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//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
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//  This file defines SymbolID, ExprBindKey, and ValueState*
//
//===----------------------------------------------------------------------===//

#include "clang/Analysis/PathSensitive/ValueState.h"
bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {

  // Retrieve the NE-set associated with the given symbol.
  const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym);

  // See if V is present in the NE-set.
}

const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
  ConstEqTy::data_type* T = ConstEq.lookup(sym);
  return T ? *T : NULL;  
const ValueState*
ValueStateManager::RemoveDeadBindings(const ValueState* St, Stmt* Loc,
  
  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
  // The roots are any Block-level exprs and Decls that our liveness algorithm
  // tells us are live.  We then see what Decls they may reference, and keep
  // those around.  This code more than likely can be made faster, and the
  // frequency of which this method is called should be experimented with
  // for optimum performance.  
  DRoots.clear();
  StoreManager::LiveSymbolsTy LSymbols;

  // FIXME: Put this in environment.
  // Clean up the environment.
  
  // Drop bindings for subexpressions.
  NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env);
  
  // Iterate over the block-expr bindings.
  for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end();
    if (Liveness.isLive(Loc, BlkExpr)) {
      
      if (isa<lval::DeclVal>(X)) {
        lval::DeclVal LV = cast<lval::DeclVal>(X);
      for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end(); 
                                                        SI != SE; ++SI) {        
      if (X.isUndef() && cast<UndefinedVal>(X).getData())
      NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr);
  // Clean up the store.
  DSymbols.clear();
  NewSt.St = StMgr->RemoveDeadBindings(St->getStore(), Loc, Liveness, DRoots,
                                       LSymbols, DSymbols);
  // Remove the dead symbols from the symbol tracker.
  for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {

    SymbolID sym = I.getKey();    
    
    if (!LSymbols.count(sym)) {
      DSymbols.insert(sym);
      NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
    }
  }
  
  for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
    
    SymbolID sym = I.getKey();
    
    if (!LSymbols.count(sym)) {
      DSymbols.insert(sym);
      NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
    }
  }
  return getPersistentState(NewSt);
const ValueState* ValueStateManager::SetRVal(const ValueState* St, LVal LV,
                                             RVal V) {
  Store OldStore = St->getStore();
  Store NewStore = StMgr->SetRVal(OldStore, LV, V);
  ValueState NewSt = *St;
  NewSt.St = NewStore;
  return getPersistentState(NewSt);    
}
const ValueState* ValueStateManager::Unbind(const ValueState* St, LVal LV) {
  Store OldStore = St->getStore();
  Store NewStore = StMgr->Remove(OldStore, LV);
  if (NewStore == OldStore)
    return St;
  
  ValueState NewSt = *St;
  NewSt.St = NewStore;
  return getPersistentState(NewSt);    

const ValueState* ValueStateManager::AddNE(const ValueState* St, SymbolID sym,
                                           const llvm::APSInt& V) {
  // First, retrieve the NE-set associated with the given symbol.
  ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym);  
  ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
  S = ISetFactory.Add(S, &V);
  
  // Create a new state with the old binding replaced.
  NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S);
  return getPersistentState(NewSt);
const ValueState* ValueStateManager::AddEQ(const ValueState* St, SymbolID sym,
                                           const llvm::APSInt& V) {
  // Create a new state with the old binding replaced.
  NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V);
  return getPersistentState(NewSt);
const ValueState* ValueStateManager::getInitialState() {
  ValueState StateImpl(EnvMgr.getInitialEnvironment(),
                       CNEFactory.GetEmptyMap(),
                       CEFactory.GetEmptyMap());
const ValueState* ValueStateManager::getPersistentState(ValueState& State) {
  
  llvm::FoldingSetNodeID ID;
  State.Profile(ID);  
  if (ValueState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
  ValueState* I = (ValueState*) Alloc.Allocate<ValueState>();
  new (I) ValueState(State);  
  StateSet.InsertNode(I, InsertPos);
  return I;
}
void ValueState::printDOT(std::ostream& Out, CheckerStatePrinter* P) const {
  print(Out, P, "\\l", "\\|");
void ValueState::printStdErr(CheckerStatePrinter* P) const {
  print(*llvm::cerr, P);
}  

void ValueState::print(std::ostream& Out, CheckerStatePrinter* P,
                       const char* nl, const char* sep) const {
  Out << "Variables:" << nl;
  for (vb_iterator I = vb_begin(), E = vb_end(); I != E; ++I) {        
    else Out << nl;
    
    Out << ' ' << I.getKey()->getName() << " : ";
    I.getData().print(Out);
  }
  
  // Print Subexpression bindings.
  
  isFirst = true;
  
  for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) {        
      Out << nl << nl << "Sub-Expressions:" << nl;
    else { Out << nl; }
    
    Out << " (" << (void*) I.getKey() << ") ";
    I.getKey()->printPretty(Out);
    Out << " : ";
    I.getData().print(Out);
  }
  
  // Print block-expression bindings.
  
  isFirst = true;
  
  for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) {      
      Out << nl << nl << "Block-level Expressions:" << nl;
    else { Out << nl; }
    
    Out << " (" << (void*) I.getKey() << ") ";
    I.getKey()->printPretty(Out);
    Out << " : ";
    I.getData().print(Out);
  }
  
  // Print equality constraints.
  
    Out << nl << sep << "'==' constraints:";
    for (ConstEqTy::iterator I = ConstEq.begin(),
                             E = ConstEq.end();   I!=E; ++I) {
      Out << nl << " $" << I.getKey()
          << " : "   << I.getData()->toString();
    }
    Out << nl << sep << "'!=' constraints:";
    for (ConstNotEqTy::iterator I  = ConstNotEq.begin(),
                                EI = ConstNotEq.end();   I != EI; ++I) {
      Out << nl << " $" << I.getKey() << " : ";
      IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end();      
      
      for ( ; J != EJ; ++J) {        
        if (isFirst) isFirst = false;
        else Out << ", ";
      
        Out << (*J)->toString();
      }
    }
  }
  
  // Print checker-specific data.
  
  if (P && CheckerState)
    P->PrintCheckerState(Out, CheckerState, nl, sep);