- Jun 30, 2010
-
-
Fariborz Jahanian authored
in method/blocks to decide not to mangle them. llvm-svn: 107309
-
Fariborz Jahanian authored
should not be mangled either. Fixes radar 8016412. llvm-svn: 107303
-
Chris Lattner authored
llvm-svn: 107292
-
Charles Davis authored
doesn't mangle array parameters right), but I think that should be fixed in Sema (Doug, John, what do you think?). Also, stub out the remaining mangleType() routines. llvm-svn: 107264
-
Daniel Dunbar authored
Revert r107173, "fix PR7519: after thrashing around and remembering how all this stuff", it broke bootstrap. llvm-svn: 107232
-
Daniel Dunbar authored
Revert r107216, "fix PR7523, which was caused by the ABI code calling ConvertType instead", it is part of a boostrap breaking sequence. llvm-svn: 107231
-
Daniel Dunbar authored
complex values either. Previously we did this properly for regular assignment, but not for compound assignment. - Also, tidy up assignment code a bit to look more like the scalar path. llvm-svn: 107217
-
Chris Lattner authored
of ConvertTypeRecursive when it needed to in a few cases, causing pointer types to get resolved at the wrong time. llvm-svn: 107216
-
Daniel Dunbar authored
would trigger an extra method call). - While in the area, I also changed Clang to not emit an unnecessary load from 'x' in cases like 'y = (x = 1)'. llvm-svn: 107210
-
- Jun 29, 2010
-
-
Chris Lattner authored
it doesn't dangle as types get refined. This fixes Shootout-C++/lists1 and probably also PR7522. llvm-svn: 107196
-
Chris Lattner authored
of CanQualTypes to be passed in. llvm-svn: 107176
-
Chris Lattner authored
works, the fix is quite simple: just make sure to call ConvertTypeRecursive when the function type being lowered is in the midst of ConvertType. llvm-svn: 107173
-
Chris Lattner authored
llvm-svn: 107150
-
Chris Lattner authored
avoid passing ASTContext down through all the methods it has. When classifying an argument, or argument piece, as INTEGER, check to see if we have a pointer at exactly the same offset in the preferred type. If so, use that pointer type instead of i64. This allows us to compile A function taking a stringref into something like this: define i8* @foo(i64 %D.coerce0, i8* %D.coerce1) nounwind ssp { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=4] %0 = getelementptr %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] store i64 %D.coerce0, i64* %0 %1 = getelementptr %struct.DeclGroup* %D, i32 0, i32 1 ; <i8**> [#uses=1] store i8* %D.coerce1, i8** %1 %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i8**> [#uses=1] %tmp3 = load i8** %tmp2 ; <i8*> [#uses=1] %add.ptr = getelementptr inbounds i8* %tmp3, i64 %tmp1 ; <i8*> [#uses=1] ret i8* %add.ptr } instead of this: define i8* @foo(i64 %D.coerce0, i64 %D.coerce1) nounwind ssp { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=3] %0 = insertvalue %0 undef, i64 %D.coerce0, 0 ; <%0> [#uses=1] %1 = insertvalue %0 %0, i64 %D.coerce1, 1 ; <%0> [#uses=1] %2 = bitcast %struct.DeclGroup* %D to %0* ; <%0*> [#uses=1] store %0 %1, %0* %2, align 1 %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i8**> [#uses=1] %tmp3 = load i8** %tmp2 ; <i8*> [#uses=1] %add.ptr = getelementptr inbounds i8* %tmp3, i64 %tmp1 ; <i8*> [#uses=1] ret i8* %add.ptr } This implements rdar://7375902 - [codegen quality] clang x86-64 ABI lowering code punishing StringRef llvm-svn: 107123
-
Chris Lattner authored
no functionality change. llvm-svn: 107115
-
Chris Lattner authored
This is somewhat annoying to do this at this level, but it avoids having ABIInfo know depend on CodeGenTypes for a hint. Nothing is using this yet, so no functionality change. llvm-svn: 107111
-
Chris Lattner authored
llvm-svn: 107105
-
Chris Lattner authored
avoiding making the FCA at all when the types exactly line up. For example, before we made: %struct.DeclGroup = type { i64, i64 } define i64 @_Z3foo9DeclGroup(i64, i64) nounwind { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=3] %2 = insertvalue %struct.DeclGroup undef, i64 %0, 0 ; <%struct.DeclGroup> [#uses=1] %3 = insertvalue %struct.DeclGroup %2, i64 %1, 1 ; <%struct.DeclGroup> [#uses=1] store %struct.DeclGroup %3, %struct.DeclGroup* %D %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i64*> [#uses=1] %tmp3 = load i64* %tmp2 ; <i64> [#uses=1] %add = add nsw i64 %tmp1, %tmp3 ; <i64> [#uses=1] ret i64 %add } ... which has the pointless insertvalue, which fastisel hates, now we make: %struct.DeclGroup = type { i64, i64 } define i64 @_Z3foo9DeclGroup(i64, i64) nounwind { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=4] %2 = getelementptr %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] store i64 %0, i64* %2 %3 = getelementptr %struct.DeclGroup* %D, i32 0, i32 1 ; <i64*> [#uses=1] store i64 %1, i64* %3 %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i64*> [#uses=1] %tmp3 = load i64* %tmp2 ; <i64> [#uses=1] %add = add nsw i64 %tmp1, %tmp3 ; <i64> [#uses=1] ret i64 %add } This only kicks in when x86-64 abi lowering decides it likes us. llvm-svn: 107104
-
Chris Lattner authored
is a FCA to pass each of the elements as individual scalars. This produces code fast isel is less likely to reject and is easier on the optimizers. For example, before we would compile: struct DeclGroup { long NumDecls; char * Y; }; char * foo(DeclGroup D) { return D.NumDecls+D.Y; } to: %struct.DeclGroup = type { i64, i64 } define i64 @_Z3foo9DeclGroup(%struct.DeclGroup) nounwind { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=3] store %struct.DeclGroup %0, %struct.DeclGroup* %D, align 1 %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i64*> [#uses=1] %tmp3 = load i64* %tmp2 ; <i64> [#uses=1] %add = add nsw i64 %tmp1, %tmp3 ; <i64> [#uses=1] ret i64 %add } Now we get: %0 = type { i64, i64 } %struct.DeclGroup = type { i64, i8* } define i8* @_Z3foo9DeclGroup(i64, i64) nounwind { entry: %D = alloca %struct.DeclGroup, align 8 ; <%struct.DeclGroup*> [#uses=3] %2 = insertvalue %0 undef, i64 %0, 0 ; <%0> [#uses=1] %3 = insertvalue %0 %2, i64 %1, 1 ; <%0> [#uses=1] %4 = bitcast %struct.DeclGroup* %D to %0* ; <%0*> [#uses=1] store %0 %3, %0* %4, align 1 %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i64*> [#uses=1] %tmp1 = load i64* %tmp ; <i64> [#uses=1] %tmp2 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 1 ; <i8**> [#uses=1] %tmp3 = load i8** %tmp2 ; <i8*> [#uses=1] %add.ptr = getelementptr inbounds i8* %tmp3, i64 %tmp1 ; <i8*> [#uses=1] ret i8* %add.ptr } Elimination of the FCA inside the function is still-to-come. llvm-svn: 107099
-
Chris Lattner authored
llvm-svn: 107091
-
- Jun 28, 2010
-
-
Chris Lattner authored
aweful through-memory coersion, just like we do for i32 now. llvm-svn: 107078
-
Chris Lattner authored
llvm-svn: 107076
-
Chris Lattner authored
llvm-svn: 107050
-
Chris Lattner authored
pass/return structs of float/int as float/i32 instead of double/i64 to make the code generated for ABI cleaner. Passing in the low part of a double is the same as passing in a float. For example, we now compile: struct DeclGroup { float NumDecls; }; float foo(DeclGroup D); void bar(DeclGroup *D) { foo(*D); } into: %struct.DeclGroup = type { float } define void @_Z3barP9DeclGroup(%struct.DeclGroup* %D) nounwind { entry: %D.addr = alloca %struct.DeclGroup*, align 8 ; <%struct.DeclGroup**> [#uses=2] %agg.tmp = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] store %struct.DeclGroup* %D, %struct.DeclGroup** %D.addr %tmp = load %struct.DeclGroup** %D.addr ; <%struct.DeclGroup*> [#uses=1] %tmp1 = bitcast %struct.DeclGroup* %agg.tmp to i8* ; <i8*> [#uses=1] %tmp2 = bitcast %struct.DeclGroup* %tmp to i8* ; <i8*> [#uses=1] call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp1, i8* %tmp2, i64 4, i32 4, i1 false) %coerce.dive = getelementptr %struct.DeclGroup* %agg.tmp, i32 0, i32 0 ; <float*> [#uses=1] %0 = load float* %coerce.dive, align 1 ; <float> [#uses=1] %call = call float @_Z3foo9DeclGroup(float %0) ; <float> [#uses=0] ret void } instead of: %struct.DeclGroup = type { float } define void @_Z3barP9DeclGroup(%struct.DeclGroup* %D) nounwind { entry: %D.addr = alloca %struct.DeclGroup*, align 8 ; <%struct.DeclGroup**> [#uses=2] %agg.tmp = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp3 = alloca double ; <double*> [#uses=2] store %struct.DeclGroup* %D, %struct.DeclGroup** %D.addr %tmp = load %struct.DeclGroup** %D.addr ; <%struct.DeclGroup*> [#uses=1] %tmp1 = bitcast %struct.DeclGroup* %agg.tmp to i8* ; <i8*> [#uses=1] %tmp2 = bitcast %struct.DeclGroup* %tmp to i8* ; <i8*> [#uses=1] call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp1, i8* %tmp2, i64 4, i32 4, i1 false) %coerce.dive = getelementptr %struct.DeclGroup* %agg.tmp, i32 0, i32 0 ; <float*> [#uses=1] %0 = bitcast double* %tmp3 to float* ; <float*> [#uses=1] %1 = load float* %coerce.dive ; <float> [#uses=1] store float %1, float* %0, align 1 %2 = load double* %tmp3 ; <double> [#uses=1] %call = call float @_Z3foo9DeclGroup(double %2) ; <float> [#uses=0] ret void } which is this machine code (at -O0): __Z3barP9DeclGroup: subq $24, %rsp movq %rdi, 16(%rsp) movq 16(%rsp), %rdi leaq 8(%rsp), %rax movl (%rdi), %ecx movl %ecx, (%rax) movss 8(%rsp), %xmm0 callq __Z3foo9DeclGroup addq $24, %rsp ret vs this: __Z3barP9DeclGroup: subq $24, %rsp movq %rdi, 16(%rsp) movq 16(%rsp), %rdi leaq 8(%rsp), %rax movl (%rdi), %ecx movl %ecx, (%rax) movss 8(%rsp), %xmm0 movss %xmm0, (%rsp) movsd (%rsp), %xmm0 callq __Z3foo9DeclGroup addq $24, %rsp ret At -O3, it is the difference between this now: __Z3barP9DeclGroup: movss (%rdi), %xmm0 jmp __Z3foo9DeclGroup # TAILCALL vs this before: __Z3barP9DeclGroup: movl (%rdi), %eax movd %rax, %xmm0 jmp __Z3foo9DeclGroup # TAILCALL llvm-svn: 107048
-
Fariborz Jahanian authored
llvm-svn: 107047
-
Fariborz Jahanian authored
name. Fixes radar 7860965. llvm-svn: 107044
-
Chris Lattner authored
I broke negate of FP values. llvm-svn: 107019
-
- Jun 27, 2010
-
-
Anders Carlsson authored
Correctly destroy reference temporaries with global storage. Remove ErrorUnsupported call when binding a global reference to a non-lvalue. Fixes PR7326. llvm-svn: 106983
-
Anders Carlsson authored
llvm-svn: 106982
-
Anders Carlsson authored
llvm-svn: 106981
-
Anders Carlsson authored
llvm-svn: 106980
-
Chris Lattner authored
llvm-svn: 106978
-
Chris Lattner authored
have CGF create and make accessible standard int32,int64 and intptr types. This fixes a ton of 80 column violations introduced by LLVMContextification and cleans up stuff a lot. llvm-svn: 106977
-
Chris Lattner authored
llvm-svn: 106976
-
Chris Lattner authored
(potentially after unwrapping it from a struct) do it without going through memory. We now compile: struct DeclGroup { unsigned NumDecls; }; int foo(DeclGroup D) { return D.NumDecls; } into: %struct.DeclGroup = type { i32 } define i32 @_Z3foo9DeclGroup(i64) nounwind ssp noredzone { entry: %D = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %coerce.dive = getelementptr %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] %coerce.val.ii = trunc i64 %0 to i32 ; <i32> [#uses=1] store i32 %coerce.val.ii, i32* %coerce.dive %tmp = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] %tmp1 = load i32* %tmp ; <i32> [#uses=1] ret i32 %tmp1 } instead of: %struct.DeclGroup = type { i32 } define i32 @_Z3foo9DeclGroup(i64) nounwind ssp noredzone { entry: %D = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp = alloca i64 ; <i64*> [#uses=2] %coerce.dive = getelementptr %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] store i64 %0, i64* %tmp %1 = bitcast i64* %tmp to i32* ; <i32*> [#uses=1] %2 = load i32* %1, align 1 ; <i32> [#uses=1] store i32 %2, i32* %coerce.dive %tmp1 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] %tmp2 = load i32* %tmp1 ; <i32> [#uses=1] ret i32 %tmp2 } ... which is quite a bit less terrifying. llvm-svn: 106975
-
Chris Lattner authored
struct DeclGroup { unsigned NumDecls; }; int foo(DeclGroup D) { return D.NumDecls; } to: %struct.DeclGroup = type { i32 } define i32 @_Z3foo9DeclGroup(i64) nounwind ssp noredzone { entry: %D = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp = alloca i64 ; <i64*> [#uses=2] store i64 %0, i64* %tmp %1 = bitcast i64* %tmp to %struct.DeclGroup* ; <%struct.DeclGroup*> [#uses=1] %2 = load %struct.DeclGroup* %1, align 1 ; <%struct.DeclGroup> [#uses=1] store %struct.DeclGroup %2, %struct.DeclGroup* %D %tmp1 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] %tmp2 = load i32* %tmp1 ; <i32> [#uses=1] ret i32 %tmp2 } which caused fast isel bailouts due to the FCA load/store of %2. Now we generate this just blissful code: %struct.DeclGroup = type { i32 } define i32 @_Z3foo9DeclGroup(i64) nounwind ssp noredzone { entry: %D = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp = alloca i64 ; <i64*> [#uses=2] %coerce.dive = getelementptr %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] store i64 %0, i64* %tmp %1 = bitcast i64* %tmp to i32* ; <i32*> [#uses=1] %2 = load i32* %1, align 1 ; <i32> [#uses=1] store i32 %2, i32* %coerce.dive %tmp1 = getelementptr inbounds %struct.DeclGroup* %D, i32 0, i32 0 ; <i32*> [#uses=1] %tmp2 = load i32* %tmp1 ; <i32> [#uses=1] ret i32 %tmp2 } This avoids fastisel bailing out and is groundwork for future patch. This reduces bailouts on CGStmt.ll to 911 from 935. llvm-svn: 106974
-
Chris Lattner authored
IR when handling X86-64 by-value struct stuff. For example, we use to compile this: struct DeclGroup { unsigned NumDecls; }; int foo(DeclGroup D); void bar(DeclGroup *D) { foo(*D); } into: define void @_Z3barP9DeclGroup(%struct.DeclGroup* %D) ssp nounwind { entry: %D.addr = alloca %struct.DeclGroup*, align 8 ; <%struct.DeclGroup**> [#uses=2] %agg.tmp = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp3 = alloca i64 ; <i64*> [#uses=2] store %struct.DeclGroup* %D, %struct.DeclGroup** %D.addr %tmp = load %struct.DeclGroup** %D.addr ; <%struct.DeclGroup*> [#uses=1] %tmp1 = bitcast %struct.DeclGroup* %agg.tmp to i8* ; <i8*> [#uses=1] %tmp2 = bitcast %struct.DeclGroup* %tmp to i8* ; <i8*> [#uses=1] call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp1, i8* %tmp2, i64 4, i32 4, i1 false) %0 = bitcast i64* %tmp3 to %struct.DeclGroup* ; <%struct.DeclGroup*> [#uses=1] %1 = load %struct.DeclGroup* %agg.tmp ; <%struct.DeclGroup> [#uses=1] store %struct.DeclGroup %1, %struct.DeclGroup* %0, align 1 %2 = load i64* %tmp3 ; <i64> [#uses=1] call void @_Z3foo9DeclGroup(i64 %2) ret void } which would cause fastisel to bail out due to the first class aggregate load %1. With this patch we now compile it into the (still awful): define void @_Z3barP9DeclGroup(%struct.DeclGroup* %D) nounwind ssp noredzone { entry: %D.addr = alloca %struct.DeclGroup*, align 8 ; <%struct.DeclGroup**> [#uses=2] %agg.tmp = alloca %struct.DeclGroup, align 4 ; <%struct.DeclGroup*> [#uses=2] %tmp3 = alloca i64 ; <i64*> [#uses=2] store %struct.DeclGroup* %D, %struct.DeclGroup** %D.addr %tmp = load %struct.DeclGroup** %D.addr ; <%struct.DeclGroup*> [#uses=1] %tmp1 = bitcast %struct.DeclGroup* %agg.tmp to i8* ; <i8*> [#uses=1] %tmp2 = bitcast %struct.DeclGroup* %tmp to i8* ; <i8*> [#uses=1] call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp1, i8* %tmp2, i64 4, i32 4, i1 false) %coerce.dive = getelementptr %struct.DeclGroup* %agg.tmp, i32 0, i32 0 ; <i32*> [#uses=1] %0 = bitcast i64* %tmp3 to i32* ; <i32*> [#uses=1] %1 = load i32* %coerce.dive ; <i32> [#uses=1] store i32 %1, i32* %0, align 1 %2 = load i64* %tmp3 ; <i64> [#uses=1] %call = call i32 @_Z3foo9DeclGroup(i64 %2) noredzone ; <i32> [#uses=0] ret void } which doesn't bail out. On CGStmt.ll, this reduces fastisel bail outs from 958 to 935, and is the precursor of better things to come. llvm-svn: 106973
-
Chris Lattner authored
load/store nonsense in the epilog. For example, for: int foo(int X) { int A[100]; return A[X]; } we used to generate: %arrayidx = getelementptr inbounds [100 x i32]* %A, i32 0, i64 %idxprom ; <i32*> [#uses=1] %tmp1 = load i32* %arrayidx ; <i32> [#uses=1] store i32 %tmp1, i32* %retval %0 = load i32* %retval ; <i32> [#uses=1] ret i32 %0 } which codegen'd to this code: _foo: ## @foo ## BB#0: ## %entry subq $408, %rsp ## imm = 0x198 movl %edi, 400(%rsp) movl 400(%rsp), %edi movslq %edi, %rax movl (%rsp,%rax,4), %edi movl %edi, 404(%rsp) movl 404(%rsp), %eax addq $408, %rsp ## imm = 0x198 ret Now we generate: %arrayidx = getelementptr inbounds [100 x i32]* %A, i32 0, i64 %idxprom ; <i32*> [#uses=1] %tmp1 = load i32* %arrayidx ; <i32> [#uses=1] ret i32 %tmp1 } and: _foo: ## @foo ## BB#0: ## %entry subq $408, %rsp ## imm = 0x198 movl %edi, 404(%rsp) movl 404(%rsp), %edi movslq %edi, %rax movl (%rsp,%rax,4), %eax addq $408, %rsp ## imm = 0x198 ret This actually does matter, cutting out 2000 lines of IR from CGStmt.ll for example. Another interesting effect is that altivec.h functions which are dead now get dce'd by the inliner. Hence all the changes to builtins-ppc-altivec.c to ensure the calls aren't dead. llvm-svn: 106970
-
Chris Lattner authored
llvm-svn: 106967
-
rdar://7530813Chris Lattner authored
This avoids generating two gep's for common array operations. Before we would generate something like: %tmp = load i32* %X.addr ; <i32> [#uses=1] %arraydecay = getelementptr inbounds [100 x i32]* %A, i32 0, i32 0 ; <i32*> [#uses=1] %arrayidx = getelementptr inbounds i32* %arraydecay, i32 %tmp ; <i32*> [#uses=1] %tmp1 = load i32* %arrayidx ; <i32> [#uses=1] Now we generate: %tmp = load i32* %X.addr ; <i32> [#uses=1] %arrayidx = getelementptr inbounds [100 x i32]* %A, i32 0, i32 %tmp ; <i32*> [#uses=1] %tmp1 = load i32* %arrayidx ; <i32> [#uses=1] Less IR is better at -O0. llvm-svn: 106966
-