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/// PromoteSplat - Promote a splat of v4f32, v8i16 or v16i8 to v4i32.
static SDValue PromoteSplat(ShuffleVectorSDNode *SV, SelectionDAG &DAG,
bool HasSSE2) {
if (SV->getValueType(0).getVectorNumElements() <= 4)
return SDValue(SV, 0);
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EVT PVT = MVT::v4f32;
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EVT VT = SV->getValueType(0);
DebugLoc dl = SV->getDebugLoc();
SDValue V1 = SV->getOperand(0);
int NumElems = VT.getVectorNumElements();
int EltNo = SV->getSplatIndex();
// unpack elements to the correct location
while (NumElems > 4) {
if (EltNo < NumElems/2) {
V1 = getUnpackl(DAG, dl, VT, V1, V1);
} else {
V1 = getUnpackh(DAG, dl, VT, V1, V1);
EltNo -= NumElems/2;
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}
NumElems >>= 1;
// Perform the splat.
int SplatMask[4] = { EltNo, EltNo, EltNo, EltNo };
V1 = DAG.getNode(ISD::BIT_CONVERT, dl, PVT, V1);
V1 = DAG.getVectorShuffle(PVT, dl, V1, DAG.getUNDEF(PVT), &SplatMask[0]);
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, V1);
/// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified
/// vector of zero or undef vector. This produces a shuffle where the low
/// element of V2 is swizzled into the zero/undef vector, landing at element
/// Idx. This produces a shuffle mask like 4,1,2,3 (idx=0) or 0,1,2,4 (idx=3).
static SDValue getShuffleVectorZeroOrUndef(SDValue V2, unsigned Idx,
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bool isZero, bool HasSSE2,
SelectionDAG &DAG) {
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EVT VT = V2.getValueType();
? getZeroVector(VT, HasSSE2, DAG, V2.getDebugLoc()) : DAG.getUNDEF(VT);
unsigned NumElems = VT.getVectorNumElements();
SmallVector<int, 16> MaskVec;
for (unsigned i = 0; i != NumElems; ++i)
// If this is the insertion idx, put the low elt of V2 here.
MaskVec.push_back(i == Idx ? NumElems : i);
return DAG.getVectorShuffle(VT, V2.getDebugLoc(), V1, V2, &MaskVec[0]);
}
/// getNumOfConsecutiveZeros - Return the number of elements in a result of
/// a shuffle that is zero.
static
unsigned getNumOfConsecutiveZeros(ShuffleVectorSDNode *SVOp, int NumElems,
bool Low, SelectionDAG &DAG) {
unsigned NumZeros = 0;
for (int i = 0; i < NumElems; ++i) {
unsigned Index = Low ? i : NumElems-i-1;
int Idx = SVOp->getMaskElt(Index);
if (Idx < 0) {
++NumZeros;
continue;
}
SDValue Elt = DAG.getShuffleScalarElt(SVOp, Index);
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if (Elt.getNode() && X86::isZeroNode(Elt))
++NumZeros;
else
break;
}
return NumZeros;
}
/// isVectorShift - Returns true if the shuffle can be implemented as a
/// logical left or right shift of a vector.
/// FIXME: split into pslldqi, psrldqi, palignr variants.
static bool isVectorShift(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG,
bool &isLeft, SDValue &ShVal, unsigned &ShAmt) {
int NumElems = SVOp->getValueType(0).getVectorNumElements();
isLeft = true;
unsigned NumZeros = getNumOfConsecutiveZeros(SVOp, NumElems, true, DAG);
if (!NumZeros) {
isLeft = false;
NumZeros = getNumOfConsecutiveZeros(SVOp, NumElems, false, DAG);
if (!NumZeros)
return false;
}
bool SeenV1 = false;
bool SeenV2 = false;
for (int i = NumZeros; i < NumElems; ++i) {
int Val = isLeft ? (i - NumZeros) : i;
int Idx = SVOp->getMaskElt(isLeft ? i : (i - NumZeros));
if (Idx < 0)
continue;
if (Idx < NumElems)
SeenV1 = true;
else {
Idx -= NumElems;
SeenV2 = true;
}
if (Idx != Val)
return false;
}
if (SeenV1 && SeenV2)
return false;
ShVal = SeenV1 ? SVOp->getOperand(0) : SVOp->getOperand(1);
ShAmt = NumZeros;
return true;
}
/// LowerBuildVectorv16i8 - Custom lower build_vector of v16i8.
///
static SDValue LowerBuildVectorv16i8(SDValue Op, unsigned NonZeros,
unsigned NumNonZero, unsigned NumZero,
if (NumNonZero > 8)
DebugLoc dl = Op.getDebugLoc();
bool First = true;
for (unsigned i = 0; i < 16; ++i) {
bool ThisIsNonZero = (NonZeros & (1 << i)) != 0;
if (ThisIsNonZero && First) {
if (NumZero)
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V = getZeroVector(MVT::v8i16, true, DAG, dl);
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V = DAG.getUNDEF(MVT::v8i16);
First = false;
}
if ((i & 1) != 0) {
bool LastIsNonZero = (NonZeros & (1 << (i-1))) != 0;
if (LastIsNonZero) {
LastElt = DAG.getNode(ISD::ZERO_EXTEND, dl,
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MVT::i16, Op.getOperand(i-1));
}
if (ThisIsNonZero) {
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ThisElt = DAG.getNode(ISD::ZERO_EXTEND, dl, MVT::i16, Op.getOperand(i));
ThisElt = DAG.getNode(ISD::SHL, dl, MVT::i16,
ThisElt, DAG.getConstant(8, MVT::i8));
if (LastIsNonZero)
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ThisElt = DAG.getNode(ISD::OR, dl, MVT::i16, ThisElt, LastElt);
} else
ThisElt = LastElt;
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if (ThisElt.getNode())
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V = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, V, ThisElt,
DAG.getIntPtrConstant(i/2));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V);
/// LowerBuildVectorv8i16 - Custom lower build_vector of v8i16.
static SDValue LowerBuildVectorv8i16(SDValue Op, unsigned NonZeros,
unsigned NumNonZero, unsigned NumZero,
if (NumNonZero > 4)
DebugLoc dl = Op.getDebugLoc();
bool First = true;
for (unsigned i = 0; i < 8; ++i) {
bool isNonZero = (NonZeros & (1 << i)) != 0;
if (isNonZero) {
if (First) {
if (NumZero)
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V = getZeroVector(MVT::v8i16, true, DAG, dl);
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V = DAG.getUNDEF(MVT::v8i16);
First = false;
}
V = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl,
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MVT::v8i16, V, Op.getOperand(i),
DAG.getIntPtrConstant(i));
}
}
return V;
}
/// getVShift - Return a vector logical shift node.
///
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static SDValue getVShift(bool isLeft, EVT VT, SDValue SrcOp,
unsigned NumBits, SelectionDAG &DAG,
const TargetLowering &TLI, DebugLoc dl) {
bool isMMX = VT.getSizeInBits() == 64;
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EVT ShVT = isMMX ? MVT::v1i64 : MVT::v2i64;
unsigned Opc = isLeft ? X86ISD::VSHL : X86ISD::VSRL;
SrcOp = DAG.getNode(ISD::BIT_CONVERT, dl, ShVT, SrcOp);
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
DAG.getNode(Opc, dl, ShVT, SrcOp,
DAG.getConstant(NumBits, TLI.getShiftAmountTy())));
}
SDValue
X86TargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG) {
DebugLoc dl = Op.getDebugLoc();
// All zero's are handled with pxor, all one's are handled with pcmpeqd.
if (ISD::isBuildVectorAllZeros(Op.getNode())
|| ISD::isBuildVectorAllOnes(Op.getNode())) {
// Canonicalize this to either <4 x i32> or <2 x i32> (SSE vs MMX) to
// 1) ensure the zero vectors are CSE'd, and 2) ensure that i64 scalars are
// eliminated on x86-32 hosts.
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if (Op.getValueType() == MVT::v4i32 || Op.getValueType() == MVT::v2i32)
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if (ISD::isBuildVectorAllOnes(Op.getNode()))
return getOnesVector(Op.getValueType(), DAG, dl);
return getZeroVector(Op.getValueType(), Subtarget->hasSSE2(), DAG, dl);
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EVT VT = Op.getValueType();
EVT ExtVT = VT.getVectorElementType();
unsigned EVTBits = ExtVT.getSizeInBits();
unsigned NumElems = Op.getNumOperands();
unsigned NumZero = 0;
unsigned NumNonZero = 0;
unsigned NonZeros = 0;
bool IsAllConstants = true;
for (unsigned i = 0; i < NumElems; ++i) {
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if (Elt.getOpcode() == ISD::UNDEF)
continue;
Values.insert(Elt);
if (Elt.getOpcode() != ISD::Constant &&
Elt.getOpcode() != ISD::ConstantFP)
IsAllConstants = false;
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if (X86::isZeroNode(Elt))
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NumZero++;
else {
NonZeros |= (1 << i);
NumNonZero++;
}
}
if (NumNonZero == 0) {
// All undef vector. Return an UNDEF. All zero vectors were handled above.
return DAG.getUNDEF(VT);
}
// Special case for single non-zero, non-undef, element.
if (NumNonZero == 1) {
unsigned Idx = CountTrailingZeros_32(NonZeros);
// If this is an insertion of an i64 value on x86-32, and if the top bits of
// the value are obviously zero, truncate the value to i32 and do the
// insertion that way. Only do this if the value is non-constant or if the
// value is a constant being inserted into element 0. It is cheaper to do
// a constant pool load than it is to do a movd + shuffle.
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if (ExtVT == MVT::i64 && !Subtarget->is64Bit() &&
(!IsAllConstants || Idx == 0)) {
if (DAG.MaskedValueIsZero(Item, APInt::getBitsSet(64, 32, 64))) {
// Handle MMX and SSE both.
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EVT VecVT = VT == MVT::v2i64 ? MVT::v4i32 : MVT::v2i32;
unsigned VecElts = VT == MVT::v2i64 ? 4 : 2;
// Truncate the value (which may itself be a constant) to i32, and
// convert it to a vector with movd (S2V+shuffle to zero extend).
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Item = DAG.getNode(ISD::TRUNCATE, dl, MVT::i32, Item);
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VecVT, Item);
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Item = getShuffleVectorZeroOrUndef(Item, 0, true,
Subtarget->hasSSE2(), DAG);
// Now we have our 32-bit value zero extended in the low element of
// a vector. If Idx != 0, swizzle it into place.
if (Idx != 0) {
SmallVector<int, 4> Mask;
Mask.push_back(Idx);
for (unsigned i = 1; i != VecElts; ++i)
Mask.push_back(i);
Item = DAG.getVectorShuffle(VecVT, dl, Item,
DAG.getUNDEF(Item.getValueType()),
&Mask[0]);
return DAG.getNode(ISD::BIT_CONVERT, dl, Op.getValueType(), Item);
// If we have a constant or non-constant insertion into the low element of
// a vector, we can do this with SCALAR_TO_VECTOR + shuffle of zero into
// the rest of the elements. This will be matched as movd/movq/movss/movsd
// depending on what the source datatype is.
if (Idx == 0) {
if (NumZero == 0) {
return DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
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} else if (ExtVT == MVT::i32 || ExtVT == MVT::f32 || ExtVT == MVT::f64 ||
(ExtVT == MVT::i64 && Subtarget->is64Bit())) {
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
// Turn it into a MOVL (i.e. movss, movsd, or movd) to a zero vector.
return getShuffleVectorZeroOrUndef(Item, 0, true, Subtarget->hasSSE2(),
DAG);
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} else if (ExtVT == MVT::i16 || ExtVT == MVT::i8) {
Item = DAG.getNode(ISD::ZERO_EXTEND, dl, MVT::i32, Item);
EVT MiddleVT = VT.getSizeInBits() == 64 ? MVT::v2i32 : MVT::v4i32;
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, MiddleVT, Item);
Item = getShuffleVectorZeroOrUndef(Item, 0, true,
Subtarget->hasSSE2(), DAG);
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Item);
}
// Is it a vector logical left shift?
if (NumElems == 2 && Idx == 1 &&
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X86::isZeroNode(Op.getOperand(0)) &&
!X86::isZeroNode(Op.getOperand(1))) {
unsigned NumBits = VT.getSizeInBits();
return getVShift(true, VT,
DAG.getNode(ISD::SCALAR_TO_VECTOR, dl,
VT, Op.getOperand(1)),
}
if (IsAllConstants) // Otherwise, it's better to do a constpool load.
// Otherwise, if this is a vector with i32 or f32 elements, and the element
// is a non-constant being inserted into an element other than the low one,
// we can't use a constant pool load. Instead, use SCALAR_TO_VECTOR (aka
// movd/movss) to move this into the low element, then shuffle it into
// place.
if (EVTBits == 32) {
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
// Turn it into a shuffle of zero and zero-extended scalar to vector.
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Item = getShuffleVectorZeroOrUndef(Item, 0, NumZero > 0,
Subtarget->hasSSE2(), DAG);
SmallVector<int, 8> MaskVec;
for (unsigned i = 0; i < NumElems; i++)
MaskVec.push_back(i == Idx ? 0 : 1);
return DAG.getVectorShuffle(VT, dl, Item, DAG.getUNDEF(VT), &MaskVec[0]);
}
}
// Splat is obviously ok. Let legalizer expand it to a shuffle.
if (Values.size() == 1)
// A vector full of immediates; various special cases are already
// handled, so this is best done with a single constant-pool load.
if (IsAllConstants)
// Let legalizer expand 2-wide build_vectors.
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if (EVTBits == 64) {
if (NumNonZero == 1) {
// One half is zero or undef.
unsigned Idx = CountTrailingZeros_32(NonZeros);
SDValue V2 = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT,
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Op.getOperand(Idx));
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return getShuffleVectorZeroOrUndef(V2, Idx, true,
Subtarget->hasSSE2(), DAG);
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}
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}
// If element VT is < 32 bits, convert it to inserts into a zero vector.
if (EVTBits == 8 && NumElems == 16) {
SDValue V = LowerBuildVectorv16i8(Op, NonZeros,NumNonZero,NumZero, DAG,
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if (V.getNode()) return V;
if (EVTBits == 16 && NumElems == 8) {
SDValue V = LowerBuildVectorv8i16(Op, NonZeros,NumNonZero,NumZero, DAG,
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if (V.getNode()) return V;
}
// If element VT is == 32 bits, turn it into a number of shuffles.
V.resize(NumElems);
if (NumElems == 4 && NumZero > 0) {
for (unsigned i = 0; i < 4; ++i) {
bool isZero = !(NonZeros & (1 << i));
if (isZero)
V[i] = getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Op.getOperand(i));
}
for (unsigned i = 0; i < 2; ++i) {
switch ((NonZeros & (0x3 << i*2)) >> (i*2)) {
default: break;
case 0:
V[i] = V[i*2]; // Must be a zero vector.
break;
case 1:
V[i] = getMOVL(DAG, dl, VT, V[i*2+1], V[i*2]);
break;
case 2:
V[i] = getMOVL(DAG, dl, VT, V[i*2], V[i*2+1]);
break;
case 3:
V[i] = getUnpackl(DAG, dl, VT, V[i*2], V[i*2+1]);
break;
}
}
SmallVector<int, 8> MaskVec;
bool Reverse = (NonZeros & 0x3) == 2;
for (unsigned i = 0; i < 2; ++i)
MaskVec.push_back(Reverse ? 1-i : i);
Reverse = ((NonZeros & (0x3 << 2)) >> 2) == 2;
for (unsigned i = 0; i < 2; ++i)
MaskVec.push_back(Reverse ? 1-i+NumElems : i+NumElems);
return DAG.getVectorShuffle(VT, dl, V[0], V[1], &MaskVec[0]);
}
if (Values.size() > 2) {
// If we have SSE 4.1, Expand into a number of inserts unless the number of
// values to be inserted is equal to the number of elements, in which case
// use the unpack code below in the hopes of matching the consecutive elts
// load merge pattern for shuffles.
// FIXME: We could probably just check that here directly.
if (Values.size() < NumElems && VT.getSizeInBits() == 128 &&
getSubtarget()->hasSSE41()) {
V[0] = DAG.getUNDEF(VT);
for (unsigned i = 0; i < NumElems; ++i)
if (Op.getOperand(i).getOpcode() != ISD::UNDEF)
V[0] = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, VT, V[0],
Op.getOperand(i), DAG.getIntPtrConstant(i));
return V[0];
}
// Expand into a number of unpckl*.
// e.g. for v4f32
// Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
// : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
// Step 2: unpcklps X, Y ==> <3, 2, 1, 0>
for (unsigned i = 0; i < NumElems; ++i)
V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Op.getOperand(i));
NumElems >>= 1;
while (NumElems != 0) {
for (unsigned i = 0; i < NumElems; ++i)
V[i] = getUnpackl(DAG, dl, VT, V[i], V[i + NumElems]);
NumElems >>= 1;
}
return V[0];
}
// v8i16 shuffles - Prefer shuffles in the following order:
// 1. [all] pshuflw, pshufhw, optional move
// 2. [ssse3] 1 x pshufb
// 3. [ssse3] 2 x pshufb + 1 x por
// 4. [all] mov + pshuflw + pshufhw + N x (pextrw + pinsrw)
SDValue LowerVECTOR_SHUFFLEv8i16(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG, X86TargetLowering &TLI) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
SmallVector<int, 8> MaskVals;
// Determine if more than 1 of the words in each of the low and high quadwords
// of the result come from the same quadword of one of the two inputs. Undef
// mask values count as coming from any quadword, for better codegen.
SmallVector<unsigned, 4> LoQuad(4);
SmallVector<unsigned, 4> HiQuad(4);
BitVector InputQuads(4);
for (unsigned i = 0; i < 8; ++i) {
SmallVectorImpl<unsigned> &Quad = i < 4 ? LoQuad : HiQuad;
int EltIdx = SVOp->getMaskElt(i);
MaskVals.push_back(EltIdx);
if (EltIdx < 0) {
++Quad[0];
++Quad[1];
++Quad[2];
++Quad[3];
continue;
}
++Quad[EltIdx / 4];
InputQuads.set(EltIdx / 4);
}
unsigned MaxQuad = 1;
for (unsigned i = 0; i < 4; ++i) {
if (LoQuad[i] > MaxQuad) {
BestLoQuad = i;
MaxQuad = LoQuad[i];
}
}
MaxQuad = 1;
for (unsigned i = 0; i < 4; ++i) {
if (HiQuad[i] > MaxQuad) {
BestHiQuad = i;
MaxQuad = HiQuad[i];
}
}
// For SSSE3, If all 8 words of the result come from only 1 quadword of each
// of the two input vectors, shuffle them into one input vector so only a
// single pshufb instruction is necessary. If There are more than 2 input
// quads, disable the next transformation since it does not help SSSE3.
bool V1Used = InputQuads[0] || InputQuads[1];
bool V2Used = InputQuads[2] || InputQuads[3];
if (TLI.getSubtarget()->hasSSSE3()) {
if (InputQuads.count() == 2 && V1Used && V2Used) {
BestLoQuad = InputQuads.find_first();
BestHiQuad = InputQuads.find_next(BestLoQuad);
}
if (InputQuads.count() > 2) {
BestLoQuad = -1;
BestHiQuad = -1;
}
}
// If BestLoQuad or BestHiQuad are set, shuffle the quads together and update
// the shuffle mask. If a quad is scored as -1, that means that it contains
// words from all 4 input quadwords.
SDValue NewV;
if (BestLoQuad >= 0 || BestHiQuad >= 0) {
SmallVector<int, 8> MaskV;
MaskV.push_back(BestLoQuad < 0 ? 0 : BestLoQuad);
MaskV.push_back(BestHiQuad < 0 ? 1 : BestHiQuad);
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NewV = DAG.getVectorShuffle(MVT::v2i64, dl,
DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V1),
DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V2), &MaskV[0]);
NewV = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, NewV);
// Rewrite the MaskVals and assign NewV to V1 if NewV now contains all the
// source words for the shuffle, to aid later transformations.
bool AllWordsInNewV = true;
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bool InOrder[2] = { true, true };
for (unsigned i = 0; i != 8; ++i) {
int idx = MaskVals[i];
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if (idx != (int)i)
InOrder[i/4] = false;
if (idx < 0 || (idx/4) == BestLoQuad || (idx/4) == BestHiQuad)
continue;
AllWordsInNewV = false;
break;
}
bool pshuflw = AllWordsInNewV, pshufhw = AllWordsInNewV;
if (AllWordsInNewV) {
for (int i = 0; i != 8; ++i) {
int idx = MaskVals[i];
if (idx < 0)
continue;
idx = MaskVals[i] = (idx / 4) == BestLoQuad ? (idx & 3) : (idx & 3) + 4;
if ((idx != i) && idx < 4)
pshufhw = false;
if ((idx != i) && idx > 3)
pshuflw = false;
}
V1 = NewV;
V2Used = false;
BestLoQuad = 0;
BestHiQuad = 1;
}
// If we've eliminated the use of V2, and the new mask is a pshuflw or
// pshufhw, that's as cheap as it gets. Return the new shuffle.
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if ((pshufhw && InOrder[0]) || (pshuflw && InOrder[1])) {
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return DAG.getVectorShuffle(MVT::v8i16, dl, NewV,
DAG.getUNDEF(MVT::v8i16), &MaskVals[0]);
}
}
// If we have SSSE3, and all words of the result are from 1 input vector,
// case 2 is generated, otherwise case 3 is generated. If no SSSE3
// is present, fall back to case 4.
if (TLI.getSubtarget()->hasSSSE3()) {
SmallVector<SDValue,16> pshufbMask;
// If we have elements from both input vectors, set the high bit of the
// shuffle mask element to zero out elements that come from V2 in the V1
// mask, and elements that come from V1 in the V2 mask, so that the two
// results can be OR'd together.
bool TwoInputs = V1Used && V2Used;
for (unsigned i = 0; i != 8; ++i) {
int EltIdx = MaskVals[i] * 2;
if (TwoInputs && (EltIdx >= 16)) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx, MVT::i8));
pshufbMask.push_back(DAG.getConstant(EltIdx+1, MVT::i8));
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V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V1);
V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
// Calculate the shuffle mask for the second input, shuffle it, and
// OR it with the first shuffled input.
pshufbMask.clear();
for (unsigned i = 0; i != 8; ++i) {
int EltIdx = MaskVals[i] * 2;
if (EltIdx < 16) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
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continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
pshufbMask.push_back(DAG.getConstant(EltIdx - 15, MVT::i8));
}
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V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V2);
V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
V1 = DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
}
// If BestLoQuad >= 0, generate a pshuflw to put the low elements in order,
// and update MaskVals with new element order.
BitVector InOrder(8);
if (BestLoQuad >= 0) {
SmallVector<int, 8> MaskV;
for (int i = 0; i != 4; ++i) {
int idx = MaskVals[i];
if (idx < 0) {
MaskV.push_back(-1);
InOrder.set(i);
} else if ((idx / 4) == BestLoQuad) {
MaskV.push_back(idx & 3);
InOrder.set(i);
} else {
MaskV.push_back(-1);
}
for (unsigned i = 4; i != 8; ++i)
MaskV.push_back(i);
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NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
&MaskV[0]);
}
// If BestHi >= 0, generate a pshufhw to put the high elements in order,
// and update MaskVals with the new element order.
if (BestHiQuad >= 0) {
SmallVector<int, 8> MaskV;
for (unsigned i = 0; i != 4; ++i)
MaskV.push_back(i);
for (unsigned i = 4; i != 8; ++i) {
int idx = MaskVals[i];
if (idx < 0) {
MaskV.push_back(-1);
InOrder.set(i);
} else if ((idx / 4) == BestHiQuad) {
MaskV.push_back((idx & 3) + 4);
InOrder.set(i);
} else {
MaskV.push_back(-1);
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NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
&MaskV[0]);
}
// In case BestHi & BestLo were both -1, which means each quadword has a word
// from each of the four input quadwords, calculate the InOrder bitvector now
// before falling through to the insert/extract cleanup.
if (BestLoQuad == -1 && BestHiQuad == -1) {
NewV = V1;
for (int i = 0; i != 8; ++i)
if (MaskVals[i] < 0 || MaskVals[i] == i)
InOrder.set(i);
}
// The other elements are put in the right place using pextrw and pinsrw.
for (unsigned i = 0; i != 8; ++i) {
if (InOrder[i])
continue;
int EltIdx = MaskVals[i];
if (EltIdx < 0)
continue;
SDValue ExtOp = (EltIdx < 8)
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? DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V1,
DAG.getIntPtrConstant(EltIdx))
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: DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V2,
DAG.getIntPtrConstant(EltIdx - 8));
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, ExtOp,
DAG.getIntPtrConstant(i));
// v16i8 shuffles - Prefer shuffles in the following order:
// 1. [ssse3] 1 x pshufb
// 2. [ssse3] 2 x pshufb + 1 x por
// 3. [all] v8i16 shuffle + N x pextrw + rotate + pinsrw
static
SDValue LowerVECTOR_SHUFFLEv16i8(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG, X86TargetLowering &TLI) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
SmallVector<int, 16> MaskVals;
SVOp->getMask(MaskVals);
// If we have SSSE3, case 1 is generated when all result bytes come from
// one of the inputs. Otherwise, case 2 is generated. If no SSSE3 is
// present, fall back to case 3.
// FIXME: kill V2Only once shuffles are canonizalized by getNode.
bool V1Only = true;
bool V2Only = true;
for (unsigned i = 0; i < 16; ++i) {
int EltIdx = MaskVals[i];
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if (EltIdx < 0)
continue;
if (EltIdx < 16)
V2Only = false;
else
V1Only = false;
}
// If SSSE3, use 1 pshufb instruction per vector with elements in the result.
if (TLI.getSubtarget()->hasSSSE3()) {
SmallVector<SDValue,16> pshufbMask;
// If all result elements are from one input vector, then only translate
// undef mask values to 0x80 (zero out result) in the pshufb mask.
//
// Otherwise, we have elements from both input vectors, and must zero out
// elements that come from V2 in the first mask, and V1 in the second mask
// so that we can OR them together.
bool TwoInputs = !(V1Only || V2Only);
for (unsigned i = 0; i != 16; ++i) {
int EltIdx = MaskVals[i];
if (EltIdx < 0 || (TwoInputs && EltIdx >= 16)) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
}
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pshufbMask.push_back(DAG.getConstant(EltIdx, MVT::i8));
}
// If all the elements are from V2, assign it to V1 and return after
// building the first pshufb.
if (V2Only)
V1 = V2;
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V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
if (!TwoInputs)
return V1;
// Calculate the shuffle mask for the second input, shuffle it, and
// OR it with the first shuffled input.
pshufbMask.clear();
for (unsigned i = 0; i != 16; ++i) {
int EltIdx = MaskVals[i];
if (EltIdx < 16) {
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pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
continue;
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pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
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V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
DAG.getNode(ISD::BUILD_VECTOR, dl,
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MVT::v16i8, &pshufbMask[0], 16));
return DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
}
// No SSSE3 - Calculate in place words and then fix all out of place words
// With 0-16 extracts & inserts. Worst case is 16 bytes out of order from
// the 16 different words that comprise the two doublequadword input vectors.
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V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V2);
SDValue NewV = V2Only ? V2 : V1;
for (int i = 0; i != 8; ++i) {
int Elt0 = MaskVals[i*2];
int Elt1 = MaskVals[i*2+1];
// This word of the result is all undef, skip it.
if (Elt0 < 0 && Elt1 < 0)
continue;
// This word of the result is already in the correct place, skip it.
if (V1Only && (Elt0 == i*2) && (Elt1 == i*2+1))
continue;
if (V2Only && (Elt0 == i*2+16) && (Elt1 == i*2+17))
continue;
SDValue Elt0Src = Elt0 < 16 ? V1 : V2;
SDValue Elt1Src = Elt1 < 16 ? V1 : V2;
SDValue InsElt;
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// If Elt0 and Elt1 are defined, are consecutive, and can be load
// using a single extract together, load it and store it.
if ((Elt0 >= 0) && ((Elt0 + 1) == Elt1) && ((Elt0 & 1) == 0)) {
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InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
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DAG.getIntPtrConstant(Elt1 / 2));
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
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DAG.getIntPtrConstant(i));
continue;
}
// If Elt1 is defined, extract it from the appropriate source. If the
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// source byte is not also odd, shift the extracted word left 8 bits
// otherwise clear the bottom 8 bits if we need to do an or.
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InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
DAG.getIntPtrConstant(Elt1 / 2));
if ((Elt1 & 1) == 0)
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InsElt = DAG.getNode(ISD::SHL, dl, MVT::i16, InsElt,
DAG.getConstant(8, TLI.getShiftAmountTy()));
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else if (Elt0 >= 0)
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InsElt = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt,
DAG.getConstant(0xFF00, MVT::i16));
}
// If Elt0 is defined, extract it from the appropriate source. If the
// source byte is not also even, shift the extracted word right 8 bits. If
// Elt1 was also defined, OR the extracted values together before
// inserting them in the result.
if (Elt0 >= 0) {
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SDValue InsElt0 = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16,
Elt0Src, DAG.getIntPtrConstant(Elt0 / 2));
if ((Elt0 & 1) != 0)
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InsElt0 = DAG.getNode(ISD::SRL, dl, MVT::i16, InsElt0,
DAG.getConstant(8, TLI.getShiftAmountTy()));
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else if (Elt1 >= 0)
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InsElt0 = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt0,
DAG.getConstant(0x00FF, MVT::i16));
InsElt = Elt1 >= 0 ? DAG.getNode(ISD::OR, dl, MVT::i16, InsElt, InsElt0)
}
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NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
DAG.getIntPtrConstant(i));
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return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, NewV);
}
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/// RewriteAsNarrowerShuffle - Try rewriting v8i16 and v16i8 shuffles as 4 wide
/// ones, or rewriting v4i32 / v2f32 as 2 wide ones if possible. This can be
/// done when every pair / quad of shuffle mask elements point to elements in
/// the right sequence. e.g.
/// vector_shuffle <>, <>, < 3, 4, | 10, 11, | 0, 1, | 14, 15>
static
SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG,
TargetLowering &TLI, DebugLoc dl) {
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EVT VT = SVOp->getValueType(0);
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
unsigned NumElems = VT.getVectorNumElements();
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unsigned NewWidth = (NumElems == 4) ? 2 : 4;
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EVT MaskVT = MVT::getIntVectorWithNumElements(NewWidth);
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EVT MaskEltVT = MaskVT.getVectorElementType();
EVT NewVT = MaskVT;
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switch (VT.getSimpleVT().SimpleTy) {
default: assert(false && "Unexpected!");
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case MVT::v4f32: NewVT = MVT::v2f64; break;
case MVT::v4i32: NewVT = MVT::v2i64; break;
case MVT::v8i16: NewVT = MVT::v4i32; break;
case MVT::v16i8: NewVT = MVT::v4i32; break;
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}
if (NewWidth == 2) {
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NewVT = MVT::v2i64;
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else
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NewVT = MVT::v2f64;
int Scale = NumElems / NewWidth;
SmallVector<int, 8> MaskVec;
for (unsigned i = 0; i < NumElems; i += Scale) {
int StartIdx = -1;
for (int j = 0; j < Scale; ++j) {
int EltIdx = SVOp->getMaskElt(i+j);
if (EltIdx < 0)
continue;
if (StartIdx == -1)
StartIdx = EltIdx - (EltIdx % Scale);
if (EltIdx != StartIdx + j)
}
if (StartIdx == -1)
MaskVec.push_back(-1);
else
MaskVec.push_back(StartIdx / Scale);
V1 = DAG.getNode(ISD::BIT_CONVERT, dl, NewVT, V1);
V2 = DAG.getNode(ISD::BIT_CONVERT, dl, NewVT, V2);
return DAG.getVectorShuffle(NewVT, dl, V1, V2, &MaskVec[0]);
/// getVZextMovL - Return a zero-extending vector move low node.
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///
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static SDValue getVZextMovL(EVT VT, EVT OpVT,
SDValue SrcOp, SelectionDAG &DAG,
const X86Subtarget *Subtarget, DebugLoc dl) {
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if (VT == MVT::v2f64 || VT == MVT::v4f32) {
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LoadSDNode *LD = NULL;
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if (!isScalarLoadToVector(SrcOp.getNode(), &LD))
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LD = dyn_cast<LoadSDNode>(SrcOp);
if (!LD) {
// movssrr and movsdrr do not clear top bits. Try to use movd, movq
// instead.
MVT ExtVT = (OpVT == MVT::v2f64) ? MVT::i64 : MVT::i32;
if ((ExtVT.SimpleTy != MVT::i64 || Subtarget->is64Bit()) &&
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SrcOp.getOpcode() == ISD::SCALAR_TO_VECTOR &&
SrcOp.getOperand(0).getOpcode() == ISD::BIT_CONVERT &&
SrcOp.getOperand(0).getOperand(0).getValueType() == ExtVT) {
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// PR2108
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OpVT = (OpVT == MVT::v2f64) ? MVT::v2i64 : MVT::v4i32;
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
DAG.getNode(X86ISD::VZEXT_MOVL, dl, OpVT,
DAG.getNode(ISD::SCALAR_TO_VECTOR, dl,
OpVT,
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}
}
}
return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
DAG.getNode(X86ISD::VZEXT_MOVL, dl, OpVT,
DAG.getNode(ISD::BIT_CONVERT, dl,
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}
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/// LowerVECTOR_SHUFFLE_4wide - Handle all 4 wide cases with a number of
/// shuffles.
LowerVECTOR_SHUFFLE_4wide(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG) {
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
DebugLoc dl = SVOp->getDebugLoc();
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EVT VT = SVOp->getValueType(0);
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SmallVector<std::pair<int, int>, 8> Locs;
Locs.resize(4);
SmallVector<int, 8> Mask1(4U, -1);
SmallVector<int, 8> PermMask;
SVOp->getMask(PermMask);
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unsigned NumHi = 0;
unsigned NumLo = 0;
for (unsigned i = 0; i != 4; ++i) {
int Idx = PermMask[i];
if (Idx < 0) {
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Locs[i] = std::make_pair(-1, -1);
} else {
assert(Idx < 8 && "Invalid VECTOR_SHUFFLE index!");
if (Idx < 4) {
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Locs[i] = std::make_pair(0, NumLo);
Mask1[NumLo] = Idx;
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NumLo++;
} else {
Locs[i] = std::make_pair(1, NumHi);
if (2+NumHi < 4)
Mask1[2+NumHi] = Idx;
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NumHi++;
}
}
}
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if (NumLo <= 2 && NumHi <= 2) {
// If no more than two elements come from either vector. This can be
// implemented with two shuffles. First shuffle gather the elements.
// The second shuffle, which takes the first shuffle as both of its
// vector operands, put the elements into the right order.
V1 = DAG.getVectorShuffle(VT, dl, V1, V2, &Mask1[0]);
SmallVector<int, 8> Mask2(4U, -1);
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for (unsigned i = 0; i != 4; ++i) {
if (Locs[i].first == -1)
continue;
else {
unsigned Idx = (i < 2) ? 0 : 4;
Idx += Locs[i].first * 2 + Locs[i].second;
Mask2[i] = Idx;
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}
}
return DAG.getVectorShuffle(VT, dl, V1, V1, &Mask2[0]);
} else if (NumLo == 3 || NumHi == 3) {
// Otherwise, we must have three elements from one vector, call it X, and
// one element from the other, call it Y. First, use a shufps to build an
// intermediate vector with the one element from Y and the element from X
// that will be in the same half in the final destination (the indexes don't
// matter). Then, use a shufps to build the final vector, taking the half
// containing the element from Y from the intermediate, and the other half
// from X.
if (NumHi == 3) {
// Normalize it so the 3 elements come from V1.
CommuteVectorShuffleMask(PermMask, VT);
std::swap(V1, V2);
}