Newer
Older
}
Chain = DAG.getNode(X86ISD::CALL, dl, NodeTys, &Ops[0], Ops.size());
InFlag = Chain.getValue(1);
// Create the CALLSEQ_END node.
unsigned NumBytesForCalleeToPush;
if (IsCalleePop(isVarArg, CC))
NumBytesForCalleeToPush = NumBytes; // Callee pops everything
else if (!Is64Bit && CC != CallingConv::Fast && IsStructRet)
// If this is is a call to a struct-return function, the callee
// pops the hidden struct pointer, so we have to push it back.
// This is common for Darwin/X86, Linux & Mingw32 targets.
NumBytesForCalleeToPush = 4;
else
NumBytesForCalleeToPush = 0; // Callee pops nothing.
// Returns a flag for retval copy to use.
Chain = DAG.getCALLSEQ_END(Chain,
DAG.getIntPtrConstant(NumBytes, true),
DAG.getIntPtrConstant(NumBytesForCalleeToPush,
true),
InFlag = Chain.getValue(1);
// Handle result values, copying them out of physregs into vregs that we
// return.
return SDValue(LowerCallResult(Chain, InFlag, TheCall, CC, DAG),
}
//===----------------------------------------------------------------------===//
// Fast Calling Convention (tail call) implementation
//===----------------------------------------------------------------------===//
// Like std call, callee cleans arguments, convention except that ECX is
// reserved for storing the tail called function address. Only 2 registers are
// free for argument passing (inreg). Tail call optimization is performed
// provided:
// * tailcallopt is enabled
// * caller/callee are fastcc
// On X86_64 architecture with GOT-style position independent code only local
// (within module) calls are supported at the moment.
// To keep the stack aligned according to platform abi the function
// GetAlignedArgumentStackSize ensures that argument delta is always multiples
// of stack alignment. (Dynamic linkers need this - darwin's dyld for example)
// If a tail called function callee has more arguments than the caller the
// caller needs to make sure that there is room to move the RETADDR to. This is
// achieved by reserving an area the size of the argument delta right after the
// original REtADDR, but before the saved framepointer or the spilled registers
// e.g. caller(arg1, arg2) calls callee(arg1, arg2,arg3,arg4)
// stack layout:
// arg1
// arg2
// RETADDR
// [ new RETADDR
// move area ]
// (possible EBP)
// ESI
// EDI
// local1 ..
/// GetAlignedArgumentStackSize - Make the stack size align e.g 16n + 12 aligned
/// for a 16 byte align requirement.
unsigned X86TargetLowering::GetAlignedArgumentStackSize(unsigned StackSize,
SelectionDAG& DAG) {
MachineFunction &MF = DAG.getMachineFunction();
const TargetMachine &TM = MF.getTarget();
const TargetFrameInfo &TFI = *TM.getFrameInfo();
unsigned StackAlignment = TFI.getStackAlignment();
uint64_t AlignMask = StackAlignment - 1;
uint64_t SlotSize = TD->getPointerSize();
if ( (Offset & AlignMask) <= (StackAlignment - SlotSize) ) {
// Number smaller than 12 so just add the difference.
Offset += ((StackAlignment - SlotSize) - (Offset & AlignMask));
} else {
// Mask out lower bits, add stackalignment once plus the 12 bytes.
Offset = ((~AlignMask) & Offset) + StackAlignment +
}
}
/// IsEligibleForTailCallElimination - Check to see whether the next instruction
/// following the call is a return. A function is eligible if caller/callee
/// calling conventions match, currently only fastcc supports tail calls, and
/// the function CALL is immediatly followed by a RET.
bool X86TargetLowering::IsEligibleForTailCallOptimization(CallSDNode *TheCall,
SelectionDAG& DAG) const {
if (!PerformTailCallOpt)
return false;
if (CheckTailCallReturnConstraints(TheCall, Ret)) {
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unsigned CallerCC =
DAG.getMachineFunction().getFunction()->getCallingConv();
unsigned CalleeCC = TheCall->getCallingConv();
if (CalleeCC == CallingConv::Fast && CallerCC == CalleeCC)
return true;
}
return false;
}
FastISel *
X86TargetLowering::createFastISel(MachineFunction &mf,
MachineModuleInfo *mmo,
DenseMap<const Value *, unsigned> &vm,
DenseMap<const BasicBlock *,
MachineBasicBlock *> &bm,
DenseMap<const AllocaInst *, int> &am
#ifndef NDEBUG
, SmallSet<Instruction*, 8> &cil
#endif
) {
#ifndef NDEBUG
, cil
#endif
);
}
//===----------------------------------------------------------------------===//
// Other Lowering Hooks
//===----------------------------------------------------------------------===//
SDValue X86TargetLowering::getReturnAddressFrameIndex(SelectionDAG &DAG) {
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MachineFunction &MF = DAG.getMachineFunction();
X86MachineFunctionInfo *FuncInfo = MF.getInfo<X86MachineFunctionInfo>();
int ReturnAddrIndex = FuncInfo->getRAIndex();
if (ReturnAddrIndex == 0) {
// Set up a frame object for the return address.
uint64_t SlotSize = TD->getPointerSize();
ReturnAddrIndex = MF.getFrameInfo()->CreateFixedObject(SlotSize, -SlotSize);
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FuncInfo->setRAIndex(ReturnAddrIndex);
}
return DAG.getFrameIndex(ReturnAddrIndex, getPointerTy());
}
/// TranslateX86CC - do a one to one translation of a ISD::CondCode to the X86
/// specific condition code, returning the condition code and the LHS/RHS of the
/// comparison to make.
static unsigned TranslateX86CC(ISD::CondCode SetCCOpcode, bool isFP,
SDValue &LHS, SDValue &RHS, SelectionDAG &DAG) {
if (ConstantSDNode *RHSC = dyn_cast<ConstantSDNode>(RHS)) {
if (SetCCOpcode == ISD::SETGT && RHSC->isAllOnesValue()) {
// X > -1 -> X == 0, jump !sign.
RHS = DAG.getConstant(0, RHS.getValueType());
return X86::COND_NS;
} else if (SetCCOpcode == ISD::SETLT && RHSC->isNullValue()) {
// X < 0 -> X == 0, jump on sign.
return X86::COND_S;
} else if (SetCCOpcode == ISD::SETLT && RHSC->getZExtValue() == 1) {
// X < 1 -> X <= 0
RHS = DAG.getConstant(0, RHS.getValueType());
return X86::COND_LE;
default: assert(0 && "Invalid integer condition!");
case ISD::SETEQ: return X86::COND_E;
case ISD::SETGT: return X86::COND_G;
case ISD::SETGE: return X86::COND_GE;
case ISD::SETLT: return X86::COND_L;
case ISD::SETLE: return X86::COND_LE;
case ISD::SETNE: return X86::COND_NE;
case ISD::SETULT: return X86::COND_B;
case ISD::SETUGT: return X86::COND_A;
case ISD::SETULE: return X86::COND_BE;
case ISD::SETUGE: return X86::COND_AE;
}
// First determine if it is required or is profitable to flip the operands.
// If LHS is a foldable load, but RHS is not, flip the condition.
if ((ISD::isNON_EXTLoad(LHS.getNode()) && LHS.hasOneUse()) &&
!(ISD::isNON_EXTLoad(RHS.getNode()) && RHS.hasOneUse())) {
SetCCOpcode = getSetCCSwappedOperands(SetCCOpcode);
std::swap(LHS, RHS);
}
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switch (SetCCOpcode) {
default: break;
case ISD::SETOLT:
case ISD::SETOLE:
case ISD::SETUGT:
case ISD::SETUGE:
std::swap(LHS, RHS);
break;
// On a floating point condition, the flags are set as follows:
// ZF PF CF op
// 0 | 0 | 0 | X > Y
// 0 | 0 | 1 | X < Y
// 1 | 0 | 0 | X == Y
// 1 | 1 | 1 | unordered
switch (SetCCOpcode) {
default: assert(0 && "Condcode should be pre-legalized away");
case ISD::SETUEQ:
case ISD::SETEQ: return X86::COND_E;
case ISD::SETOLT: // flipped
case ISD::SETOGT:
case ISD::SETGT: return X86::COND_A;
case ISD::SETOLE: // flipped
case ISD::SETOGE:
case ISD::SETGE: return X86::COND_AE;
case ISD::SETUGT: // flipped
case ISD::SETULT:
case ISD::SETLT: return X86::COND_B;
case ISD::SETUGE: // flipped
case ISD::SETULE:
case ISD::SETLE: return X86::COND_BE;
case ISD::SETONE:
case ISD::SETNE: return X86::COND_NE;
case ISD::SETUO: return X86::COND_P;
case ISD::SETO: return X86::COND_NP;
}
/// hasFPCMov - is there a floating point cmov for the specific X86 condition
/// code. Current x86 isa includes the following FP cmov instructions:
/// fcmovb, fcomvbe, fcomve, fcmovu, fcmovae, fcmova, fcmovne, fcmovnu.
switch (X86CC) {
default:
return false;
case X86::COND_B:
case X86::COND_BE:
case X86::COND_E:
case X86::COND_P:
case X86::COND_A:
case X86::COND_AE:
case X86::COND_NE:
case X86::COND_NP:
return true;
}
}
/// isUndefOrInRange - Return true if Val is undef or if its value falls within
/// the specified range (L, H].
static bool isUndefOrInRange(int Val, int Low, int Hi) {
return (Val < 0) || (Val >= Low && Val < Hi);
/// isUndefOrEqual - Val is either less than zero (undef) or equal to the
/// specified value.
static bool isUndefOrEqual(int Val, int CmpVal) {
if (Val < 0 || Val == CmpVal)
return false;
/// isPSHUFDMask - Return true if the node specifies a shuffle of elements that
/// is suitable for input to PSHUFD or PSHUFW. That is, it doesn't reference
/// the second operand.
static bool isPSHUFDMask(const SmallVectorImpl<int> &Mask, MVT VT) {
if (VT == MVT::v4f32 || VT == MVT::v4i32 || VT == MVT::v4i16)
return (Mask[0] < 4 && Mask[1] < 4 && Mask[2] < 4 && Mask[3] < 4);
if (VT == MVT::v2f64 || VT == MVT::v2i64)
return (Mask[0] < 2 && Mask[1] < 2);
return false;
bool X86::isPSHUFDMask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isPSHUFDMask(M, N->getValueType(0));
}
/// isPSHUFHWMask - Return true if the node specifies a shuffle of elements that
/// is suitable for input to PSHUFHW.
static bool isPSHUFHWMask(const SmallVectorImpl<int> &Mask, MVT VT) {
if (VT != MVT::v8i16)
// Lower quadword copied in order or undef.
for (int i = 0; i != 4; ++i)
if (Mask[i] >= 0 && Mask[i] != i)
for (int i = 4; i != 8; ++i)
if (Mask[i] >= 0 && (Mask[i] < 4 || Mask[i] > 7))
bool X86::isPSHUFHWMask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isPSHUFHWMask(M, N->getValueType(0));
}
/// isPSHUFLWMask - Return true if the node specifies a shuffle of elements that
/// is suitable for input to PSHUFLW.
static bool isPSHUFLWMask(const SmallVectorImpl<int> &Mask, MVT VT) {
if (VT != MVT::v8i16)
// Upper quadword copied in order.
for (int i = 4; i != 8; ++i)
if (Mask[i] >= 0 && Mask[i] != i)
for (int i = 0; i != 4; ++i)
if (Mask[i] >= 4)
return true;
bool X86::isPSHUFLWMask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isPSHUFLWMask(M, N->getValueType(0));
}
/// isSHUFPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to SHUFP*.
static bool isSHUFPMask(const SmallVectorImpl<int> &Mask, MVT VT) {
int NumElems = VT.getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
int Half = NumElems / 2;
for (int i = 0; i < Half; ++i)
if (!isUndefOrInRange(Mask[i], 0, NumElems))
return false;
for (int i = Half; i < NumElems; ++i)
if (!isUndefOrInRange(Mask[i], NumElems, NumElems*2))
return false;
return true;
}
bool X86::isSHUFPMask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isSHUFPMask(M, N->getValueType(0));
}
/// isCommutedSHUFP - Returns true if the shuffle mask is exactly
/// the reverse of what x86 shuffles want. x86 shuffles requires the lower
/// half elements to come from vector 1 (which would equal the dest.) and
/// the upper half to come from vector 2.
static bool isCommutedSHUFPMask(const SmallVectorImpl<int> &Mask, MVT VT) {
int NumElems = VT.getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
int Half = NumElems / 2;
for (int i = 0; i < Half; ++i)
if (!isUndefOrInRange(Mask[i], NumElems, NumElems*2))
return false;
for (int i = Half; i < NumElems; ++i)
if (!isUndefOrInRange(Mask[i], 0, NumElems))
return false;
return true;
}
static bool isCommutedSHUFP(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return isCommutedSHUFPMask(M, N->getValueType(0));
}
/// isMOVHLPSMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVHLPS.
bool X86::isMOVHLPSMask(ShuffleVectorSDNode *N) {
if (N->getValueType(0).getVectorNumElements() != 4)
return false;
// Expect bit0 == 6, bit1 == 7, bit2 == 2, bit3 == 3
return isUndefOrEqual(N->getMaskElt(0), 6) &&
isUndefOrEqual(N->getMaskElt(1), 7) &&
isUndefOrEqual(N->getMaskElt(2), 2) &&
isUndefOrEqual(N->getMaskElt(3), 3);
/// isMOVLPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVLP{S|D}.
bool X86::isMOVLPMask(ShuffleVectorSDNode *N) {
unsigned NumElems = N->getValueType(0).getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
if (!isUndefOrEqual(N->getMaskElt(i), i + NumElems))
if (!isUndefOrEqual(N->getMaskElt(i), i))
return true;
}
/// isMOVHPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVHP{S|D}
/// and MOVLHPS.
bool X86::isMOVHPMask(ShuffleVectorSDNode *N) {
unsigned NumElems = N->getValueType(0).getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
if (!isUndefOrEqual(N->getMaskElt(i), i))
for (unsigned i = 0; i < NumElems/2; ++i)
if (!isUndefOrEqual(N->getMaskElt(i + NumElems/2), i + NumElems))
/// isMOVHLPS_v_undef_Mask - Special case of isMOVHLPSMask for canonical form
/// of vector_shuffle v, v, <2, 3, 2, 3>, i.e. vector_shuffle v, undef,
/// <2, 3, 2, 3>
bool X86::isMOVHLPS_v_undef_Mask(ShuffleVectorSDNode *N) {
unsigned NumElems = N->getValueType(0).getVectorNumElements();
if (NumElems != 4)
return false;
return isUndefOrEqual(N->getMaskElt(0), 2) &&
isUndefOrEqual(N->getMaskElt(1), 3) &&
isUndefOrEqual(N->getMaskElt(2), 2) &&
isUndefOrEqual(N->getMaskElt(3), 3);
}
/// isUNPCKLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKL.
static bool isUNPCKLMask(const SmallVectorImpl<int> &Mask, MVT VT,
bool V2IsSplat = false) {
int NumElts = VT.getVectorNumElements();
if (NumElts != 2 && NumElts != 4 && NumElts != 8 && NumElts != 16)
return false;
for (int i = 0, j = 0; i != NumElts; i += 2, ++j) {
int BitI = Mask[i];
int BitI1 = Mask[i+1];
if (V2IsSplat) {
if (!isUndefOrEqual(BitI1, NumElts))
return false;
} else {
if (!isUndefOrEqual(BitI1, j + NumElts))
return false;
}
}
bool X86::isUNPCKLMask(ShuffleVectorSDNode *N, bool V2IsSplat) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isUNPCKLMask(M, N->getValueType(0), V2IsSplat);
}
/// isUNPCKHMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKH.
static bool isUNPCKHMask(const SmallVectorImpl<int> &Mask, MVT VT,
bool V2IsSplat = false) {
int NumElts = VT.getVectorNumElements();
if (NumElts != 2 && NumElts != 4 && NumElts != 8 && NumElts != 16)
return false;
for (int i = 0, j = 0; i != NumElts; i += 2, ++j) {
int BitI = Mask[i];
int BitI1 = Mask[i+1];
if (!isUndefOrEqual(BitI, j + NumElts/2))
if (V2IsSplat) {
if (isUndefOrEqual(BitI1, NumElts))
return false;
} else {
if (!isUndefOrEqual(BitI1, j + NumElts/2 + NumElts))
return false;
}
}
return true;
}
bool X86::isUNPCKHMask(ShuffleVectorSDNode *N, bool V2IsSplat) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isUNPCKHMask(M, N->getValueType(0), V2IsSplat);
}
/// isUNPCKL_v_undef_Mask - Special case of isUNPCKLMask for canonical form
/// of vector_shuffle v, v, <0, 4, 1, 5>, i.e. vector_shuffle v, undef,
/// <0, 0, 1, 1>
static bool isUNPCKL_v_undef_Mask(const SmallVectorImpl<int> &Mask, MVT VT) {
int NumElems = VT.getVectorNumElements();
if (NumElems != 2 && NumElems != 4 && NumElems != 8 && NumElems != 16)
for (int i = 0, j = 0; i != NumElems; i += 2, ++j) {
int BitI = Mask[i];
int BitI1 = Mask[i+1];
if (!isUndefOrEqual(BitI, j))
return false;
if (!isUndefOrEqual(BitI1, j))
return false;
return true;
bool X86::isUNPCKL_v_undef_Mask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isUNPCKL_v_undef_Mask(M, N->getValueType(0));
}
/// isUNPCKH_v_undef_Mask - Special case of isUNPCKHMask for canonical form
/// of vector_shuffle v, v, <2, 6, 3, 7>, i.e. vector_shuffle v, undef,
/// <2, 2, 3, 3>
static bool isUNPCKH_v_undef_Mask(const SmallVectorImpl<int> &Mask, MVT VT) {
int NumElems = VT.getVectorNumElements();
if (NumElems != 2 && NumElems != 4 && NumElems != 8 && NumElems != 16)
return false;
for (int i = 0, j = NumElems / 2; i != NumElems; i += 2, ++j) {
int BitI = Mask[i];
int BitI1 = Mask[i+1];
if (!isUndefOrEqual(BitI, j))
return false;
if (!isUndefOrEqual(BitI1, j))
return false;
}
return true;
bool X86::isUNPCKH_v_undef_Mask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isUNPCKH_v_undef_Mask(M, N->getValueType(0));
}
/// isMOVLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSS,
/// MOVSD, and MOVD, i.e. setting the lowest element.
static bool isMOVLMask(const SmallVectorImpl<int> &Mask, MVT VT) {
if (VT.getVectorElementType().getSizeInBits() < 32)
return false;
int NumElts = VT.getVectorNumElements();
if (!isUndefOrEqual(Mask[0], NumElts))
return false;
for (int i = 1; i < NumElts; ++i)
if (!isUndefOrEqual(Mask[i], i))
return false;
return true;
}
bool X86::isMOVLMask(ShuffleVectorSDNode *N) {
SmallVector<int, 8> M;
N->getMask(M);
return ::isMOVLMask(M, N->getValueType(0));
}
/// isCommutedMOVL - Returns true if the shuffle mask is except the reverse
/// of what x86 movss want. X86 movs requires the lowest element to be lowest
/// element of vector 2 and the other elements to come from vector 1 in order.
static bool isCommutedMOVLMask(const SmallVectorImpl<int> &Mask, MVT VT,
bool V2IsSplat = false, bool V2IsUndef = false) {
int NumOps = VT.getVectorNumElements();
if (NumOps != 2 && NumOps != 4 && NumOps != 8 && NumOps != 16)
if (!isUndefOrEqual(Mask[0], 0))
for (int i = 1; i < NumOps; ++i)
if (!(isUndefOrEqual(Mask[i], i+NumOps) ||
(V2IsUndef && isUndefOrInRange(Mask[i], NumOps, NumOps*2)) ||
(V2IsSplat && isUndefOrEqual(Mask[i], NumOps))))
return false;
static bool isCommutedMOVL(ShuffleVectorSDNode *N, bool V2IsSplat = false,
bool V2IsUndef = false) {
SmallVector<int, 8> M;
N->getMask(M);
return isCommutedMOVLMask(M, N->getValueType(0), V2IsSplat, V2IsUndef);
}
/// isMOVSHDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSHDUP.
bool X86::isMOVSHDUPMask(ShuffleVectorSDNode *N) {
if (N->getValueType(0).getVectorNumElements() != 4)
for (unsigned i = 0; i < 2; ++i) {
int Elt = N->getMaskElt(i);
if (Elt >= 0 && Elt != 1)
return false;
int Elt = N->getMaskElt(i);
if (Elt >= 0 && Elt != 3)
return false;
if (Elt == 3)
HasHi = true;
// FIXME: verify that matching u, u, 3, 3 is what we want.
}
/// isMOVSLDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSLDUP.
bool X86::isMOVSLDUPMask(ShuffleVectorSDNode *N) {
if (N->getValueType(0).getVectorNumElements() != 4)
for (unsigned i = 0; i < 2; ++i)
if (N->getMaskElt(i) > 0)
return false;
int Elt = N->getMaskElt(i);
if (Elt >= 0 && Elt != 2)
return false;
if (Elt == 2)
HasHi = true;
// Don't use movsldup if it can be done with a shufps.
return HasHi;
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/// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVDDUP.
bool X86::isMOVDDUPMask(ShuffleVectorSDNode *N) {
int e = N->getValueType(0).getVectorNumElements() / 2;
for (int i = 0; i < e; ++i)
if (!isUndefOrEqual(N->getMaskElt(i), i))
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return false;
for (int i = 0; i < e; ++i)
if (!isUndefOrEqual(N->getMaskElt(e+i), i))
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return false;
return true;
}
/// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP*
/// instructions.
unsigned X86::getShuffleSHUFImmediate(SDNode *N) {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(N);
int NumOperands = SVOp->getValueType(0).getVectorNumElements();
unsigned Shift = (NumOperands == 4) ? 2 : 1;
unsigned Mask = 0;
for (int i = 0; i < NumOperands; ++i) {
int Val = SVOp->getMaskElt(NumOperands-i-1);
if (Val < 0) Val = 0;
if (Val >= NumOperands) Val -= NumOperands;
Mask |= Val;
return Mask;
}
/// getShufflePSHUFHWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFHW
/// instructions.
unsigned X86::getShufflePSHUFHWImmediate(SDNode *N) {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(N);
unsigned Mask = 0;
// 8 nodes, but we only care about the last 4.
for (unsigned i = 7; i >= 4; --i) {
int Val = SVOp->getMaskElt(i);
if (Val >= 0)
Mask |= (Val - 4);
if (i != 4)
Mask <<= 2;
}
return Mask;
}
/// getShufflePSHUFLWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFLW
/// instructions.
unsigned X86::getShufflePSHUFLWImmediate(SDNode *N) {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(N);
unsigned Mask = 0;
// 8 nodes, but we only care about the first 4.
for (int i = 3; i >= 0; --i) {
int Val = SVOp->getMaskElt(i);
if (Val >= 0)
Mask |= Val;
if (i != 0)
Mask <<= 2;
}
return Mask;
}
/// CommuteVectorShuffle - Swap vector_shuffle operands as well as values in
/// their permute mask.
static SDValue CommuteVectorShuffle(ShuffleVectorSDNode *SVOp,
SelectionDAG &DAG) {
MVT VT = SVOp->getValueType(0);
unsigned NumElems = VT.getVectorNumElements();
SmallVector<int, 8> MaskVec;
for (unsigned i = 0; i != NumElems; ++i) {
int idx = SVOp->getMaskElt(i);
if (idx < 0)
MaskVec.push_back(idx);
else if (idx < (int)NumElems)
MaskVec.push_back(idx + NumElems);
MaskVec.push_back(idx - NumElems);
return DAG.getVectorShuffle(VT, SVOp->getDebugLoc(), SVOp->getOperand(1),
SVOp->getOperand(0), &MaskVec[0]);
/// CommuteVectorShuffleMask - Change values in a shuffle permute mask assuming
/// the two vector operands have swapped position.
static void CommuteVectorShuffleMask(SmallVectorImpl<int> &Mask, MVT VT) {
unsigned NumElems = VT.getVectorNumElements();
for (unsigned i = 0; i != NumElems; ++i) {
int idx = Mask[i];
if (idx < 0)
else if (idx < (int)NumElems)
Mask[i] = idx + NumElems;
Mask[i] = idx - NumElems;
/// ShouldXformToMOVHLPS - Return true if the node should be transformed to
/// match movhlps. The lower half elements should come from upper half of
/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order).
static bool ShouldXformToMOVHLPS(ShuffleVectorSDNode *Op) {
if (Op->getValueType(0).getVectorNumElements() != 4)
return false;
for (unsigned i = 0, e = 2; i != e; ++i)
if (!isUndefOrEqual(Op->getMaskElt(i), i+2))
return false;
for (unsigned i = 2; i != 4; ++i)
if (!isUndefOrEqual(Op->getMaskElt(i), i+4))
return false;
return true;
}
/// isScalarLoadToVector - Returns true if the node is a scalar load that
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/// is promoted to a vector. It also returns the LoadSDNode by reference if
/// required.
static bool isScalarLoadToVector(SDNode *N, LoadSDNode **LD = NULL) {
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if (N->getOpcode() != ISD::SCALAR_TO_VECTOR)
return false;
N = N->getOperand(0).getNode();
if (!ISD::isNON_EXTLoad(N))
return false;
if (LD)
*LD = cast<LoadSDNode>(N);
return true;
/// ShouldXformToMOVLP{S|D} - Return true if the node should be transformed to
/// match movlp{s|d}. The lower half elements should come from lower half of
/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order). And since V1 will become the source of the
/// MOVLP, it must be either a vector load or a scalar load to vector.
static bool ShouldXformToMOVLP(SDNode *V1, SDNode *V2,
ShuffleVectorSDNode *Op) {
if (!ISD::isNON_EXTLoad(V1) && !isScalarLoadToVector(V1))
return false;
// Is V2 is a vector load, don't do this transformation. We will try to use
// load folding shufps op.
if (ISD::isNON_EXTLoad(V2))
return false;
unsigned NumElems = Op->getValueType(0).getVectorNumElements();
if (NumElems != 2 && NumElems != 4)
return false;
for (unsigned i = 0, e = NumElems/2; i != e; ++i)
if (!isUndefOrEqual(Op->getMaskElt(i), i))
return false;
for (unsigned i = NumElems/2; i != NumElems; ++i)
if (!isUndefOrEqual(Op->getMaskElt(i), i+NumElems))
return false;
return true;
/// isSplatVector - Returns true if N is a BUILD_VECTOR node whose elements are
/// all the same.
static bool isSplatVector(SDNode *N) {
if (N->getOpcode() != ISD::BUILD_VECTOR)
return false;
for (unsigned i = 1, e = N->getNumOperands(); i != e; ++i)
if (N->getOperand(i) != SplatValue)
return false;
return true;
}
/// isZeroNode - Returns true if Elt is a constant zero or a floating point
/// constant +0.0.
return ((isa<ConstantSDNode>(Elt) &&
cast<ConstantSDNode>(Elt)->getZExtValue() == 0) ||
(isa<ConstantFPSDNode>(Elt) &&
cast<ConstantFPSDNode>(Elt)->getValueAPF().isPosZero()));
}
/// isZeroShuffle - Returns true if N is a VECTOR_SHUFFLE that can be resolved
/// to an zero vector.
/// FIXME: move to dag combiner / method on ShuffleVectorSDNode
static bool isZeroShuffle(ShuffleVectorSDNode *N) {
SDValue V1 = N->getOperand(0);
SDValue V2 = N->getOperand(1);
unsigned NumElems = N->getValueType(0).getVectorNumElements();
for (unsigned i = 0; i != NumElems; ++i) {
int Idx = N->getMaskElt(i);
if (Idx >= (int)NumElems) {
unsigned Opc = V2.getOpcode();
if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V2.getNode()))
if (Opc != ISD::BUILD_VECTOR || !isZeroNode(V2.getOperand(Idx-NumElems)))
return false;
} else if (Idx >= 0) {
unsigned Opc = V1.getOpcode();
if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V1.getNode()))
if (Opc != ISD::BUILD_VECTOR || !isZeroNode(V1.getOperand(Idx)))
return false;
}
}
return true;
}
/// getZeroVector - Returns a vector of specified type with all zero elements.
///
static SDValue getZeroVector(MVT VT, bool HasSSE2, SelectionDAG &DAG,
DebugLoc dl) {
assert(VT.isVector() && "Expected a vector type");
// Always build zero vectors as <4 x i32> or <2 x i32> bitcasted to their dest
// type. This ensures they get CSE'd.
if (VT.getSizeInBits() == 64) { // MMX
SDValue Cst = DAG.getTargetConstant(0, MVT::i32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v2i32, Cst, Cst);
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} else if (HasSSE2) { // SSE2
SDValue Cst = DAG.getTargetConstant(0, MVT::i32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4i32, Cst, Cst, Cst, Cst);
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} else { // SSE1
SDValue Cst = DAG.getTargetConstantFP(+0.0, MVT::f32);
Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4f32, Cst, Cst, Cst, Cst);
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}
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Vec);
}
/// getOnesVector - Returns a vector of specified type with all bits set.
///
static SDValue getOnesVector(MVT VT, SelectionDAG &DAG, DebugLoc dl) {
assert(VT.isVector() && "Expected a vector type");
// Always build ones vectors as <4 x i32> or <2 x i32> bitcasted to their dest
// type. This ensures they get CSE'd.
SDValue Cst = DAG.getTargetConstant(~0U, MVT::i32);
SDValue Vec;
if (VT.getSizeInBits() == 64) // MMX
Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v2i32, Cst, Cst);
else // SSE
Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4i32, Cst, Cst, Cst, Cst);
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Vec);
}
/// NormalizeMask - V2 is a splat, modify the mask (if needed) so all elements
/// that point to V2 points to its first element.
static SDValue NormalizeMask(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG) {
MVT VT = SVOp->getValueType(0);
unsigned NumElems = VT.getVectorNumElements();
bool Changed = false;
SmallVector<int, 8> MaskVec;
SVOp->getMask(MaskVec);
for (unsigned i = 0; i != NumElems; ++i) {
if (MaskVec[i] > (int)NumElems) {
MaskVec[i] = NumElems;
Changed = true;
}
}
if (Changed)
return DAG.getVectorShuffle(VT, SVOp->getDebugLoc(), SVOp->getOperand(0),
SVOp->getOperand(1), &MaskVec[0]);
return SDValue(SVOp, 0);
}
/// getMOVLMask - Returns a vector_shuffle mask for an movs{s|d}, movd
/// operation of specified width.
static SDValue getMOVL(SelectionDAG &DAG, DebugLoc dl, MVT VT, SDValue V1,
SDValue V2) {
unsigned NumElems = VT.getVectorNumElements();
SmallVector<int, 8> Mask;
Mask.push_back(NumElems);
for (unsigned i = 1; i != NumElems; ++i)
Mask.push_back(i);
return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
}
/// getUnpackl - Returns a vector_shuffle node for an unpackl operation.
static SDValue getUnpackl(SelectionDAG &DAG, DebugLoc dl, MVT VT, SDValue V1,
SDValue V2) {
unsigned NumElems = VT.getVectorNumElements();
SmallVector<int, 8> Mask;
for (unsigned i = 0, e = NumElems/2; i != e; ++i) {
Mask.push_back(i);
Mask.push_back(i + NumElems);
return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
/// getUnpackhMask - Returns a vector_shuffle node for an unpackh operation.
static SDValue getUnpackh(SelectionDAG &DAG, DebugLoc dl, MVT VT, SDValue V1,
SDValue V2) {
unsigned NumElems = VT.getVectorNumElements();
unsigned Half = NumElems/2;
SmallVector<int, 8> Mask;
for (unsigned i = 0; i != Half; ++i) {
Mask.push_back(i + Half);
Mask.push_back(i + NumElems + Half);
}
return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
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/// PromoteSplat - Promote a splat of v4f32, v8i16 or v16i8 to v4i32.
static SDValue PromoteSplat(ShuffleVectorSDNode *SV, SelectionDAG &DAG,
bool HasSSE2) {
if (SV->getValueType(0).getVectorNumElements() <= 4)
return SDValue(SV, 0);
MVT PVT = MVT::v4f32;
MVT VT = SV->getValueType(0);
DebugLoc dl = SV->getDebugLoc();
SDValue V1 = SV->getOperand(0);
int NumElems = VT.getVectorNumElements();
int EltNo = SV->getSplatIndex();
// unpack elements to the correct location
while (NumElems > 4) {
if (EltNo < NumElems/2) {
V1 = getUnpackl(DAG, dl, VT, V1, V1);
} else {
V1 = getUnpackh(DAG, dl, VT, V1, V1);
EltNo -= NumElems/2;
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}
NumElems >>= 1;
// Perform the splat.
int SplatMask[4] = { EltNo, EltNo, EltNo, EltNo };
V1 = DAG.getNode(ISD::BIT_CONVERT, dl, PVT, V1);
V1 = DAG.getVectorShuffle(PVT, dl, V1, DAG.getUNDEF(PVT), &SplatMask[0]);
return DAG.getNode(ISD::BIT_CONVERT, dl, VT, V1);
/// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified
/// vector of zero or undef vector. This produces a shuffle where the low