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//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
//                     The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//===----------------------------------------------------------------------===//
//
// This pass transforms loops that contain branches on loop-invariant conditions
// to have multiple loops.  For example, it turns the left into the right code:
//
//  for (...)                  if (lic)
//    A                          for (...)
//    if (lic)                     A; B; C
//      B                      else
//    C                          for (...)
//                                 A; C
//
// This can increase the size of the code exponentially (doubling it every time
// a loop is unswitched) so we only unswitch if the resultant code will be
// smaller than a threshold.
//
// This pass expects LICM to be run before it to hoist invariant conditions out
// of the loop, to make the unswitching opportunity obvious.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "loop-unswitch"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include <algorithm>
STATISTIC(NumBranches, "Number of branches unswitched");
STATISTIC(NumSwitches, "Number of switches unswitched");
STATISTIC(NumSelects , "Number of selects unswitched");
STATISTIC(NumTrivial , "Number of unswitches that are trivial");
STATISTIC(NumSimplify, "Number of simplifications of unswitched code");

  cl::opt<unsigned>
  Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
            cl::init(10), cl::Hidden);
  
  class VISIBILITY_HIDDEN LoopUnswitch : public LoopPass {
    LoopInfo *LI;  // Loop information
    LPPassManager *LPM;
    // LoopProcessWorklist - Used to check if second loop needs processing
    // after RewriteLoopBodyWithConditionConstant rewrites first loop.
    std::vector<Loop*> LoopProcessWorklist;
    SmallPtrSet<Value *,8> UnswitchedVals;

    DominanceFrontier *DF;
    DominatorTree *DT;
    
    /// LoopDF - Loop's dominance frontier. This set is a collection of 
    /// loop exiting blocks' DF member blocks. However this does set does not
    /// includes basic blocks that are inside loop.
    SmallPtrSet<BasicBlock *, 8> LoopDF;

    /// OrigLoopExitMap - This is used to map loop exiting block with 
    /// corresponding loop exit block, before updating CFG.
    DenseMap<BasicBlock *, BasicBlock *> OrigLoopExitMap;
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    static char ID; // Pass ID, replacement for typeid
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    explicit LoopUnswitch(bool Os = false) : 
      LoopPass((intptr_t)&ID), OptimizeForSize(Os), redoLoop(false) {}
    bool runOnLoop(Loop *L, LPPassManager &LPM);
    bool processLoop(Loop *L);

    /// This transformation requires natural loop information & requires that
    /// loop preheaders be inserted into the CFG...
    ///
    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
      AU.addRequiredID(LoopSimplifyID);
      AU.addRequired<LoopInfo>();
      AU.addPreserved<LoopInfo>();
      AU.addRequiredID(LCSSAID);
      AU.addPreservedID(LCSSAID);
      AU.addPreserved<DominatorTree>();
      AU.addPreserved<DominanceFrontier>();
    /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
    /// remove it.
    void RemoveLoopFromWorklist(Loop *L) {
      std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(),
                                                 LoopProcessWorklist.end(), L);
      if (I != LoopProcessWorklist.end())
        LoopProcessWorklist.erase(I);
    }

    /// Split all of the edges from inside the loop to their exit blocks.  Update
    /// the appropriate Phi nodes as we do so.
    void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks,
                        SmallVector<BasicBlock *, 8> &MiddleBlocks);

    /// If BB's dominance frontier  has a member that is not part of loop L then 
    /// remove it. Add NewDFMember in BB's dominance frontier.
    void ReplaceLoopExternalDFMember(Loop *L, BasicBlock *BB,
                                     BasicBlock *NewDFMember);
    bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L);
    unsigned getLoopUnswitchCost(Loop *L, Value *LIC);
    void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
    void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);

    void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
                                              Constant *Val, bool isEqual);

    void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
                                        BasicBlock *TrueDest, 
                                        BasicBlock *FalseDest,
                                        Instruction *InsertPt);

    void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
    void RemoveBlockIfDead(BasicBlock *BB,
                           std::vector<Instruction*> &Worklist, Loop *l);
    void RemoveLoopFromHierarchy(Loop *L);
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  char LoopUnswitch::ID = 0;
  RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
LoopPass *llvm::createLoopUnswitchPass(bool Os) { 
  return new LoopUnswitch(Os); 
}
/// FindLIVLoopCondition - Cond is a condition that occurs in L.  If it is
/// invariant in the loop, or has an invariant piece, return the invariant.
/// Otherwise, return null.
static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
  // Constants should be folded, not unswitched on!
  if (isa<Constant>(Cond)) return false;
  // TODO: Handle: br (VARIANT|INVARIANT).
  // TODO: Hoist simple expressions out of loops.
  if (L->isLoopInvariant(Cond)) return Cond;
  
  if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
    if (BO->getOpcode() == Instruction::And ||
        BO->getOpcode() == Instruction::Or) {
      // If either the left or right side is invariant, we can unswitch on this,
      // which will cause the branch to go away in one loop and the condition to
      // simplify in the other one.
      if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
        return LHS;
      if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
        return RHS;
    }
bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
  LI = &getAnalysis<LoopInfo>();
  LPM = &LPM_Ref;
  DF = getAnalysisToUpdate<DominanceFrontier>();
  DT = getAnalysisToUpdate<DominatorTree>();


  do {
    redoLoop = false;
    Changed |= processLoop(L);
  } while(redoLoop);

  return Changed;
}

/// processLoop - Do actual work and unswitch loop if possible and profitable.
bool LoopUnswitch::processLoop(Loop *L) {
  assert(L->isLCSSAForm());
  bool Changed = false;

  // Loop over all of the basic blocks in the loop.  If we find an interior
  // block that is branching on a loop-invariant condition, we can unswitch this
  // loop.
  for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
       I != E; ++I) {
    TerminatorInst *TI = (*I)->getTerminator();
    if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
      // If this isn't branching on an invariant condition, we can't unswitch
      // it.
      if (BI->isConditional()) {
        // See if this, or some part of it, is loop invariant.  If so, we can
        // unswitch on it if we desire.
        Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
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        if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
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                                             L)) {
          ++NumBranches;
          return true;
        }
      }      
    } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
      Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
      if (LoopCond && SI->getNumCases() > 1) {
        // Find a value to unswitch on:
        // FIXME: this should chose the most expensive case!
        Constant *UnswitchVal = SI->getCaseValue(1);
        // Do not process same value again and again.
        if (!UnswitchedVals.insert(UnswitchVal))
        if (UnswitchIfProfitable(LoopCond, UnswitchVal, L)) {
          ++NumSwitches;
          return true;
        }
      }
    }
    
    // Scan the instructions to check for unswitchable values.
    for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end(); 
         BBI != E; ++BBI)
      if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
        Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
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        if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
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                                             L)) {
/// isTrivialLoopExitBlock - Check to see if all paths from BB either:
///   1. Exit the loop with no side effects.
///   2. Branch to the latch block with no side-effects.
///
/// If these conditions are true, we return true and set ExitBB to the block we
/// exit through.
///
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
                                         BasicBlock *&ExitBB,
                                         std::set<BasicBlock*> &Visited) {
  if (!Visited.insert(BB).second) {
    // Already visited and Ok, end of recursion.
    return true;
  } else if (!L->contains(BB)) {
    // Otherwise, this is a loop exit, this is fine so long as this is the
    // first exit.
    if (ExitBB != 0) return false;
    ExitBB = BB;
    return true;
  }
  
  // Otherwise, this is an unvisited intra-loop node.  Check all successors.
  for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
    // Check to see if the successor is a trivial loop exit.
    if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
      return false;

  // Okay, everything after this looks good, check to make sure that this block
  // doesn't include any side effects.
  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
    if (I->mayWriteToMemory())
      return false;
  
  return true;
/// isTrivialLoopExitBlock - Return true if the specified block unconditionally
/// leads to an exit from the specified loop, and has no side-effects in the 
/// process.  If so, return the block that is exited to, otherwise return null.
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
  std::set<BasicBlock*> Visited;
  Visited.insert(L->getHeader());  // Branches to header are ok.
  BasicBlock *ExitBB = 0;
  if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
    return ExitBB;
  return 0;
}
/// IsTrivialUnswitchCondition - Check to see if this unswitch condition is
/// trivial: that is, that the condition controls whether or not the loop does
/// anything at all.  If this is a trivial condition, unswitching produces no
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
/// If this is a trivial condition, return true, otherwise return false.  When
/// returning true, this sets Cond and Val to the condition that controls the
/// trivial condition: when Cond dynamically equals Val, the loop is known to
/// exit.  Finally, this sets LoopExit to the BB that the loop exits to when
/// Cond == Val.
///
static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond, Constant **Val = 0,
                                       BasicBlock **LoopExit = 0) {
  TerminatorInst *HeaderTerm = Header->getTerminator();
  BasicBlock *LoopExitBB = 0;
  if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
    // If the header block doesn't end with a conditional branch on Cond, we
    // can't handle it.
    if (!BI->isConditional() || BI->getCondition() != Cond)
      return false;
    // Check to see if a successor of the branch is guaranteed to go to the
    // latch block or exit through a one exit block without having any 
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.
    if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(0)))) {
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      if (Val) *Val = ConstantInt::getTrue();
    } else if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(1)))) {
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      if (Val) *Val = ConstantInt::getFalse();
    }
  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
    // If this isn't a switch on Cond, we can't handle it.
    if (SI->getCondition() != Cond) return false;
    
    // Check to see if a successor of the switch is guaranteed to go to the
    // latch block or exit through a one exit block without having any 
    // side-effects.  If so, determine the value of Cond that causes it to do
    // this.  Note that we can't trivially unswitch on the default case.
    for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
      if ((LoopExitBB = isTrivialLoopExitBlock(L, SI->getSuccessor(i)))) {
        // Okay, we found a trivial case, remember the value that is trivial.
        if (Val) *Val = SI->getCaseValue(i);
        break;
      }
  // If we didn't find a single unique LoopExit block, or if the loop exit block
  // contains phi nodes, this isn't trivial.
  if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
    return false;   // Can't handle this.
  if (LoopExit) *LoopExit = LoopExitBB;
  
  // We already know that nothing uses any scalar values defined inside of this
  // loop.  As such, we just have to check to see if this loop will execute any
  // side-effecting instructions (e.g. stores, calls, volatile loads) in the
  // part of the loop that the code *would* execute.  We already checked the
  // tail, check the header now.
  for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
    if (I->mayWriteToMemory())
}

/// getLoopUnswitchCost - Return the cost (code size growth) that will happen if
/// we choose to unswitch the specified loop on the specified value.
///
unsigned LoopUnswitch::getLoopUnswitchCost(Loop *L, Value *LIC) {
  // If the condition is trivial, always unswitch.  There is no code growth for
  // this case.
  if (IsTrivialUnswitchCondition(L, LIC))
    return 0;
  
  // FIXME: This is really overly conservative.  However, more liberal 
  // estimations have thus far resulted in excessive unswitching, which is bad
  // both in compile time and in code size.  This should be replaced once
  // someone figures out how a good estimation.
  return L->getBlocks().size();
  unsigned Cost = 0;
  // FIXME: this is brain dead.  It should take into consideration code
  // shrinkage.
  for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
       I != E; ++I) {
    BasicBlock *BB = *I;
    // Do not include empty blocks in the cost calculation.  This happen due to
    // loop canonicalization and will be removed.
    if (BB->begin() == BasicBlock::iterator(BB->getTerminator()))
      continue;
    
    // Count basic blocks.
    ++Cost;
  }

  return Cost;
}

/// UnswitchIfProfitable - We have found that we can unswitch L when
/// LoopCond == Val to simplify the loop.  If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L){
  // Check to see if it would be profitable to unswitch this loop.
  unsigned Cost = getLoopUnswitchCost(L, LoopCond);

  // Do not do non-trivial unswitch while optimizing for size.
  if (Cost && OptimizeForSize)
    return false;

  if (Cost > Threshold) {
    // FIXME: this should estimate growth by the amount of code shared by the
    // resultant unswitched loops.
    //
    DOUT << "NOT unswitching loop %"
         << L->getHeader()->getName() << ", cost too high: "
         << L->getBlocks().size() << "\n";
  // If this is a trivial condition to unswitch (which results in no code
  // duplication), do it now.
  Constant *CondVal;
  if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal, &ExitBlock)) {
    UnswitchTrivialCondition(L, LoopCond, CondVal, ExitBlock);
    UnswitchNontrivialCondition(LoopCond, Val, L);
// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
                                    DenseMap<const Value *, Value*> &ValueMap) {
  for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
    Value *Op = I->getOperand(op);
    DenseMap<const Value *, Value*>::iterator It = ValueMap.find(Op);
    if (It != ValueMap.end()) Op = It->second;
    I->setOperand(op, Op);
  }
}

// CloneDomInfo - NewBB is cloned from Orig basic block. Now clone Dominator
// Info.
//
// If Orig block's immediate dominator is mapped in VM then use corresponding
// immediate dominator from the map. Otherwise Orig block's dominator is also
// NewBB's dominator.
//
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// OrigPreheader is loop pre-header before this pass started
// updating CFG. NewPrehader is loops new pre-header. However, after CFG
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// manipulation, loop L may not exist. So rely on input parameter NewPreheader.
void CloneDomInfo(BasicBlock *NewBB, BasicBlock *Orig, 
                  BasicBlock *NewPreheader, BasicBlock *OrigPreheader, 
                  BasicBlock *OrigHeader,
                  DominatorTree *DT, DominanceFrontier *DF,
                  DenseMap<const Value*, Value*> &VM) {

  // If NewBB alreay has found its place in domiantor tree then no need to do
  // anything.
  if (DT->getNode(NewBB))
    return;

  // If Orig does not have any immediate domiantor then its clone, NewBB, does 
  // not need any immediate dominator.
  DomTreeNode *OrigNode = DT->getNode(Orig);
  if (!OrigNode)
    return;
  DomTreeNode *OrigIDomNode = OrigNode->getIDom();
  if (!OrigIDomNode)
    return;

  BasicBlock *OrigIDom = NULL; 

  // If Orig is original loop header then its immediate dominator is
  // NewPreheader.
  if (Orig == OrigHeader)
    OrigIDom = NewPreheader;

  // If Orig is new pre-header then its immediate dominator is
  // original pre-header.
  else if (Orig == NewPreheader)
    OrigIDom = OrigPreheader;

  // Other as DT to find Orig's immediate dominator.
  else
     OrigIDom = OrigIDomNode->getBlock();

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  // Initially use Orig's immediate dominator as NewBB's immediate dominator.
  BasicBlock *NewIDom = OrigIDom;
  DenseMap<const Value*, Value*>::iterator I = VM.find(OrigIDom);
  if (I != VM.end()) {
    NewIDom = cast<BasicBlock>(I->second);
    
    // If NewIDom does not have corresponding dominatore tree node then
    // get one.
    if (!DT->getNode(NewIDom))
      CloneDomInfo(NewIDom, OrigIDom, NewPreheader, OrigPreheader, 
                   OrigHeader, DT, DF, VM);
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  DT->addNewBlock(NewBB, NewIDom);
  
  // Copy cloned dominance frontiner set
  DominanceFrontier::DomSetType NewDFSet;
  if (DF) {
    DominanceFrontier::iterator DFI = DF->find(Orig);
    if ( DFI != DF->end()) {
      DominanceFrontier::DomSetType S = DFI->second;
      for (DominanceFrontier::DomSetType::iterator I = S.begin(), E = S.end();
           I != E; ++I) {
        BasicBlock *BB = *I;
        DenseMap<const Value*, Value*>::iterator IDM = VM.find(BB);
        if (IDM != VM.end())
          NewDFSet.insert(cast<BasicBlock>(IDM->second));
        else
          NewDFSet.insert(BB);
      }
    }
    DF->addBasicBlock(NewBB, NewDFSet);
  }
/// CloneLoop - Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM,
                       LoopInfo *LI, LPPassManager *LPM) {
  LPM->insertLoop(New, PL);

  // Add all of the blocks in L to the new loop.
  for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
       I != E; ++I)
    if (LI->getLoopFor(*I) == L)
      New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase());

  // Add all of the subloops to the new loop.
  for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
    CloneLoop(*I, New, VM, LI, LPM);
/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest.  Insert the
/// code immediately before InsertPt.
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
                                                  BasicBlock *TrueDest,
                                                  BasicBlock *FalseDest,
                                                  Instruction *InsertPt) {
  // Insert a conditional branch on LIC to the two preheaders.  The original
  // code is the true version and the new code is the false version.
  Value *BranchVal = LIC;
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  if (!isa<ConstantInt>(Val) || Val->getType() != Type::Int1Ty)
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    BranchVal = new ICmpInst(ICmpInst::ICMP_EQ, LIC, Val, "tmp", InsertPt);
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  else if (Val != ConstantInt::getTrue())
    // We want to enter the new loop when the condition is true.
    std::swap(TrueDest, FalseDest);

  // Insert the new branch.
  new BranchInst(TrueDest, FalseDest, BranchVal, InsertPt);

/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
/// condition in it (a cond branch from its header block to its latch block,
/// where the path through the loop that doesn't execute its body has no 
/// side-effects), unswitch it.  This doesn't involve any code duplication, just
/// moving the conditional branch outside of the loop and updating loop info.
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, 
  DOUT << "loop-unswitch: Trivial-Unswitch loop %"
       << L->getHeader()->getName() << " [" << L->getBlocks().size()
       << " blocks] in Function " << L->getHeader()->getParent()->getName()
       << " on cond: " << *Val << " == " << *Cond << "\n";
  // First step, split the preheader, so that we know that there is a safe place
  // to insert the conditional branch.  We will change 'OrigPH' to have a
  // conditional branch on Cond.
  BasicBlock *OrigPH = L->getLoopPreheader();
  BasicBlock *NewPH = SplitEdge(OrigPH, L->getHeader(), this);

  // Now that we have a place to insert the conditional branch, create a place
  // to branch to: this is the exit block out of the loop that we should
  // short-circuit to.
  // Split this block now, so that the loop maintains its exit block, and so
  // that the jump from the preheader can execute the contents of the exit block
  // without actually branching to it (the exit block should be dominated by the
  // loop header, not the preheader).
  assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
  BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this);
  // Okay, now we have a position to branch from and a position to branch to, 
  // insert the new conditional branch.
  EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH, 
                                 OrigPH->getTerminator());
  LPM->deleteSimpleAnalysisValue(OrigPH->getTerminator(), L);
  OrigPH->getTerminator()->eraseFromParent();
  // We need to reprocess this loop, it could be unswitched again.
  // Now that we know that the loop is never entered when this condition is a
  // particular value, rewrite the loop with this info.  We know that this will
  // at least eliminate the old branch.
  RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
/// ReplaceLoopExternalDFMember -
/// If BB's dominance frontier  has a member that is not part of loop L then 
/// remove it. Add NewDFMember in BB's dominance frontier.
void LoopUnswitch::ReplaceLoopExternalDFMember(Loop *L, BasicBlock *BB,
                                               BasicBlock *NewDFMember) {
  
  DominanceFrontier::iterator DFI = DF->find(BB);
  if (DFI == DF->end())
    return;
  
  DominanceFrontier::DomSetType &DFSet = DFI->second;
  for (DominanceFrontier::DomSetType::iterator DI = DFSet.begin(),
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         DE = DFSet.end(); DI != DE;) {
    BasicBlock *B = *DI++;
    if (L->contains(B))
      continue;
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    DF->removeFromFrontier(DFI, B);
    LoopDF.insert(B);
  }

  DF->addToFrontier(DFI, NewDFMember);
}

/// SplitExitEdges -
/// Split all of the edges from inside the loop to their exit blocks.  Update
/// the appropriate Phi nodes as we do so.
void LoopUnswitch::SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks,
                                  SmallVector<BasicBlock *, 8> &MiddleBlocks) {
  for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
    BasicBlock *ExitBlock = ExitBlocks[i];
    std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock));

    for (unsigned j = 0, e = Preds.size(); j != e; ++j) {
      BasicBlock* MiddleBlock = SplitEdge(Preds[j], ExitBlock, this);
      MiddleBlocks.push_back(MiddleBlock);
      BasicBlock* StartBlock = Preds[j];
      BasicBlock* EndBlock;
      if (MiddleBlock->getSinglePredecessor() == ExitBlock) {
        EndBlock = MiddleBlock;
        MiddleBlock = EndBlock->getSinglePredecessor();;
      } else {
        EndBlock = ExitBlock;
      }
      
      OrigLoopExitMap[StartBlock] = EndBlock;

      std::set<PHINode*> InsertedPHIs;
      PHINode* OldLCSSA = 0;
      for (BasicBlock::iterator I = EndBlock->begin();
           (OldLCSSA = dyn_cast<PHINode>(I)); ++I) {
        Value* OldValue = OldLCSSA->getIncomingValueForBlock(MiddleBlock);
        PHINode* NewLCSSA = new PHINode(OldLCSSA->getType(),
                                        OldLCSSA->getName() + ".us-lcssa",
                                        MiddleBlock->getTerminator());
        NewLCSSA->addIncoming(OldValue, StartBlock);
        OldLCSSA->setIncomingValue(OldLCSSA->getBasicBlockIndex(MiddleBlock),
                                   NewLCSSA);
        InsertedPHIs.insert(NewLCSSA);
      }

      BasicBlock::iterator InsertPt = EndBlock->begin();
      while (dyn_cast<PHINode>(InsertPt)) ++InsertPt;
      for (BasicBlock::iterator I = MiddleBlock->begin();
         (OldLCSSA = dyn_cast<PHINode>(I)) && InsertedPHIs.count(OldLCSSA) == 0;
         ++I) {
        PHINode *NewLCSSA = new PHINode(OldLCSSA->getType(),
                                        OldLCSSA->getName() + ".us-lcssa",
                                        InsertPt);
        OldLCSSA->replaceAllUsesWith(NewLCSSA);
        NewLCSSA->addIncoming(OldLCSSA, MiddleBlock);
      }

      if (DF && DT) {
        // StartBlock -- > MiddleBlock -- > EndBlock
        // StartBlock is loop exiting block. EndBlock will become merge point 
        // of two loop exits after loop unswitch.
        
        // If StartBlock's DF member includes a block that is not loop member 
        // then replace that DF member with EndBlock.

        // If MiddleBlock's DF member includes a block that is not loop member
        // tnen replace that DF member with EndBlock.

        ReplaceLoopExternalDFMember(L, StartBlock, EndBlock);
        ReplaceLoopExternalDFMember(L, MiddleBlock, EndBlock);
      }
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/// UnswitchNontrivialCondition - We determined that the loop is profitable 
/// to unswitch when LIC equal Val.  Split it into loop versions and test the 
/// condition outside of either loop.  Return the loops created as Out1/Out2.
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val, 
                                               Loop *L) {
  Function *F = L->getHeader()->getParent();
  DOUT << "loop-unswitch: Unswitching loop %"
       << L->getHeader()->getName() << " [" << L->getBlocks().size()
       << " blocks] in Function " << F->getName()
       << " when '" << *Val << "' == " << *LIC << "\n";

  // LoopBlocks contains all of the basic blocks of the loop, including the
  // preheader of the loop, the body of the loop, and the exit blocks of the 
  // loop, in that order.
  std::vector<BasicBlock*> LoopBlocks;

  // First step, split the preheader and exit blocks, and add these blocks to
  // the LoopBlocks list.
  BasicBlock *OrigHeader = L->getHeader();
  BasicBlock *OrigPreheader = L->getLoopPreheader();
  BasicBlock *NewPreheader = SplitEdge(OrigPreheader, L->getHeader(), this);
  LoopBlocks.push_back(NewPreheader);

  // We want the loop to come after the preheader, but before the exit blocks.
  LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());

  SmallVector<BasicBlock*, 8> ExitBlocks;
  L->getUniqueExitBlocks(ExitBlocks);

  // Split all of the edges from inside the loop to their exit blocks.  Update
  // the appropriate Phi nodes as we do so.
  SmallVector<BasicBlock *,8> MiddleBlocks;
  SplitExitEdges(L, ExitBlocks, MiddleBlocks);
  // The exit blocks may have been changed due to edge splitting, recompute.
  ExitBlocks.clear();
  L->getUniqueExitBlocks(ExitBlocks);

  // Add exit blocks to the loop blocks.
  LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());

  // Next step, clone all of the basic blocks that make up the loop (including
  // the loop preheader and exit blocks), keeping track of the mapping between
  // the instructions and blocks.
  std::vector<BasicBlock*> NewBlocks;
  NewBlocks.reserve(LoopBlocks.size());
  DenseMap<const Value*, Value*> ValueMap;
  for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
    BasicBlock *New = CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F);
    NewBlocks.push_back(New);
    ValueMap[LoopBlocks[i]] = New;  // Keep the BB mapping.
    LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], New, L);
  // OutSiders are basic block that are dominated by original header and
  // at the same time they are not part of loop.
  SmallPtrSet<BasicBlock *, 8> OutSiders;
  if (DT) {
    DomTreeNode *OrigHeaderNode = DT->getNode(OrigHeader);
    for(std::vector<DomTreeNode*>::iterator DI = OrigHeaderNode->begin(), 
          DE = OrigHeaderNode->end();  DI != DE; ++DI) {
      BasicBlock *B = (*DI)->getBlock();

      DenseMap<const Value*, Value*>::iterator VI = ValueMap.find(B);
      if (VI == ValueMap.end()) 
        OutSiders.insert(B);
  // Splice the newly inserted blocks into the function right before the
  // original preheader.
  F->getBasicBlockList().splice(LoopBlocks[0], F->getBasicBlockList(),
                                NewBlocks[0], F->end());

  // Now we create the new Loop object for the versioned loop.
  Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI, LPM);
  Loop *ParentLoop = L->getParentLoop();
  if (ParentLoop) {
    // Make sure to add the cloned preheader and exit blocks to the parent loop
    // as well.
    ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase());
  }
  
  for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
    BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]);
    // The new exit block should be in the same loop as the old one.
    if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
      ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase());
    
    assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
           "Exit block should have been split to have one successor!");
    BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
    
    // If the successor of the exit block had PHI nodes, add an entry for
    // NewExit.
    PHINode *PN;
    for (BasicBlock::iterator I = ExitSucc->begin();
         (PN = dyn_cast<PHINode>(I)); ++I) {
      Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
      DenseMap<const Value *, Value*>::iterator It = ValueMap.find(V);
      if (It != ValueMap.end()) V = It->second;
      PN->addIncoming(V, NewExit);
    }
  }

  // Rewrite the code to refer to itself.
  for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
    for (BasicBlock::iterator I = NewBlocks[i]->begin(),
           E = NewBlocks[i]->end(); I != E; ++I)
      RemapInstruction(I, ValueMap);
  // Rewrite the original preheader to select between versions of the loop.
  BranchInst *OldBR = cast<BranchInst>(OrigPreheader->getTerminator());
  assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
         "Preheader splitting did not work correctly!");

  // Emit the new branch that selects between the two versions of this loop.
  EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
  LPM->deleteSimpleAnalysisValue(OldBR, L);
    SmallVector<BasicBlock *,4> ExitingBlocks;
    L->getExitingBlocks(ExitingBlocks);

    // Clone dominator info for all cloned basic block.
    for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
      BasicBlock *LBB = LoopBlocks[i];
      BasicBlock *NBB = NewBlocks[i];
      CloneDomInfo(NBB, LBB, NewPreheader, OrigPreheader, 
                   OrigHeader, DT, DF, ValueMap);

      //   If LBB's dominance frontier includes DFMember 
      //      such that DFMember is also a member of LoopDF then
      //         - Remove DFMember from LBB's dominance frontier
      //         - Copy loop exiting blocks', that are dominated by BB, dominance frontier
      //           member in BB's dominance frontier
      DominanceFrontier::iterator LBBI = DF->find(LBB);
      DominanceFrontier::iterator NBBI = DF->find(NBB);
      if (LBBI == DF->end())
        continue;

      DominanceFrontier::DomSetType &LBSet = LBBI->second;
      for (DominanceFrontier::DomSetType::iterator LI = LBSet.begin(),
             LE = LBSet.end(); LI != LE; /* NULL */) {
        BasicBlock *B = *LI++;
        if (B == LBB && B == L->getHeader())
          continue;
        bool removeB = false;
        if (!LoopDF.count(B))
          continue;
        
        // If LBB dominates loop exits then insert loop exit block's DF
        // into B's DF.
        for(SmallVector<BasicBlock *, 4>::iterator LExitI = ExitingBlocks.begin(),
              LExitE = ExitingBlocks.end(); LExitI != LExitE; ++LExitI) {
          BasicBlock *E = *LExitI;
          
          if (!DT->dominates(LBB,E))
            continue;
          
          DenseMap<BasicBlock *, BasicBlock *>::iterator DFBI = 
            OrigLoopExitMap.find(E);
          if (DFBI == OrigLoopExitMap.end()) 
            continue;
          
          BasicBlock *DFB = DFBI->second;
          DF->addToFrontier(LBBI, DFB);
          DF->addToFrontier(NBBI, DFB);
          removeB = true;
        }
        
        // If B's replacement is inserted in DF then now is the time to remove B.
        if (removeB) {
          DF->removeFromFrontier(LBBI, B);
          if (L->contains(B))
            DF->removeFromFrontier(NBBI, cast<BasicBlock>(ValueMap[B]));
          else
    }

    // MiddleBlocks are dominated by original pre header. SplitEdge updated
    // MiddleBlocks' dominance frontier appropriately.
    for (unsigned i = 0, e = MiddleBlocks.size(); i != e; ++i) {
      BasicBlock *MBB = MiddleBlocks[i];
      if (!MBB->getSinglePredecessor())
        DT->changeImmediateDominator(MBB, OrigPreheader);
    }

    // All Outsiders are now dominated by original pre header.
    for (SmallPtrSet<BasicBlock *, 8>::iterator OI = OutSiders.begin(),
           OE = OutSiders.end(); OI != OE; ++OI) {
      BasicBlock *OB = *OI;
      DT->changeImmediateDominator(OB, OrigPreheader);
    }

    // New loop headers are dominated by original preheader
    DT->changeImmediateDominator(NewBlocks[0], OrigPreheader);
    DT->changeImmediateDominator(LoopBlocks[0], OrigPreheader);
  }

  LoopProcessWorklist.push_back(NewLoop);

  // Now we rewrite the original code to know that the condition is true and the
  // new code to know that the condition is false.
  RewriteLoopBodyWithConditionConstant(L      , LIC, Val, false);
  
  // It's possible that simplifying one loop could cause the other to be
  // deleted.  If so, don't simplify it.
  if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop)
    RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true);
/// RemoveFromWorklist - Remove all instances of I from the worklist vector
/// specified.
static void RemoveFromWorklist(Instruction *I, 
                               std::vector<Instruction*> &Worklist) {
  std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(),
                                                     Worklist.end(), I);
  while (WI != Worklist.end()) {
    unsigned Offset = WI-Worklist.begin();
    Worklist.erase(WI);
    WI = std::find(Worklist.begin()+Offset, Worklist.end(), I);
  }
}

/// ReplaceUsesOfWith - When we find that I really equals V, remove I from the
/// program, replacing all uses with V and update the worklist.
static void ReplaceUsesOfWith(Instruction *I, Value *V, 
                              std::vector<Instruction*> &Worklist,
                              Loop *L, LPPassManager *LPM) {
  DOUT << "Replace with '" << *V << "': " << *I;

  // Add uses to the worklist, which may be dead now.
  for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
    if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
      Worklist.push_back(Use);

  // Add users to the worklist which may be simplified now.
  for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
       UI != E; ++UI)
    Worklist.push_back(cast<Instruction>(*UI));
  LPM->deleteSimpleAnalysisValue(I, L);
  I->replaceAllUsesWith(V);
  I->eraseFromParent();
/// RemoveBlockIfDead - If the specified block is dead, remove it, update loop
/// information, and remove any dead successors it has.
///
void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
                                     std::vector<Instruction*> &Worklist,
                                     Loop *L) {
  if (pred_begin(BB) != pred_end(BB)) {
    // This block isn't dead, since an edge to BB was just removed, see if there
    // are any easy simplifications we can do now.
    if (BasicBlock *Pred = BB->getSinglePredecessor()) {
      // If it has one pred, fold phi nodes in BB.
      while (isa<PHINode>(BB->begin()))
        ReplaceUsesOfWith(BB->begin(), 
                          cast<PHINode>(BB->begin())->getIncomingValue(0), 
                          Worklist, L, LPM);
      
      // If this is the header of a loop and the only pred is the latch, we now
      // have an unreachable loop.
      if (Loop *L = LI->getLoopFor(BB))
        if (L->getHeader() == BB && L->contains(Pred)) {
          // Remove the branch from the latch to the header block, this makes
          // the header dead, which will make the latch dead (because the header
          // dominates the latch).
          LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L);
          Pred->getTerminator()->eraseFromParent();
          new UnreachableInst(Pred);
          
          // The loop is now broken, remove it from LI.
          RemoveLoopFromHierarchy(L);