.
static MachineBasicBlock *findFalseBlock(MachineBasicBlock *BB,
MachineBasicBlock *TrueBB) {
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
E = BB->succ_end(); SI != E; ++SI) {
MachineBasicBlock *SuccBB = *SI;
if (SuccBB != TrueBB)
return SuccBB;
}
return NULL;
}
/// findHoistingInsertPosAndDeps - Find the location to move common instructions
/// in successors to. The location is usually just before the terminator,
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/// however if the terminator is a conditional branch and its previous
/// instruction is the flag setting instruction, the previous instruction is
/// the preferred location. This function also gathers uses and defs of the
/// instructions from the insertion point to the end of the block. The data is
/// used by HoistCommonCodeInSuccs to ensure safety.
static
MachineBasicBlock::iterator findHoistingInsertPosAndDeps(MachineBasicBlock *MBB,
const TargetInstrInfo *TII,
const TargetRegisterInfo *TRI,
SmallSet<unsigned,4> &Uses,
SmallSet<unsigned,4> &Defs) {
MachineBasicBlock::iterator Loc = MBB->getFirstTerminator();
if (!TII->isUnpredicatedTerminator(Loc))
return MBB->end();
for (unsigned i = 0, e = Loc->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = Loc->getOperand(i);
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isUse()) {
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Uses.insert(*AI);
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} else if (!MO.isDead())
// Don't try to hoist code in the rare case the terminator defines a
// register that is later used.
return MBB->end();
}
if (Uses.empty())
return Loc;
if (Loc == MBB->begin())
return MBB->end();
// The terminator is probably a conditional branch, try not to separate the
// branch from condition setting instruction.
MachineBasicBlock::iterator PI = Loc;
--PI;
while (PI != MBB->begin() && Loc->isDebugValue())
--PI;
bool IsDef = false;
for (unsigned i = 0, e = PI->getNumOperands(); !IsDef && i != e; ++i) {
const MachineOperand &MO = PI->getOperand(i);
// If PI has a regmask operand, it is probably a call. Separate away.
if (MO.isRegMask())
return Loc;
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if (!MO.isReg() || MO.isUse())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (Uses.count(Reg))
IsDef = true;
}
if (!IsDef)
// The condition setting instruction is not just before the conditional
// branch.
return Loc;
// Be conservative, don't insert instruction above something that may have
// side-effects. And since it's potentially bad to separate flag setting
// instruction from the conditional branch, just abort the optimization
// completely.
// Also avoid moving code above predicated instruction since it's hard to
// reason about register liveness with predicated instruction.
bool DontMoveAcrossStore = true;
if (!PI->isSafeToMove(TII, 0, DontMoveAcrossStore) ||
TII->isPredicated(PI))
return MBB->end();
// Find out what registers are live. Note this routine is ignoring other live
// registers which are only used by instructions in successor blocks.
for (unsigned i = 0, e = PI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = PI->getOperand(i);
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isUse()) {
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Uses.insert(*AI);
} else {
if (Uses.count(Reg)) {
Uses.erase(Reg);
for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
Uses.erase(*SubRegs); // Use sub-registers to be conservative
}
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
Defs.insert(*AI);
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}
}
return PI;
}
/// HoistCommonCodeInSuccs - If the successors of MBB has common instruction
/// sequence at the start of the function, move the instructions before MBB
/// terminator if it's legal.
bool BranchFolder::HoistCommonCodeInSuccs(MachineBasicBlock *MBB) {
MachineBasicBlock *TBB = 0, *FBB = 0;
SmallVector<MachineOperand, 4> Cond;
if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond, true) || !TBB || Cond.empty())
return false;
if (!FBB) FBB = findFalseBlock(MBB, TBB);
if (!FBB)
// Malformed bcc? True and false blocks are the same?
return false;
// Restrict the optimization to cases where MBB is the only predecessor,
// it is an obvious win.
if (TBB->pred_size() > 1 || FBB->pred_size() > 1)
return false;
// Find a suitable position to hoist the common instructions to. Also figure
// out which registers are used or defined by instructions from the insertion
// point to the end of the block.
SmallSet<unsigned, 4> Uses, Defs;
MachineBasicBlock::iterator Loc =
findHoistingInsertPosAndDeps(MBB, TII, TRI, Uses, Defs);
if (Loc == MBB->end())
return false;
bool HasDups = false;
SmallVector<unsigned, 4> LocalDefs;
SmallSet<unsigned, 4> LocalDefsSet;
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MachineBasicBlock::iterator TIB = TBB->begin();
MachineBasicBlock::iterator FIB = FBB->begin();
MachineBasicBlock::iterator TIE = TBB->end();
MachineBasicBlock::iterator FIE = FBB->end();
while (TIB != TIE && FIB != FIE) {
// Skip dbg_value instructions. These do not count.
if (TIB->isDebugValue()) {
while (TIB != TIE && TIB->isDebugValue())
++TIB;
if (TIB == TIE)
break;
}
if (FIB->isDebugValue()) {
while (FIB != FIE && FIB->isDebugValue())
++FIB;
if (FIB == FIE)
break;
}
if (!TIB->isIdenticalTo(FIB, MachineInstr::CheckKillDead))
break;
if (TII->isPredicated(TIB))
// Hard to reason about register liveness with predicated instruction.
break;
bool IsSafe = true;
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
// Don't attempt to hoist instructions with register masks.
if (MO.isRegMask()) {
IsSafe = false;
break;
}
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if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
if (MO.isDef()) {
if (Uses.count(Reg)) {
// Avoid clobbering a register that's used by the instruction at
// the point of insertion.
IsSafe = false;
break;
}
if (Defs.count(Reg) && !MO.isDead()) {
// Don't hoist the instruction if the def would be clobber by the
// instruction at the point insertion. FIXME: This is overly
// conservative. It should be possible to hoist the instructions
// in BB2 in the following example:
// BB1:
// r1, eflag = op1 r2, r3
// brcc eflag
//
// BB2:
// r1 = op2, ...
// = op3, r1<kill>
IsSafe = false;
break;
}
} else if (!LocalDefsSet.count(Reg)) {
if (Defs.count(Reg)) {
// Use is defined by the instruction at the point of insertion.
IsSafe = false;
break;
}
if (MO.isKill() && Uses.count(Reg))
// Kills a register that's read by the instruction at the point of
// insertion. Remove the kill marker.
MO.setIsKill(false);
}
}
if (!IsSafe)
break;
bool DontMoveAcrossStore = true;
if (!TIB->isSafeToMove(TII, 0, DontMoveAcrossStore))
break;
// Remove kills from LocalDefsSet, these registers had short live ranges.
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
if (!MO.isReg() || !MO.isUse() || !MO.isKill())
continue;
unsigned Reg = MO.getReg();
if (!Reg || !LocalDefsSet.count(Reg))
continue;
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
LocalDefsSet.erase(*AI);
// Track local defs so we can update liveins.
for (unsigned i = 0, e = TIB->getNumOperands(); i != e; ++i) {
MachineOperand &MO = TIB->getOperand(i);
if (!MO.isReg() || !MO.isDef() || MO.isDead())
continue;
unsigned Reg = MO.getReg();
if (!Reg)
continue;
LocalDefs.push_back(Reg);
for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
LocalDefsSet.insert(*AI);
}
++TIB;
++FIB;
}
if (!HasDups)
return false;
MBB->splice(Loc, TBB, TBB->begin(), TIB);
FBB->erase(FBB->begin(), FIB);
// Update livein's.
for (unsigned i = 0, e = LocalDefs.size(); i != e; ++i) {
unsigned Def = LocalDefs[i];
if (LocalDefsSet.count(Def)) {
TBB->addLiveIn(Def);
FBB->addLiveIn(Def);
}
}
++NumHoist;
return true;
}