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  1. Oct 04, 2013
  2. Oct 03, 2013
    • Peter Collingbourne's avatar
      4806fcd6
    • Owen Anderson's avatar
      Pull fptrunc's upwards through selects when one of the select's selectands was... · 5797bfd4
      Owen Anderson authored
      Pull fptrunc's upwards through selects when one of the select's selectands was a constant.  This has a number of benefits, including producing small immediates (easier to materialize, smaller constant pools) as well as being more likely to allow the fptrunc to fuse with a preceding instruction (truncating selects are unusual).
      
      llvm-svn: 191929
      5797bfd4
    • David Blaikie's avatar
      DebugInfo: Avoid redundantly adding child DIEs to parents. · 811bfe63
      David Blaikie authored
      DIE::addChild had a shortcircuit that silently no-op'd when a child was
      readded to the same parent. This hid some quirky/redundant code in
      DwarfDebug/CompileUnit. By removing that functionality and replacing it
      with an assert I was able to find and cleanup those cases, mostly
      centering around adding members to types in various circumstances.
      
      1) The original oddity I noticed while working on type units (which
      actually was helping me in the short term, by accident) was the
      addToContextOwner call in constructTypeDIE. This call was completely
      bogus (why was it only done for non-virtual types? what relevance does
      that have at all) and redundant with the more uniform addToContextOwner
      made in getOrCreateTypeDIE.
      
      2) If a member function definition was visited (createSubprogramDIE), it
      would attempt to build the member function declaration. The declaration
      DIE would then be added to its context, but in building the context (the
      type for which this function is a member) the members of the type would
      be added to the type automatically, so by the time the context was
      constructed, the member function was already associated with it.
      
      3) The same as (2) but without the member function being constructed
      first. Whenever a type was constructed, the members would be created and
      member functions would be created by getOrCreateSubprogramDIE - this
      would lead to the subprogram being added to the (incomplete) type
      already, then the general member-construction code would add it again.
      
      llvm-svn: 191928
      811bfe63
    • Matt Arsenault's avatar
      Rename DataLayout variables TD -> DL · 40dddd71
      Matt Arsenault authored
      llvm-svn: 191927
      40dddd71
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