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//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//===----------------------------------------------------------------------===//
//
// This pass transforms loops that contain branches on loop-invariant conditions
// to have multiple loops. For example, it turns the left into the right code:
//
// for (...) if (lic)
// A for (...)
// if (lic) A; B; C
// B else
// C for (...)
// A; C
//
// This can increase the size of the code exponentially (doubling it every time
// a loop is unswitched) so we only unswitch if the resultant code will be
// smaller than a threshold.
//
// This pass expects LICM to be run before it to hoist invariant conditions out
// of the loop, to make the unswitching opportunity obvious.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-unswitch"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
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#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/CommandLine.h"
#include <set>
using namespace llvm;
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STATISTIC(NumBranches, "Number of branches unswitched");
STATISTIC(NumSwitches, "Number of switches unswitched");
STATISTIC(NumSelects , "Number of selects unswitched");
STATISTIC(NumTrivial , "Number of unswitches that are trivial");
STATISTIC(NumSimplify, "Number of simplifications of unswitched code");
namespace {
cl::opt<unsigned>
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(10), cl::Hidden);
class LoopUnswitch : public FunctionPass {
LoopInfo *LI; // Loop information
// LoopProcessWorklist - List of loops we need to process.
std::vector<Loop*> LoopProcessWorklist;
public:
virtual bool runOnFunction(Function &F);
bool visitLoop(Loop *L);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequiredID(LoopSimplifyID);
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AU.addPreservedID(LoopSimplifyID);
AU.addRequired<LoopInfo>();
AU.addPreserved<LoopInfo>();
AU.addRequiredID(LCSSAID);
AU.addPreservedID(LCSSAID);
}
private:
/// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
/// remove it.
void RemoveLoopFromWorklist(Loop *L) {
std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(),
LoopProcessWorklist.end(), L);
if (I != LoopProcessWorklist.end())
LoopProcessWorklist.erase(I);
}
bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L);
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unsigned getLoopUnswitchCost(Loop *L, Value *LIC);
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void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
BasicBlock *ExitBlock);
void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);
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BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To);
BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val, bool isEqual);
void SimplifyCode(std::vector<Instruction*> &Worklist);
void RemoveBlockIfDead(BasicBlock *BB,
std::vector<Instruction*> &Worklist);
void RemoveLoopFromHierarchy(Loop *L);
};
RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
}
FunctionPass *llvm::createLoopUnswitchPass() { return new LoopUnswitch(); }
bool LoopUnswitch::runOnFunction(Function &F) {
bool Changed = false;
LI = &getAnalysis<LoopInfo>();
// Populate the worklist of loops to process in post-order.
for (LoopInfo::iterator I = LI->begin(), E = LI->end(); I != E; ++I)
for (po_iterator<Loop*> LI = po_begin(*I), E = po_end(*I); LI != E; ++LI)
LoopProcessWorklist.push_back(*LI);
// Process the loops in worklist order, this is a post-order visitation of
// the loops. We use a worklist of loops so that loops can be removed at any
// time if they are deleted (e.g. the backedge of a loop is removed).
while (!LoopProcessWorklist.empty()) {
Loop *L = LoopProcessWorklist.back();
LoopProcessWorklist.pop_back();
Changed |= visitLoop(L);
}
return Changed;
}
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/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
/// invariant in the loop, or has an invariant piece, return the invariant.
/// Otherwise, return null.
static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
// Constants should be folded, not unswitched on!
if (isa<Constant>(Cond)) return false;
// TODO: Handle: br (VARIANT|INVARIANT).
// TODO: Hoist simple expressions out of loops.
if (L->isLoopInvariant(Cond)) return Cond;
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
if (BO->getOpcode() == Instruction::And ||
BO->getOpcode() == Instruction::Or) {
// If either the left or right side is invariant, we can unswitch on this,
// which will cause the branch to go away in one loop and the condition to
// simplify in the other one.
if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
return LHS;
if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
return RHS;
}
return 0;
}
bool LoopUnswitch::visitLoop(Loop *L) {
assert(L->isLCSSAForm());
bool Changed = false;
// Loop over all of the basic blocks in the loop. If we find an interior
// block that is branching on a loop-invariant condition, we can unswitch this
// loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
// If this isn't branching on an invariant condition, we can't unswitch
// it.
if (BI->isConditional()) {
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
++NumBranches;
return true;
}
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
if (LoopCond && SI->getNumCases() > 1) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
Constant *UnswitchVal = SI->getCaseValue(1);
if (UnswitchIfProfitable(LoopCond, UnswitchVal, L)) {
++NumSwitches;
return true;
}
}
}
// Scan the instructions to check for unswitchable values.
for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
BBI != E; ++BBI)
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
++NumSelects;
return true;
}
}
}
assert(L->isLCSSAForm());
return Changed;
}
/// isTrivialLoopExitBlock - Check to see if all paths from BB either:
/// 1. Exit the loop with no side effects.
/// 2. Branch to the latch block with no side-effects.
///
/// If these conditions are true, we return true and set ExitBB to the block we
/// exit through.
///
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
BasicBlock *&ExitBB,
std::set<BasicBlock*> &Visited) {
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if (!Visited.insert(BB).second) {
// Already visited and Ok, end of recursion.
return true;
} else if (!L->contains(BB)) {
// Otherwise, this is a loop exit, this is fine so long as this is the
// first exit.
if (ExitBB != 0) return false;
ExitBB = BB;
return true;
}
// Otherwise, this is an unvisited intra-loop node. Check all successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
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// Check to see if the successor is a trivial loop exit.
if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
return false;
// Okay, everything after this looks good, check to make sure that this block
// doesn't include any side effects.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (I->mayWriteToMemory())
return false;
return true;
}
/// isTrivialLoopExitBlock - Return true if the specified block unconditionally
/// leads to an exit from the specified loop, and has no side-effects in the
/// process. If so, return the block that is exited to, otherwise return null.
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
std::set<BasicBlock*> Visited;
Visited.insert(L->getHeader()); // Branches to header are ok.
BasicBlock *ExitBB = 0;
if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
return ExitBB;
return 0;
}
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/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
/// trivial: that is, that the condition controls whether or not the loop does
/// anything at all. If this is a trivial condition, unswitching produces no
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
/// If this is a trivial condition, return true, otherwise return false. When
/// returning true, this sets Cond and Val to the condition that controls the
/// trivial condition: when Cond dynamically equals Val, the loop is known to
/// exit. Finally, this sets LoopExit to the BB that the loop exits to when
/// Cond == Val.
///
static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond, Constant **Val = 0,
BasicBlock **LoopExit = 0) {
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BasicBlock *Header = L->getHeader();
TerminatorInst *HeaderTerm = Header->getTerminator();
BasicBlock *LoopExitBB = 0;
if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
// If the header block doesn't end with a conditional branch on Cond, we
// can't handle it.
if (!BI->isConditional() || BI->getCondition() != Cond)
return false;
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// Check to see if a successor of the branch is guaranteed to go to the
// latch block or exit through a one exit block without having any
// side-effects. If so, determine the value of Cond that causes it to do
// this.
if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(0)))) {
} else if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(1)))) {
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
// If this isn't a switch on Cond, we can't handle it.
if (SI->getCondition() != Cond) return false;
// Check to see if a successor of the switch is guaranteed to go to the
// latch block or exit through a one exit block without having any
// side-effects. If so, determine the value of Cond that causes it to do
// this. Note that we can't trivially unswitch on the default case.
for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
if ((LoopExitBB = isTrivialLoopExitBlock(L, SI->getSuccessor(i)))) {
// Okay, we found a trivial case, remember the value that is trivial.
if (Val) *Val = SI->getCaseValue(i);
break;
}
}
// If we didn't find a single unique LoopExit block, or if the loop exit block
// contains phi nodes, this isn't trivial.
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
return false; // Can't handle this.
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if (LoopExit) *LoopExit = LoopExitBB;
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// We already know that nothing uses any scalar values defined inside of this
// loop. As such, we just have to check to see if this loop will execute any
// side-effecting instructions (e.g. stores, calls, volatile loads) in the
// part of the loop that the code *would* execute. We already checked the
// tail, check the header now.
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for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
if (I->mayWriteToMemory())
return false;
return true;
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}
/// getLoopUnswitchCost - Return the cost (code size growth) that will happen if
/// we choose to unswitch the specified loop on the specified value.
///
unsigned LoopUnswitch::getLoopUnswitchCost(Loop *L, Value *LIC) {
// If the condition is trivial, always unswitch. There is no code growth for
// this case.
if (IsTrivialUnswitchCondition(L, LIC))
return 0;
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// FIXME: This is really overly conservative. However, more liberal
// estimations have thus far resulted in excessive unswitching, which is bad
// both in compile time and in code size. This should be replaced once
// someone figures out how a good estimation.
return L->getBlocks().size();
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unsigned Cost = 0;
// FIXME: this is brain dead. It should take into consideration code
// shrinkage.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I) {
BasicBlock *BB = *I;
// Do not include empty blocks in the cost calculation. This happen due to
// loop canonicalization and will be removed.
if (BB->begin() == BasicBlock::iterator(BB->getTerminator()))
continue;
// Count basic blocks.
++Cost;
}
return Cost;
}
/// UnswitchIfProfitable - We have found that we can unswitch L when
/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L){
// Check to see if it would be profitable to unswitch this loop.
unsigned Cost = getLoopUnswitchCost(L, LoopCond);
if (Cost > Threshold) {
// FIXME: this should estimate growth by the amount of code shared by the
// resultant unswitched loops.
//
DOUT << "NOT unswitching loop %"
<< L->getHeader()->getName() << ", cost too high: "
<< L->getBlocks().size() << "\n";
return false;
}
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// If this is a trivial condition to unswitch (which results in no code
// duplication), do it now.
BasicBlock *ExitBlock;
if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal, &ExitBlock)) {
UnswitchTrivialCondition(L, LoopCond, CondVal, ExitBlock);
} else {
UnswitchNontrivialCondition(LoopCond, Val, L);
}
return true;
}
/// SplitBlock - Split the specified block at the specified instruction - every
/// thing before SplitPt stays in Old and everything starting with SplitPt moves
/// to a new block. The two blocks are joined by an unconditional branch and
/// the loop info is updated.
///
BasicBlock *LoopUnswitch::SplitBlock(BasicBlock *Old, Instruction *SplitPt) {
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BasicBlock::iterator SplitIt = SplitPt;
while (isa<PHINode>(SplitIt))
++SplitIt;
BasicBlock *New = Old->splitBasicBlock(SplitIt, Old->getName()+".split");
// The new block lives in whichever loop the old one did.
if (Loop *L = LI->getLoopFor(Old))
L->addBasicBlockToLoop(New, *LI);
return New;
}
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BasicBlock *LoopUnswitch::SplitEdge(BasicBlock *BB, BasicBlock *Succ) {
TerminatorInst *LatchTerm = BB->getTerminator();
unsigned SuccNum = 0;
for (unsigned i = 0, e = LatchTerm->getNumSuccessors(); ; ++i) {
assert(i != e && "Didn't find edge?");
if (LatchTerm->getSuccessor(i) == Succ) {
SuccNum = i;
break;
}
}
// If this is a critical edge, let SplitCriticalEdge do it.
if (SplitCriticalEdge(BB->getTerminator(), SuccNum, this))
return LatchTerm->getSuccessor(SuccNum);
// If the edge isn't critical, then BB has a single successor or Succ has a
// single pred. Split the block.
BasicBlock::iterator SplitPoint;
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if (BasicBlock *SP = Succ->getSinglePredecessor()) {
// If the successor only has a single pred, split the top of the successor
// block.
assert(SP == BB && "CFG broken");
return SplitBlock(Succ, Succ->begin());
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} else {
// Otherwise, if BB has a single successor, split it at the bottom of the
// block.
assert(BB->getTerminator()->getNumSuccessors() == 1 &&
"Should have a single succ!");
return SplitBlock(BB, BB->getTerminator());
}
}
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// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
DenseMap<const Value *, Value*> &ValueMap) {
for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
Value *Op = I->getOperand(op);
DenseMap<const Value *, Value*>::iterator It = ValueMap.find(Op);
if (It != ValueMap.end()) Op = It->second;
I->setOperand(op, Op);
}
}
/// CloneLoop - Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM,
LoopInfo *LI) {
Loop *New = new Loop();
if (PL)
PL->addChildLoop(New);
else
LI->addTopLevelLoop(New);
// Add all of the blocks in L to the new loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L)
New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
CloneLoop(*I, New, VM, LI);
return New;
}
/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the
/// code immediately before InsertPt.
static void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
Instruction *InsertPt) {
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
Value *BranchVal = LIC;
if (!isa<ConstantInt>(Val) || Val->getType() != Type::Int1Ty)
BranchVal = new ICmpInst(ICmpInst::ICMP_EQ, LIC, Val, "tmp", InsertPt);
// We want to enter the new loop when the condition is true.
std::swap(TrueDest, FalseDest);
// Insert the new branch.
new BranchInst(TrueDest, FalseDest, BranchVal, InsertPt);
}
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/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
/// condition in it (a cond branch from its header block to its latch block,
/// where the path through the loop that doesn't execute its body has no
/// side-effects), unswitch it. This doesn't involve any code duplication, just
/// moving the conditional branch outside of the loop and updating loop info.
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
Constant *Val,
BasicBlock *ExitBlock) {
DOUT << "loop-unswitch: Trivial-Unswitch loop %"
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << L->getHeader()->getParent()->getName()
<< " on cond: " << *Val << " == " << *Cond << "\n";
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// First step, split the preheader, so that we know that there is a safe place
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// to insert the conditional branch. We will change 'OrigPH' to have a
// conditional branch on Cond.
BasicBlock *OrigPH = L->getLoopPreheader();
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BasicBlock *NewPH = SplitEdge(OrigPH, L->getHeader());
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// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// short-circuit to.
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// Split this block now, so that the loop maintains its exit block, and so
// that the jump from the preheader can execute the contents of the exit block
// without actually branching to it (the exit block should be dominated by the
// loop header, not the preheader).
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin());
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// Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
OrigPH->getTerminator());
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OrigPH->getTerminator()->eraseFromParent();
// We need to reprocess this loop, it could be unswitched again.
LoopProcessWorklist.push_back(L);
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// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
++NumTrivial;
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}
/// VersionLoop - We determined that the loop is profitable to unswitch when LIC
/// equal Val. Split it into loop versions and test the condition outside of
/// either loop. Return the loops created as Out1/Out2.
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
Loop *L) {
Function *F = L->getHeader()->getParent();
DOUT << "loop-unswitch: Unswitching loop %"
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << F->getName()
<< " when '" << *Val << "' == " << *LIC << "\n";
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// LoopBlocks contains all of the basic blocks of the loop, including the
// preheader of the loop, the body of the loop, and the exit blocks of the
// loop, in that order.
std::vector<BasicBlock*> LoopBlocks;
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
BasicBlock *OrigPreheader = L->getLoopPreheader();
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LoopBlocks.push_back(SplitEdge(OrigPreheader, L->getHeader()));
// We want the loop to come after the preheader, but before the exit blocks.
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
std::vector<BasicBlock*> ExitBlocks;
L->getUniqueExitBlocks(ExitBlocks);
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// Split all of the edges from inside the loop to their exit blocks. Update
// the appropriate Phi nodes as we do so.
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for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
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BasicBlock *ExitBlock = ExitBlocks[i];
std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock));
for (unsigned j = 0, e = Preds.size(); j != e; ++j) {
assert(L->contains(Preds[j]) &&
"All preds of loop exit blocks must be the same loop!");
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BasicBlock* MiddleBlock = SplitEdge(Preds[j], ExitBlock);
BasicBlock* StartBlock = Preds[j];
BasicBlock* EndBlock;
if (MiddleBlock->getSinglePredecessor() == ExitBlock) {
EndBlock = MiddleBlock;
MiddleBlock = EndBlock->getSinglePredecessor();;
} else {
EndBlock = ExitBlock;
}
std::set<PHINode*> InsertedPHIs;
PHINode* OldLCSSA = 0;
for (BasicBlock::iterator I = EndBlock->begin();
(OldLCSSA = dyn_cast<PHINode>(I)); ++I) {
Value* OldValue = OldLCSSA->getIncomingValueForBlock(MiddleBlock);
PHINode* NewLCSSA = new PHINode(OldLCSSA->getType(),
OldLCSSA->getName() + ".us-lcssa",
MiddleBlock->getTerminator());
NewLCSSA->addIncoming(OldValue, StartBlock);
OldLCSSA->setIncomingValue(OldLCSSA->getBasicBlockIndex(MiddleBlock),
NewLCSSA);
InsertedPHIs.insert(NewLCSSA);
}
BasicBlock::iterator InsertPt = EndBlock->begin();
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while (dyn_cast<PHINode>(InsertPt)) ++InsertPt;
for (BasicBlock::iterator I = MiddleBlock->begin();
(OldLCSSA = dyn_cast<PHINode>(I)) && InsertedPHIs.count(OldLCSSA) == 0;
++I) {
PHINode *NewLCSSA = new PHINode(OldLCSSA->getType(),
OldLCSSA->getName() + ".us-lcssa",
InsertPt);
OldLCSSA->replaceAllUsesWith(NewLCSSA);
NewLCSSA->addIncoming(OldLCSSA, MiddleBlock);
}
}
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}
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// The exit blocks may have been changed due to edge splitting, recompute.
ExitBlocks.clear();
L->getUniqueExitBlocks(ExitBlocks);
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// Add exit blocks to the loop blocks.
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
// Next step, clone all of the basic blocks that make up the loop (including
// the loop preheader and exit blocks), keeping track of the mapping between
// the instructions and blocks.
std::vector<BasicBlock*> NewBlocks;
NewBlocks.reserve(LoopBlocks.size());
DenseMap<const Value*, Value*> ValueMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *New = CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F);
NewBlocks.push_back(New);
ValueMap[LoopBlocks[i]] = New; // Keep the BB mapping.
}
// Splice the newly inserted blocks into the function right before the
// original preheader.
F->getBasicBlockList().splice(LoopBlocks[0], F->getBasicBlockList(),
NewBlocks[0], F->end());
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI);
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
// as well.
ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
}
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]);
// The new exit block should be in the same loop as the old one.
if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
ExitBBLoop->addBasicBlockToLoop(NewExit, *LI);
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
// If the successor of the exit block had PHI nodes, add an entry for
// NewExit.
PHINode *PN;
for (BasicBlock::iterator I = ExitSucc->begin();
(PN = dyn_cast<PHINode>(I)); ++I) {
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
DenseMap<const Value *, Value*>::iterator It = ValueMap.find(V);
if (It != ValueMap.end()) V = It->second;
PN->addIncoming(V, NewExit);
}
}
// Rewrite the code to refer to itself.
for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
for (BasicBlock::iterator I = NewBlocks[i]->begin(),
E = NewBlocks[i]->end(); I != E; ++I)
RemapInstruction(I, ValueMap);
// Rewrite the original preheader to select between versions of the loop.
BranchInst *OldBR = cast<BranchInst>(OrigPreheader->getTerminator());
assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
"Preheader splitting did not work correctly!");
// Emit the new branch that selects between the two versions of this loop.
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
OldBR->eraseFromParent();
LoopProcessWorklist.push_back(L);
LoopProcessWorklist.push_back(NewLoop);
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
RewriteLoopBodyWithConditionConstant(L , LIC, Val, false);
// It's possible that simplifying one loop could cause the other to be
// deleted. If so, don't simplify it.
if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop)
RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true);
}
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/// RemoveFromWorklist - Remove all instances of I from the worklist vector
/// specified.
static void RemoveFromWorklist(Instruction *I,
std::vector<Instruction*> &Worklist) {
std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(),
Worklist.end(), I);
while (WI != Worklist.end()) {
unsigned Offset = WI-Worklist.begin();
Worklist.erase(WI);
WI = std::find(Worklist.begin()+Offset, Worklist.end(), I);
}
}
/// ReplaceUsesOfWith - When we find that I really equals V, remove I from the
/// program, replacing all uses with V and update the worklist.
static void ReplaceUsesOfWith(Instruction *I, Value *V,
std::vector<Instruction*> &Worklist) {
DOUT << "Replace with '" << *V << "': " << *I;
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// Add uses to the worklist, which may be dead now.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
Worklist.push_back(Use);
// Add users to the worklist which may be simplified now.
for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
UI != E; ++UI)
Worklist.push_back(cast<Instruction>(*UI));
I->replaceAllUsesWith(V);
I->eraseFromParent();
RemoveFromWorklist(I, Worklist);
++NumSimplify;
}
/// RemoveBlockIfDead - If the specified block is dead, remove it, update loop
/// information, and remove any dead successors it has.
///
void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
std::vector<Instruction*> &Worklist) {
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if (pred_begin(BB) != pred_end(BB)) {
// This block isn't dead, since an edge to BB was just removed, see if there
// are any easy simplifications we can do now.
if (BasicBlock *Pred = BB->getSinglePredecessor()) {
// If it has one pred, fold phi nodes in BB.
while (isa<PHINode>(BB->begin()))
ReplaceUsesOfWith(BB->begin(),
cast<PHINode>(BB->begin())->getIncomingValue(0),
Worklist);
// If this is the header of a loop and the only pred is the latch, we now
// have an unreachable loop.
if (Loop *L = LI->getLoopFor(BB))
if (L->getHeader() == BB && L->contains(Pred)) {
// Remove the branch from the latch to the header block, this makes
// the header dead, which will make the latch dead (because the header
// dominates the latch).
Pred->getTerminator()->eraseFromParent();
new UnreachableInst(Pred);
// The loop is now broken, remove it from LI.
RemoveLoopFromHierarchy(L);
// Reprocess the header, which now IS dead.
RemoveBlockIfDead(BB, Worklist);
return;
}
// If pred ends in a uncond branch, add uncond branch to worklist so that
// the two blocks will get merged.
if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator()))
if (BI->isUnconditional())
Worklist.push_back(BI);
}
return;
}
DOUT << "Nuking dead block: " << *BB;
// Remove the instructions in the basic block from the worklist.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
RemoveFromWorklist(I, Worklist);
// Anything that uses the instructions in this basic block should have their
// uses replaced with undefs.
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}
// If this is the edge to the header block for a loop, remove the loop and
// promote all subloops.
if (Loop *BBLoop = LI->getLoopFor(BB)) {
if (BBLoop->getLoopLatch() == BB)
RemoveLoopFromHierarchy(BBLoop);
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}
// Remove the block from the loop info, which removes it from any loops it
// was in.
LI->removeBlock(BB);
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// Remove phi node entries in successors for this block.
TerminatorInst *TI = BB->getTerminator();
std::vector<BasicBlock*> Succs;
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
Succs.push_back(TI->getSuccessor(i));
TI->getSuccessor(i)->removePredecessor(BB);
}
// Unique the successors, remove anything with multiple uses.
std::sort(Succs.begin(), Succs.end());
Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end());
// Remove the basic block, including all of the instructions contained in it.
BB->eraseFromParent();
// Remove successor blocks here that are not dead, so that we know we only
// have dead blocks in this list. Nondead blocks have a way of becoming dead,
// then getting removed before we revisit them, which is badness.
//
for (unsigned i = 0; i != Succs.size(); ++i)
if (pred_begin(Succs[i]) != pred_end(Succs[i])) {
// One exception is loop headers. If this block was the preheader for a
// loop, then we DO want to visit the loop so the loop gets deleted.
// We know that if the successor is a loop header, that this loop had to
// be the preheader: the case where this was the latch block was handled
// above and headers can only have two predecessors.
if (!LI->isLoopHeader(Succs[i])) {
Succs.erase(Succs.begin()+i);
--i;
}
}
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
RemoveBlockIfDead(Succs[i], Worklist);
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}
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/// RemoveLoopFromHierarchy - We have discovered that the specified loop has
/// become unwrapped, either because the backedge was deleted, or because the
/// edge into the header was removed. If the edge into the header from the
/// latch block was removed, the loop is unwrapped but subloops are still alive,
/// so they just reparent loops. If the loops are actually dead, they will be
/// removed later.
void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) {
if (Loop *ParentLoop = L->getParentLoop()) { // Not a top-level loop.
// Reparent all of the blocks in this loop. Since BBLoop had a parent,
// they are now all in it.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L) // Don't change blocks in subloops.
LI->changeLoopFor(*I, ParentLoop);
// Remove the loop from its parent loop.
for (Loop::iterator I = ParentLoop->begin(), E = ParentLoop->end();;
++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
ParentLoop->removeChildLoop(I);
break;
}
}
// Move all subloops into the parent loop.
while (L->begin() != L->end())
ParentLoop->addChildLoop(L->removeChildLoop(L->end()-1));
} else {
// Reparent all of the blocks in this loop. Since BBLoop had no parent,
// they no longer in a loop at all.
for (unsigned i = 0; i != L->getBlocks().size(); ++i) {
// Don't change blocks in subloops.
if (LI->getLoopFor(L->getBlocks()[i]) == L) {
LI->removeBlock(L->getBlocks()[i]);
--i;
}
}
// Remove the loop from the top-level LoopInfo object.
for (LoopInfo::iterator I = LI->begin(), E = LI->end();; ++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
LI->removeLoop(I);
break;
}
}
// Move all of the subloops to the top-level.
while (L->begin() != L->end())
LI->addTopLevelLoop(L->removeChildLoop(L->end()-1));
}
delete L;
RemoveLoopFromWorklist(L);
}
// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
// the value specified by Val in the specified loop, or we know it does NOT have
// that value. Rewrite any uses of LIC or of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val,
bool IsEqual) {
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assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
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std::vector<Instruction*> Worklist;
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// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
// in the loop with the appropriate one directly.
if (IsEqual || (isa<ConstantInt>(Val) && Val->getType() == Type::Int1Ty)) {
Value *Replacement;
if (IsEqual)
Replacement = Val;
else
Replacement = ConstantInt::get(Type::Int1Ty,
!cast<ConstantInt>(Val)->getZExtValue());
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for (unsigned i = 0, e = Users.size(); i != e; ++i)
if (Instruction *U = cast<Instruction>(Users[i])) {
if (!L->contains(U->getParent()))
continue;
U->replaceUsesOfWith(LIC, Replacement);
Worklist.push_back(U);
}
} else {
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
for (unsigned i = 0, e = Users.size(); i != e; ++i)
if (Instruction *U = cast<Instruction>(Users[i])) {
if (!L->contains(U->getParent()))
continue;
Worklist.push_back(U);
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// If we know that LIC is not Val, use this info to simplify code.
if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) {
for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) {
if (SI->getCaseValue(i) == Val) {
// Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
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// FIXME: This is a hack. We need to keep the successor around
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on an dead code path.
BasicBlock* Old = SI->getParent();
BasicBlock* Split = SplitBlock(Old, SI);
Instruction* OldTerm = Old->getTerminator();
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Old->getTerminator()->eraseFromParent();
PHINode *PN;
for (BasicBlock::iterator II = SI->getSuccessor(i)->begin();
(PN = dyn_cast<PHINode>(II)); ++II) {
Value *InVal = PN->removeIncomingValue(Split, false);
PN->addIncoming(InVal, Old);
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}
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SI->removeCase(i);
break;
}
}
}
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// TODO: We could do other simplifications, for example, turning
// LIC == Val -> false.
}
}
SimplifyCode(Worklist);
}
/// SimplifyCode - Okay, now that we have simplified some instructions in the
/// loop, walk over it and constant prop, dce, and fold control flow where
/// possible. Note that this is effectively a very simple loop-structure-aware
/// optimizer. During processing of this loop, L could very well be deleted, so
/// it must not be used.
///
/// FIXME: When the loop optimizer is more mature, separate this out to a new